deadlyfishes Posted August 1, 2024 Posted August 1, 2024 (edited) You can DOWNLOAD the latest version here via ED User Files---> [https://www.digitalcombatsimulator.com/en/files/3339691/] Designed for Singleplayer or Private Co-op Only ____________________________________ Guides, Tutorials, and General Documentation for TTI SP: TTI SP Guides, Tutorials, General Documentation ____________________________________ UP-TO-DATE CHANGELOG: TTI SP Mission Changelog ____________________________________ Join the TTI Community Discord for technical support, general DCS help and to find fellow pilots to fly with: TTI Community Discord Server ____________________________________ Please consider supporting Through The Inferno DCS and community projects. You can do so via Patreon! Support Through The Inferno on Patreon! ____________________________________ Looking for the multiplayer server? Multiplayer Server Info Thread:https://forums.eagle.ru/showthread.php?t=185281 ____________________________________ WHY PLAY TTI AND HOW IT WORKS: FLY AND ENJOY ALL DCS MODULES WITH PROPER MISSIONS FOR EACH AIRFRAME TYPE. - NO NEED TO SWITCH OR LOAD INTO MISSION FILES TO FLY OTHER AIRCRAFT OR FOCUS ON ANOTHER COMBAT SCENARIO. CUSTOMIZABLE IMMERSIVE EXPERIENCE FOR YOUR OWN ENJOYMENT - Fly it your way, adjust settings for difficulty, immersion or for fun extreme scenarios! Change various settings that affect your living and breathing air combat arena of operations. CHOOSE BETWEEN SEVERAL ERAS OF WAR TO EXPERIENCE AERIAL COMBAT THROUGH PAST AND PRESENT CHOOSE ANY MISSION TYPE TO BE GENERATED - This mission can generate a WIDE VARIETY of mission scenarios. - Ground missions are generated in a random location on the map, with a random pool of units, and placed in different positions within the mission zone. Each ground mission generation will be completely different every time one is generated. - There are many potential areas for ground missions that utilize the majority of the map, you'll be able to explore many areas of the map for a wide variety of terrain challenges and experiences. - Air missions will generate a random flight of enemy bandits. The airframe, of the bandits will be random. Their initial spawn point will be random. Their altitude, waypoints and waypoint altitude will be randomized every time as well. A simple yet very comprehensive dynamic A2A mission generator makes for an amazing and unpredictable A2A experience! Choose from a variety of A2A difficulties as well. You can switch (pause, choose slot) to change aircraft at ANY TIME without having to quit the mission to reload a new one! You'll never need to create your own scenarios (too predictable) again! Amazing Auto-lasing JTACs will designate targets for you without any interaction menu fumbling (no 9-line, readback, buggy comms) Other scripts include CSAR (helo search and rescue) CTLD (helo menu for crates/building/sling loading) and an AWACs reporter to help you locate bandits. The highly dynamic mission generation engine of this mission is FULLY CUSTOMIZABLE. You can edit mission spawns to your liking, disable or enable auto-spawning missions/a2a ai/random air traffic, and you can even customize the amount and types of ground targets at mission zones! The mission is ENDLESS. Repeat or do new missions as long as you'd like. FEATURES: Wide variety of aircraft to choose from Choose between several eras of war "Never the same experience" for every type of mission. Ground and Sea Mission generate enemy units dynamically, at random positions within an AO, and their unit composition will be random as well. Dynamic moving convoy hunt missions! Hunt down convoys that are dynamically generated, they will compose of random unit types and spawn in random locations. You will have the proper tools via the F10 Map and Intel reports to help you track them down. Air to air missions will generate random enemy aircraft types, and they will spawn at a random position, and will have random tasks/waypoints of their own each time an air to air mission is generated! Do things on your own time. Want to fly around a bit before you start? Sure, accept and start missions on your command. Several types of missions to choose from Do several missions at once (multiplayer recommended) for a larger-scale operation Configure all and any aspects of all of the spawnable missions with configurable mission options Configure other mission options to play the way you want JTAC Autolase Airboss Carrier Ops Script Repeatable/endless missions that are never the same each time Call in for backup friendly AI CAP reinforcements Great for co-op Great for beginners and veterans Wide variety of aircraft to choose from "Never the same experience" for every type of mission. Ground and Sea Mission generate enemy units dynamically, at random positions within an AO, and their unit composition will be random as well. Dynamic moving convoy hunt missions! Hunt down convoys that are dynamically generated, they will compose of random unit types and spawn in random locations. You will have the proper tools via the F10 Map and Intel reports to help you track them down. Air to air missions will generate random enemy aircraft types, and they will spawn at a random position, and will have random tasks/waypoints of their own each time an air to air mission is generated! Do things on your own time. Want to fly around a bit before you start? Sure, accept and start missions on your command. Several types of missions to choose from Do several missions at once (multiplayer recommended) for a larger-scale operation Configure all and any aspects of all of the spawnable missions with configurable mission options Configure other mission options to play the way you want JTAC Autolase Airboss Carrier Ops Script Repeatable/endless missions that are never the same each time Call in for backup friendly AI CAP reinforcements Great for co-op Great for beginners and veterans WHAT'S INCLUDED? Modules and add-on compatibility: All DCS modules, both fixed and rotary wing are available to fly and operate in TTI. Since the mission era/time period can be changed as desired, this gives any and all modules a compatible mission combat environment. WW2 Asset Pack is optionally supported. If you own the WW2 Asset Pack, you can enable these units to fully experience and utilize them however you'd like. You can optionally add your own client slots for co-op, they can be modded add-on aircraft as well. Please read our guides for more detail. Mission Types: Air to Air - Spawns a dynamically created enemy element flight. Choose between different difficulties. NOTE: These missions can infinitely stack, but an option is available to prevent stacking of forced air to air missions in the mission settings. It is advised to spawn one at a time, and only spawn new A2A missions when one is complete. Air to Ground - The mission will dynamically generate ground targets in a random location. There are several difficulties to choose from: HARD - SAMs may be present. EASY (Multirole) - No SAMs will be present. Helo - These missions will spawn closer to the home base. Helo Infantry Assault - These missions are designed for dropping off troops and/or utilizing gunship helos. Anti-Ship - This will spawn a group of enemy ships. Convoy Hunt - Hunt down moving enemy ground vehicle convoys. Mission WPT Label definitions (the labels that appear on your HSI/planning tools in-aircraft) MR - Multirole/A2G Easy AG - A2G Hard AGH - A2G Helo/Infantry Labeled same as mission zones in mission editor. Random/Ambient Events: - Random enemy A2A groups will spawn from time to time. This can optionally be configured and/or disabled in the mission settings. - Random enemy vehicle or troop reinforcments might show up at active ground missions at random times. This can optionally be configured and/or disabled in the mission settings. - Random air traffic for both friendly and enemy airbases will do random routes and patrols if this feature is enabled. ______________ Additional feature highlights, but not limited to: "ZEUS" MAP MARKER SPAWNS AND COMMANDS: You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode from ArmA 3. (Tutorials available in the TTI SP Tutorials/Guides Google Drive, linked above) ______________________________ Highly customizable SUPER CARRIER Deck Layout Menu: You can create your own Static Unit layout on the Super Carrier deck using this awesome menu: Big thanks to Redkite for allowing me to add these amazing static deck layouts for the Super Carrier. Layout Scripts Created by Redkite https://www.digitalcombatsimulator.c...files/3309905/ https://www.youtube.com/user/RedKiteRender/ AIRBOSS CARRIER OPS SCRIPT: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html _________________ Dynamic AI Helo Troop Transport Scripts: ____________________________________ TTI: Eras of War Experience the vast world of aerial combat operations past and present by selecting your desired conflict time period. The mission experience will automatically generate suitable ground, air and sea missions based on your mission era selection without the need of loading a separate mission file! Current Mission Eras include: World War 2, Korean War, Modern. Unit spawns are still editable! Optionally; If you own the WW2 Asset Pack, you can enable the units to be added in your mission. Mission attributes such as setting how many ground units and ground unit type at missions and many other options are now editable in the mission editor! Check the tutorial text file how to go about editing the mission settings and what each setting does! ____________________________________ Other versions of Through The Inferno on other maps/regions: DCS Caucasus Map: https://forums.eagle.ru/topic/168583-through-the-inferno-georgian-coast-highly-dynamic-and-endless-task-based-mission/ DCS NTTR Map: https://forums.eagle.ru/topic/168581-through-the-inferno-las-vegas-highly-dynamic-and-endless-task-based-mission/ DCS Pesian Gulf Map: https://forums.eagle.ru/topic/178750-through-the-inferno-persian-gulf-highly-dynamic-and-endless-task-based-mission/ DCS Syria Map: https://forums.eagle.ru/topic/243071-through-the-inferno-syria-highly-dynamic-and-endless-task-based-mission/ DCS Afghanistan Map: https://forum.dcs.world/topic/355155-through-the-inferno-afghanistan-highly-dynamic-and-endless-task-based-mission/ DCS Mariana Islands Map: https://forums.eagle.ru/topic/276081-through-the-inferno-mariana-islands-highly-dynamic-and-endless-task-based-mission DCS South Atlantic Map: https://forum.dcs.world/topic/302385-through-the-inferno-south-atlanticfalklands-highly-dynamic-and-endless-task-based-mission DCS Sinai Map: https://forum.dcs.world/topic/327950-through-the-inferno-sinai-highly-dynamic-and-endless-task-based-mission/ DCS Kola Map: https://forum.dcs.world/topic/349309-through-the-inferno-kola-peninsula-highly-dynamic-and-endless-task-based-mission/ DCS Normandy Map: https://forums.eagle.ru/topic/184033-through-the-inferno-normandy-1984-modern-highly-dynamic-and-endless-mission/ DCS Iraq Map: https://forum.dcs.world/topic/366268-through-the-inferno-iraq-highly-dynamic-and-endless-task-based-mission/ ____________________________________ F10 Other Menus and available scripts/utilities (Quick Reference Guide): Reminder there are specific guides availabe for EVERY feature in TTI via our documentation folder on Google Drive https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 Mission Spawning Menu - Force spawn ground missions - Force spawn enemy aircraft to engage with - Force spawn friendly combat air patrol backup via airfield or carriers Navigation Tools - ATIS Menu and ATIS broadcasts (when enabled, and when not in FC3 aircraft) Intel Tools - Get detailed info on active missions - Show reports from AFAC/JTAC drones that designate targets - EWRS: Get AWACS reports via text-pop up to locate enemy aircraft Random Air Traffic - Force spawn random air traffic if desired - Add Military and/or Civilian Aircraft mod aircraft with the optionally installed expansion scripts, included with TTI zip download. Zeus Real-Time Spawning System: - Spawn in assets at-will while in-game on the F10 Map using map markers AI Helo-Troop Transport Script - AI will send a troop transport to attack a nearby mission. You can configure AI troop transport options in the mission settings. - CTLD Extract/Pickup DOES WORK with these troops! - You can initiate a troop transport to deploy on ANY point on the map with the Zeus system. ***Third Party Scripts*** Helicopter Ops and Logistics Transport by ciribob CTLD Script (Build air defenses, transport troops and more!) Realistic sling loading can be changed via the menu or in the mission settings. https://github.com/ciribob/DCS-CTLD CSAR Script (Combat Search and Rescue) https://github.com/ciribob/DCS-CSAR Carrier Ops Tools Airboss Script https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html Carrier Deck Static Assets Menu (Spawn statics for an immersive look and feel on the carrier deck) Mission Enhancer Package by daemon1808 https://forum.dcs.world/topic/289944-mission-enhancer-package-a-mod-for-request-live-support-during-a-mission/ Script Frameworks used: EWRS MIST CTLD MOOSE Framework Mission Enhancer Package __________________________________________________________________________________________________________________________________________________________ THE OFFICIAL THROUGH THE INFERNO SERVERS MP SERVERS ARE NOW ONLINE: CHECK OUT THE OFFICIAL SERVER THREAD HERE: https://forums.eagle.ru/showthread.php?t=185281 Issues, comments, questions? Please let me know here in this thread. You can also join our discord community for support as well: TTI Community Discord Server __________________________________________________________________________________________________________________________________________________________ Edited December 21, 2024 by deadlyfishes 1 "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
deadlyfishes Posted August 1, 2024 Author Posted August 1, 2024 Update July 31, 2024 - 1: TTI SP v2.5.1a Added Kiowa Module Initial TTI SP Afghanistan release Added new options to force start specific tankers at the start the mission if desired Added new options under DEBUG MENU to force-spawn tankers while in-mission Fixed an issue where AFAC/JTAC drones were not picking up targets past 5000m Attempt to fix enemy A2A AI spawns to engage player aircraft by updating script properties and moving ground red EWR to a more optimal position Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 1 "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
deadlyfishes Posted October 9, 2024 Author Posted October 9, 2024 Update Ocober 9, 2024 - 1: TTI SP v2.6.1a Add new CH-47F Module --- Overhaul framework for F10 menu to be compatible with the latest DCS Dedicated Server Mode. Fixes a major issue where F10 menus were not showing up for some slots or clients) --- Overhaul and replace old EWRS AWACS script to new/custom EWR AWACS Script (based on BigEye EWR by leonardo_c) https://forum.dcs.world/topic/339256-bigeye-ewr-script/ New UI design showing - Bearing | Range | Altitude | Aspect | Type Will automatically change unit measurements based on aircraft type Can subscribe to constant GCI reports to focus on a single target group Can change message frequency in menu Can optionally disable helped header text for a more minimal display Many more options not mentioned here, check out the new menu for yourself! --- Overhaul CTLD to brand new MOOSE-based CTLD, retaining similar functionality and feature set from TTI SP v2.5.1 and earlier. Many new options are and features available, including the ability to easily change buildable groups/units. Works with all DCS Rotary Wing Aircraft Similar options as previous CTLD Customizable buildables - You can choose your own buildable units, determine how many crates, you can even build your own buildable setups in the ME yourself (using late activation and correctly referencing the group name you assigned) Can now build a usable FARP that allows for crate spawning Options to enable/disable building at pickup/loading zones so you can build defenses within a loading area if desired Option to have dropped troops move towards objective automatically without using Combined Arms New CTLD and CSAR options now have its own text file and section for these settings Many more options not mentioned here, check out the new menu for yourself! --- New "Mission Sequence" feature Allows for missions to be completed in sequence (random, but never repeats a previously done mission), for a set number of missions. Once the sequence is complete it will restart again, with a new random sequence Menu options for tracking this are available in F-10 Other This is an optional feature, disabled by default, enable in mission settings. --- Other new misc features, fixes and improvements Fixed an issue where bomber groups were not bombing the assigned target point. Added "Accept Mission" options so that pilots can start the next mission only after accepting it in the menu. Added an easier menu path to delete ground missions in the F10 - Other Debug menu Improved A2A Constant Spawn logic and also added an option to spawn a custom number of a2a "constant" spawn groups to be active at once. Once all groups are destroyed then the next batch of the desired amount of groups will spawn Added a way to activate certain F10 Other menu actions such as spawning missions via the map marker command method (making a map marker, with a text command, executed by closing it) Fixed kill/hit detection script to not throw random errors when certain AI units are hit or destroyed. (This did not break the mission previously but flooded log with errors) Fixed an issue with AWACS detection functionality --- Compatibility with DYNAMIC SLOT - Enjoy using DCS Dynamic Slot when hosting TTI SP for private co-op multiplayer on dedicated server mode or as online host. A few airfields, carriers and FARPS now have Dynamic Slot available. --- Enabled Dynamic Cargo for those wanting to try cargo gameplay out outside of CTLD Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 1 1 "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
deadlyfishes Posted October 11, 2024 Author Posted October 11, 2024 Update Ocober 11, 2024 - 1: TTI SP v2.6.1b (HOTFIX) Fixed an issue where Ground and Sea Convoys were not spawning correctly Fixed an issue that "Single Mission Mode" would not work if there is only one type of mission in the mission type pool, since it originally tried to avoid spawning the same mission type twice in a row. Removed the setting "firstRandomSingleMission" as it is not needed, choosing the first single mission type resulted in a script error, so this setting is no longer in use. Updated Mission Briefing to properly link to third-party scripts; CTLD, CSAR and EWR BigEye. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a) This hotfix mainly fixes CONVOY related missions, and all that is needed to fix is to extract Ground Missions.lua and Trigger List SP.lua from the miz in this update (v2.6.1b) and load them into the your v2.6.1a miz (recommend to use 7zip to extract) Additionally as mentioned, the setting "firstRandomSingleMission" is no longer in use. Setting this setting will not do anything nor will it break any script, but just understand that this no longer points to any script so it does not do anything and can be deleted. "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
deadlyfishes Posted October 18, 2024 Author Posted October 18, 2024 (edited) Update October 18, 2024 - 1: TTI SP v2.6.1c (Crash, Log Error and Dedicated Server Fixes) Fixed a crash/freeze when an Infantry Assault Mission is destroyed/completed. Fixed log errors related to player spawn TypeName not being valid (this did not cause any issues, but the error log should be clear of these) Fixed an issue in Dedicated server mode that attempted to give menus to aircraft regardless of players spawned in the server or not. Now the setup only occurs when players are in the server and in aircraft slots. Mission Enhancer Script functions restored and working - Thanks to "Carlito" from the TTI Discord for the fix! Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 --- HOTFIX Manual Fix (For those comfortable with script replacement and mission editor use that have already set up setting and custom setups in the miz file for v2.6.1a/b) All that is needed to fix is to extract EWRS_TTI_SP.lua, Ground Missions.Lua, Enhancer Script 2.0.lua, Trigger List SP.lua (you can also just grab all of them to be safe) from the miz in this update (v2.6.1c) and load them into the your v2.6.1a or v2.6.1b miz (recommend to use 7zip to extract) Edited October 18, 2024 by deadlyfishes 1 "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
deadlyfishes Posted November 10, 2024 Author Posted November 10, 2024 Update Ocober 11, 2024 - 1: TTI SP v2.6.1f Fixed an issue where A2A Player Kill notifications were not working. Fixed an issue on some TTI Maps where friendly CAP backups were not spawning properly Fixed an issue where ATIS was not auto-starting. Fixed an issue where RAT Carrier Spawns were not initiating properly on carrier aircraft player spawn. Added an new A2G Mission Menu spawning option to choose specific mission. (A2G Easy/Hard/Helo 1, 2, 3 etc...) when auto-start for that mission type is disabled. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 1 "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
zildac Posted November 14, 2024 Posted November 14, 2024 Just tried the latest version of TTI Afghanistan, and the F10 menu shows no options re tasking for A2G at all. Am in the AV8 using the latest version of DCS 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
deadlyfishes Posted November 25, 2024 Author Posted November 25, 2024 Update November 25, 2024 - 1: TTI SP v2.6.1h Fixed buggy Mirage F1 loadouts (floating missiles without racks) Fixed an issue where tankers were not properly auto-spawning Added new options for friendly airbase AAA/SAM sites spawning on mission start. The default setting is to include these AA SAM site spawns. Additionally, these spawns change based on era and is configurable for each era. Added and updated text files and briefing to include the full list of ground and air database units, used for spawning pools, zeus spawns and more. Added reference airfield names in the RAT.lua file for those who may want to customize RAT airfield settings that are not normally accessible in the mission editor settings. Added P-19 EWR to SA-3 site spawns (both for enemy and friendly factions) Changed default mission settings to help the default mission setting config to be slightly more performant; Disabled A2G Helo Mission Autospawn, Disabled Anti-Ship Autospawn, Disabled enemy A2G Reinforcement convoys (sent to reinforce ground missions, regular convoy mission is retained), A2G Friendly Convoy Backups Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from v2.6.1f and put them into your v2.6.1h miz, where the lua files are (recommend to use 7zip to open/extract and to insert files into .miz files) - Add TWO very small (radius ~40) zones zones named: airbase_anti_air_spawn_1 and airbase_anti_air_spawn_2 and put them at your main airbase(s) where the friendly AA ground units will spawning - Add these new settings text blocks to your mission settings and change your desired setting for friendly AA at your home airbase(s): -- set friendly airbase anti-air units to protect airbase --use units from spawning list document or briefing enable_friendly_airbase_aa_1 = true mainAirbaseAntiAirType_Modern_1 = "blue_aa_sam_hawk" mainAirbaseAntiAirType_ColdWar_1 = "blue_aa_sam_tac_avenger" mainAirbaseAntiAirType_KoreanWar_1 = "blue_aa_aaa_bofors40" mainAirbaseAntiAirType_WW2_1 = "blue_aa_aaa_bofors40" enable_friendly_airbase_aa_2 = true mainAirbaseAntiAirType_Modern_2 = "blue_aa_aaa_vulcanm163" mainAirbaseAntiAirType_ColdWar_2 = "blue_aa_aaa_vulcanm163" mainAirbaseAntiAirType_KoreanWar_2 = "blue_aa_aaa_bofors40" mainAirbaseAntiAirType_WW2_2 = "blue_aa_aaa_bofors40" 1 "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
deadlyfishes Posted December 21, 2024 Author Posted December 21, 2024 Update December 20, 2024 - 1: TTI SP v2.6.1i Add new TTI Iraq SP map and mission: "Iraq - Baghdad" https://forum.dcs.world/topic/366268-through-the-inferno-iraq-highly-dynamic-and-endless-task-based-mission/ - No carrier ops for this mission variation, will make variations in the future as more support for the map for carrier operations come online. Fix an issue where spawning and main TTI menus went missing after swapping aircraft slot. Fix script errors in troop transport script Enable Auto Fog in weather settings. Enable Auto Ice Halo. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: Take all .lua files from v2.6.1i and extract them, then drag them into your previous version v2.6.1h TTI mission using 7zip. "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
deadlyfishes Posted January 23 Author Posted January 23 Update January 22, 2025 - 1: TTI SP v2.6.1n Fixed an issue where KOREAN WAR had a startup issue due to the ground unit template having an incorrect lua array name Added the ability to change infantry unit types for each era, including the option to change which units appear when WW2 asset pack is enabled Added Russian AK soldier variants 02 and 03 to the unit spawning list and zeus list respectively. They were also added to the default spawning pool lists for infantry ground units. Added a method to change the JTAC/AFAC Drone Laser Code on the fly using a MAP MARKER COMMAND: "-change_jtac_code [enter 4 digit number code of your choice here]" Additionally to the above; There is an F10 Map Menu option to show how to change the laser code while active in-sim. Fixed an issue where Ship Convoy Map markers were not spawning in the correct location Fixed an issue where disabling EWR reports in the settings did not have any effect. Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings. DCS 2.9.12.533 Changelog https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336/ should have fixed the issue for auto-fog making AI co-pilots being unable to see. If this is still an issue for you, disable auto fog in the mission editor for this mission. Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from v2.6.1i/h and extract them, then drag them into your previous version v2.6.1k TTI mission using 7zip. - NOTE THAT THERE WERE NEW SPAWNING LISTS ADDED: TemplateTable_INF_GROUND_MODERN TemplateTable_INF_GROUND_COLD_WAR TemplateTable_INF_GROUND_KOREAN_WAR TemplateTable_INF_GROUND_KOREAN_WAR_ASSETPACK TemplateTable_INF_GROUND_WW2 TemplateTable_INF_GROUND_WW2_ASSETPACK You need to add these lists to the ground spawning lists as these are new, nothing else in the ground or air spawning pools were changed. - Note that the setting "zeus_lz_innter_radius" typo was corrected in scripting and fixed/changed to "zeus_lz_inner_radius" Please change this accordingly if you are porting over old mission settings. 2 "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
deadlyfishes Posted February 2 Author Posted February 2 Update February 2, 2025 - 1: TTI SP v2.6.1o Fixed an issue where doing a "mission accept" for an Infantry Assault Mission spawned an A2G Easy Mission Fixed an issue where the "cold_war" era resulted in a failed mission start due to a scripting error. (Note that this fix addressed a typo and it might be simpler to replace the two files in the manual update instructions below). Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: Take the following .lua files from this .miz and put them into where the other .lua files reside in v2.6.1n: Trigger List SP.lua Ground Missions.lua Trigger List SP.lua Ground Missions.lua 2 "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
deadlyfishes Posted March 4 Author Posted March 4 Update March 4, 2025 - 1: TTI SP v2.6.1p Add new Map Variant for TTI SP Afghanistan: Bagram-Kabul Add new Display Heading/Range to ground mission intel pop-ups in the Intel F10 Menu (Same feature as the "Priority Ground Target" in TTI Multiplayer Servers) Add HDG/RNG information embedded in Ground Mission Intel/Coords info pop-ups Add option to show/hide HDG/BRG information for ground mission intel in settings. New Zeus Map Marker commands to request CAP or CAS to take off from the main airbase to patrol for CAP or CAS (will search and destroy units at the designated marker. Use on a map marker "-request cap" or "-request cas" to call in support for your desired support type and patrol point. Add new F10 Menu Air Backup to now include CAS support at your location. Ideal for asking for other attack aircraft to help with ground missions near you. Aircraft behavior may vary depending on the hostile environment and situation, best to use Combined Arms to task specific targets for these CAS aircraft. Add option to force carrier ops airboss CASE to CASE 1, 2 or 3 Add option to enable/disable friendly CAP backup on specific carriers (CVN, KUZ, etc...) Updated the RED and BLUE database SAM units to fix an issue where SAMs were sometimes not active with IADS script on or off Fix TTI Syria (Cold War Era) error at start up due to outdated lua file Any and all new features above have been updated in detail in the TTI SP Tutorials and Guides Documentation: https://drive.google.com/drive/folders/177ydPq1tJsOli7tKKKAuPxybfOw2yAo5 MANUAL UPDATE INSTRUCTIONS: - Take all .lua files from this .miz and put them into where the other .lua files reside in v2.6.1o: - New settings added to the following: Mission Settings Carrier Airboss Settings Spawning Pool Lists Air (All Eras) There are plenty new settings here, you'll have to manually find the new ones using compare diff tools to add the new settings and lists. It may be best to start building from this miz fresh. "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf | Normandy | South Atlantic | Sinai | Kola MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
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