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Posted (edited)

I noticed this issue before the latest update, and I’ve tried to research this by using “AI Ships” in the forums, but I didn’t find anything so forgive me if this has been covered in other posts.

In the mission editor, if you place waypoints for any ship traversing through a waterway other than open ocean, the ship stays in place.

Example 1:

I placed a sub in port and wanted to have it move to open water using waypoints, but it stays in place in port.

Example 2:

I placed a carrier in a waterway and wanted to have it move into open water using waypoints, but it stays in place.

If I place any ship in open water with waypoints, they all move on their own.

Any ideas or is this a bug?

Sub in port 1.jpg

Ship in waterway 1.jpg

Edited by P51Eagle

Sincerely,

P51Eagle

Posted

The channel is most likely not deep enough.

PC specs:

Intel Core i7-13700K [Raptor Lake 3.4GHz Sixteen-Core LGA 1700] (stock clock)/64.0 GB RAM/RTX 3080 GPU (stock clock)/Windows 10 Home/Multiple M.2 SSD Drives/T.Flight HOTAS X/HP Reverb G2

Posted (edited)
1 hour ago, buceador said:

If you can place the ship @ WP0 it must be deep enough.

That's only true of the exact location of WP0.  There is nothing to say that WP0 can't be deeper water than the areas between it and the open sea.  The channel between starting point and open sea not being deep enough is very likely the problem.

Posting the .miz with this happening would be helpful for troubleshooting.

Edited by rob10
  • Like 2
Posted

All good points and probably a depth problem as I notices that a sub can only go to a depth of 21 feet and that's in open water. Thanks for your input!

Sincerely,

P51Eagle

Posted

The bottom info bar will show you how deep it is at mouse cursor placement on the water in Mission Editor. Depending on the depth different types of ship can or can't be placed/move.

This was reported long time ago:

  • Like 1

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