Rex Posted July 21, 2024 Posted July 21, 2024 (edited) Ground-based Air Defense has been exhibiting significantly reduced fire, and in most cases, no fire at all. You also can no longer order AAA/SAM batteries to fire from the Mission Editor any more, because the presence of aircraft in the mission is not acknowledged by, for instance, the "Attack Group" dialog. (see images) It's also impossible to order them to fire as Game Master from the F10 menu when a mission is in-progress. The "Add Target" button is frozen. Every now and then, if I have a battery of say, 6 guns, one ... maybe two will randomly fire at a passing aircraft, but it's sporadic and non-predictable and the majority of guns will stay silent. Map & Era seem to not make a difference. All pictured units are active at mission start. (no late activations) Open Beta version 2.9.6.57650 Edited July 21, 2024 by Rex Rex's Rig Intel i9-14900K | Nvidia RTX 4090 | 64GB DDR5 | 3x4TB 990 Pro M2 SSDs | HP Reverb 2 | 49" Samsung 5120x1440 @ 120Mhz TM Warthog Stick + Throttle | TM Pendulum Pedals | MS Sidewinder 2 FFB | Track IR | Cougar MFD x 2
draconus Posted July 22, 2024 Posted July 22, 2024 From change log: AI Ground. Added a new air targets detection system for ground AI. AI Ground. Added a feature that allows units requiring longer deployment times (e.g., (SA-11) “Buk”) to be positioned in a combat-ready state if placed in the editor without route points. Make sure the AA guns are actually positioned toward the aircraft and have LOS. Make them active and ready from the mission start and give them time before the flyby. You can't just spawn the aircraft over the AAA and expect instant shooting. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Rex Posted July 23, 2024 Author Posted July 23, 2024 (edited) The screen shots were to illustrate that the groups don't show up in the 'Attack Group' dialog, I don't actually spawn them over the guns and expect them to fire. Quote From change log: AI Ground. Added a new air targets detection system for ground AI. AI Ground. Added a feature that allows units requiring longer deployment times (e.g., (SA-11) “Buk”) to be positioned in a combat-ready state if placed in the editor without route points. Not sure I understand. Are you saying it's intentional? FWIW, the FLAK units in the missions in question don't have route points and are configured to be in Alarm State: RED at start. Edited July 23, 2024 by Rex Rex's Rig Intel i9-14900K | Nvidia RTX 4090 | 64GB DDR5 | 3x4TB 990 Pro M2 SSDs | HP Reverb 2 | 49" Samsung 5120x1440 @ 120Mhz TM Warthog Stick + Throttle | TM Pendulum Pedals | MS Sidewinder 2 FFB | Track IR | Cougar MFD x 2
draconus Posted July 23, 2024 Posted July 23, 2024 5 hours ago, Rex said: Are you saying it's intentional? My notes were just general advises because I don't know your ME experience or if you knew about recent changes to ground AI air targets spotting. To be sure it'd be best to attach a track or sample mission for testing. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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