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Posted (edited)

Ground-based Air Defense has been exhibiting significantly reduced fire, and in most cases, no fire at all.  You also can no longer order AAA/SAM batteries to fire from the Mission Editor any more, because the presence of aircraft in the mission is not acknowledged by, for instance, the "Attack Group" dialog. (see images)

It's also impossible to order them to fire as Game Master from the F10 menu when a mission is in-progress.  The "Add Target" button is frozen.

Every now and then, if I have a battery of say, 6 guns, one ... maybe two will randomly fire at a passing aircraft, but it's sporadic and non-predictable and the majority of guns will stay silent.  Map & Era seem to not make a difference.  All pictured units are active at mission start. (no late activations)

Open Beta version 2.9.6.57650

DCS_NoFire.png

DCS_NoFire2.png

DCS_NoFire3.png

Edited by Rex

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  • Rex changed the title to Issues with Anti-Aircraft Artillery & SAMs
Posted

From change log:

  • AI Ground. Added a new air targets detection system for ground AI.
  • AI Ground. Added a feature that allows units requiring longer deployment times (e.g., (SA-11) “Buk”) to be positioned in a combat-ready state if placed in the editor without route points.

Make sure the AA guns are actually positioned toward the aircraft and have LOS. Make them active and ready from the mission start and give them time before the flyby. You can't just spawn the aircraft over the AAA and expect instant shooting.

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Posted (edited)

The screen shots were to illustrate that the groups don't show up in the 'Attack Group' dialog, I don't actually spawn them over the guns and expect them to fire.

 

 

Quote

 

From change log:

  • AI Ground. Added a new air targets detection system for ground AI.
  • AI Ground. Added a feature that allows units requiring longer deployment times (e.g., (SA-11) “Buk”) to be positioned in a combat-ready state if placed in the editor without route points.

 

 

Not sure I understand.  Are you saying it's intentional?

FWIW, the FLAK units in the missions in question don't have route points and are configured to be in Alarm State: RED at start.

 

Edited by Rex

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Posted
5 hours ago, Rex said:

Are you saying it's intentional?

My notes were just general advises because I don't know your ME experience or if you knew about recent changes to ground AI air targets spotting. To be sure it'd be best to attach a track or sample mission for testing.

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