ouseler Posted July 17, 2024 Posted July 17, 2024 This is my second time flying this mission. And I made sure the bomb was fuzed correctly before I left the hangar using both the Ralt-apostrohe and the PF screen in the pit before I left the hangar. Used PP mode, entered the coordinates and elevation in the MSN thru the TGTUFC page prior to taxiing. Got on Tacview and watched the bomb got in on the target and only hit an infantryman (perhaps he was exactly where the bomb hit). But again, no destroyed bunker. Why? System Specs: AMD 5950X (liquid-cooled), Gigabyte Z590 Aorus Pro Motherboard, 32 GB RAM DDR4 3200MHz, Samsung Evo 970 Plus 2 TB, Seagate 2TB SSD, Geforce RTX 4080 GPU, Rosewill Glacier 1000W Power Supply, Thrustmaster Warthog HOTAS (Stick, Throttle), Thrustmaster TPR Rudder Pedals, NaturalPoint TrackIR 5 w/ProClip, (1) Vizio 40" 4K Monitor, TPLink Dual Band Wireless Card, Window 11 OS
ChillNG Posted July 17, 2024 Posted July 17, 2024 3 hours ago, ouseler said: This is my second time flying this mission. And I made sure the bomb was fuzed correctly before I left the hangar using both the Ralt-apostrohe and the PF screen in the pit before I left the hangar. Used PP mode, entered the coordinates and elevation in the MSN thru the TGTUFC page prior to taxiing. Got on Tacview and watched the bomb got in on the target and only hit an infantryman (perhaps he was exactly where the bomb hit). But again, no destroyed bunker. Why? See the thread below, issue with the new fuses from the latest update, use the rearm menu as a temp fix for now until the next update lands.
ouseler Posted July 17, 2024 Author Posted July 17, 2024 I think I did that too. But I will give it another go to confirm. Thanks. Let you know how it turns out. 1 System Specs: AMD 5950X (liquid-cooled), Gigabyte Z590 Aorus Pro Motherboard, 32 GB RAM DDR4 3200MHz, Samsung Evo 970 Plus 2 TB, Seagate 2TB SSD, Geforce RTX 4080 GPU, Rosewill Glacier 1000W Power Supply, Thrustmaster Warthog HOTAS (Stick, Throttle), Thrustmaster TPR Rudder Pedals, NaturalPoint TrackIR 5 w/ProClip, (1) Vizio 40" 4K Monitor, TPLink Dual Band Wireless Card, Window 11 OS
Hekktor Posted July 18, 2024 Posted July 18, 2024 FMU139 or 152 will work, delayed, 5ms did work for me also I set the angle to a 75° and velocity to 900.
ouseler Posted July 19, 2024 Author Posted July 19, 2024 ANOTHER DUD!!!! Hekktor, you are talking about angles and velocity. I did not see that on the arming page for the penetrator (Arm/Refuel screen). All I saw was arm time and delay timer. How do you get that to come up? What is the appropriate fuze to use? Where do I get this information? What is a good arming time? This fuzing stuff is great for the sim, but Jeez, we need more information to properly run these missions and not waste our time. Oh, and the penetrator was on Pre Planned mode. I can't watch the bomb go in (realtime) for some reason. I used to. I'm wondering if it is even hitting the target. I don't see any dirt plums. I'm thinking about doing a TOO drop next round. That way I know the correct location is designated. IDK, I'm just frustrated. System Specs: AMD 5950X (liquid-cooled), Gigabyte Z590 Aorus Pro Motherboard, 32 GB RAM DDR4 3200MHz, Samsung Evo 970 Plus 2 TB, Seagate 2TB SSD, Geforce RTX 4080 GPU, Rosewill Glacier 1000W Power Supply, Thrustmaster Warthog HOTAS (Stick, Throttle), Thrustmaster TPR Rudder Pedals, NaturalPoint TrackIR 5 w/ProClip, (1) Vizio 40" 4K Monitor, TPLink Dual Band Wireless Card, Window 11 OS
ChillNG Posted July 19, 2024 Posted July 19, 2024 8 hours ago, ouseler said: ANOTHER DUD!!!! Hekktor, you are talking about angles and velocity. I did not see that on the arming page for the penetrator (Arm/Refuel screen). All I saw was arm time and delay timer. How do you get that to come up? What is the appropriate fuze to use? Where do I get this information? What is a good arming time? This fuzing stuff is great for the sim, but Jeez, we need more information to properly run these missions and not waste our time. Oh, and the penetrator was on Pre Planned mode. I can't watch the bomb go in (realtime) for some reason. I used to. I'm wondering if it is even hitting the target. I don't see any dirt plums. I'm thinking about doing a TOO drop next round. That way I know the correct location is designated. IDK, I'm just frustrated. It appears SA-15s are shooting bombs down again, this might be the problem, currently investigating.
ChillNG Posted July 19, 2024 Posted July 19, 2024 (edited) Update, waiting on word form ED if the SA-15 engaging JDAM is an intended new feature or a bug. The default fuse works when EFUZ is set to INST, just make sure you do the temp re-arm menu fix while waiting for the update. Edited July 19, 2024 by ChillNG
ouseler Posted July 19, 2024 Author Posted July 19, 2024 (edited) Ahh, perhaps that is what is going on. When Hekktor said something about 70deg angle it makes sense. At 70 degrees dive angle, the bomb was dropped inside the radar cone blind spot for the SA15, it can't see the bomb to shot down. That means I will need to be much closer to the target when I drop. However, I am not getting any RWR warnings for the SA15. In fact, it's pretty quiet when I go over the target. And when I watch the Tacview, it does not show the bomb getting shot down by SA-15. I watch it go all the way into the target (I think it's the target). Tacview is not good at showing stationary targets so I don't know if I hit or not(unless I have some settings off that can show that, which is possible). Come to think of it, tacview is only showing my wingman and myself deploying weapons. The SEAD flights report taking out targets but I never see them fire off weapons in Tacview. If the SA15 shotdowns are intended features now, would it be prudent to HARM Pre Plan the SA-15? Even if the HARM does not hit because the SA-15 radar switches off or stays off as a defensive measure, I can still get in and drop the bomb on target unmolested if my timing is right. 6 hours ago, ChillNG said: The default fuse works when EFUZ is set to INST, just make sure you do the temp re-arm menu fix while waiting for the update. By the way, this is a penetrator. Should it not have a delay on the fuze setting? Thank you for that information. And I just want to say. In my opinion, Cerberus North is the GOLD STANDARD for DCS campaigns thus far. Absolutely, the best campaign I have ever played. The amount of detail in the missions (and the little eccentricities within the missions [in-flight emergencies, having to hunt through a frequency block to find the JTAC, some radio frequencies not set to brief and have to be manually adjusted, mission briefings, the SPINS documentation is incredibly immersive, the voiceovers] make for a real world feel. BRAVO!!! The voice overs, especially impress me. Most are short, concise, and professional (I understand the occasional deviations from real world Comms etiquette for better appeal to non-Hardcore Simmers). To be honest, in most campaigns, the voice overs kill the immersion, due to their lack of procedure and professionalism (things that just would not be said over the radio). You nailed that while still keeping it appealing for everyone. I'm a HUGE fan of your work and I'm very excited to experience your other endeavors. Edited July 19, 2024 by ouseler System Specs: AMD 5950X (liquid-cooled), Gigabyte Z590 Aorus Pro Motherboard, 32 GB RAM DDR4 3200MHz, Samsung Evo 970 Plus 2 TB, Seagate 2TB SSD, Geforce RTX 4080 GPU, Rosewill Glacier 1000W Power Supply, Thrustmaster Warthog HOTAS (Stick, Throttle), Thrustmaster TPR Rudder Pedals, NaturalPoint TrackIR 5 w/ProClip, (1) Vizio 40" 4K Monitor, TPLink Dual Band Wireless Card, Window 11 OS
ChillNG Posted July 19, 2024 Posted July 19, 2024 2 hours ago, ouseler said: Ahh, perhaps that is what is going on. When Hekktor said something about 70deg angle it makes sense. At 70 degrees dive angle, the bomb was dropped inside the radar cone blind spot for the SA15, it can't see the bomb to shot down. That means I will need to be much closer to the target when I drop. However, I am not getting any RWR warnings for the SA15. In fact, it's pretty quiet when I go over the target. And when I watch the Tacview, it does not show the bomb getting shot down by SA-15. I watch it go all the way into the target (I think it's the target). Tacview is not good at showing stationary targets so I don't know if I hit or not(unless I have some settings off that can show that, which is possible). Come to think of it, tacview is only showing my wingman and myself deploying weapons. The SEAD flights report taking out targets but I never see them fire off weapons in Tacview. If the SA15 shotdowns are intended features now, would it be prudent to HARM Pre Plan the SA-15? Even if the HARM does not hit because the SA-15 radar switches off or stays off as a defensive measure, I can still get in and drop the bomb on target unmolested if my timing is right. By the way, this is a penetrator. Should it not have a delay on the fuze setting? Thank you for that information. And I just want to say. In my opinion, Cerberus North is the GOLD STANDARD for DCS campaigns thus far. Absolutely, the best campaign I have ever played. The amount of detail in the missions (and the little eccentricities within the missions [in-flight emergencies, having to hunt through a frequency block to find the JTAC, some radio frequencies not set to brief and have to be manually adjusted, mission briefings, the SPINS documentation is incredibly immersive, the voiceovers] make for a real world feel. BRAVO!!! The voice overs, especially impress me. Most are short, concise, and professional (I understand the occasional deviations from real world Comms etiquette for better appeal to non-Hardcore Simmers). To be honest, in most campaigns, the voice overs kill the immersion, due to their lack of procedure and professionalism (things that just would not be said over the radio). You nailed that while still keeping it appealing for everyone. I'm a HUGE fan of your work and I'm very excited to experience your other endeavors. Thanks very much, really appreciate that. I've got a bit of thinking to do on the SA-15, if ED decide to keep this behaviour it can be problematic so I'll come up with an appropriate solution. And yeah you're right you would have thought that the fuse should work on delay 1, it's just what I found testing that delay 1 kept dudding and instantaneous worked.
ouseler Posted July 19, 2024 Author Posted July 19, 2024 Like I said before, there has been testing done by a guy I know concerning the SA-15 radar and ways to defeat it using either steep dive angles (right on top of it) or releasing in level flight but at very close lateral range to get the same effect with weapon trajectory. It seems the SA-15, at least in DCS, has a limit to what it can see directly overhead. So it essentially has a blind spot "cone" directly overhead. With it being a SHORAD, you can fly over it if high enough and drop right on top of it and it will not be able to shotdown the ordinance. At least, that's the theory and this latest update may have rewritten its logic making my point moot. But I'll give the default fuze set to INST a go from the rearm/refuel page and see what transpires. 1 System Specs: AMD 5950X (liquid-cooled), Gigabyte Z590 Aorus Pro Motherboard, 32 GB RAM DDR4 3200MHz, Samsung Evo 970 Plus 2 TB, Seagate 2TB SSD, Geforce RTX 4080 GPU, Rosewill Glacier 1000W Power Supply, Thrustmaster Warthog HOTAS (Stick, Throttle), Thrustmaster TPR Rudder Pedals, NaturalPoint TrackIR 5 w/ProClip, (1) Vizio 40" 4K Monitor, TPLink Dual Band Wireless Card, Window 11 OS
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