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Posted (edited)

Basically the title, the desert region south of Kandahar generates way too much foliage, additionally it would nice if we could get a proper sand texture when down low even if simple and repeating for space reasons

 

Picture of area in sat map

image.png

How it looks down low in DCS everywhere (might also mention some of those bush LODs need work, they are cardboard cutouts until way too close)

image.png

And some sample images from the desert in real life, note there is some scrub in some areas but generally its a proper desert of sand dunes and dirt

image.jpeg

 

image.jpeg
image.jpeg

Edited by WirtsLegs
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Posted

I don't think DCS can do pure sand.

I think on every map I've checked there is shrubbery a foot in the sand. And no true sand dunes.

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Posted
On 8/2/2024 at 4:56 AM, Gunfreak said:

I don't think DCS can do pure sand.

I think on every map I've checked there is shrubbery a foot in the sand. And no true sand dunes.

I feel like they should be able to pick an area and say don't generate grass/scrub here, and if not maybe that's a point to improve

I'm not realistically expecting proper looking sand dunes as cool as that would be

Posted
On 8/4/2024 at 7:55 AM, WirtsLegs said:

I feel like they should be able to pick an area and say don't generate grass/scrub here, and if not maybe that's a point to improve

I'm not realistically expecting proper looking sand dunes as cool as that would be

Maybe it's not accurate for the desert year that is being simulated 🙂

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Posted
On 8/4/2024 at 8:55 AM, WirtsLegs said:

I feel like they should be able to pick an area and say don't generate grass/scrub here, and if not maybe that's a point to improve

I guess that the ground clutter (grass, shrubs, rocks etc.) is tied to specific terrain types, and to change it one must create a new terrain type. Which would probably require more resources, but otherwise is 100% doable.

Here are some desert parts of the Sinai map that look quite close to your request:

m5xJJRf.jpeg

VxF8QhT.jpeg

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Posted
11 hours ago, Minsky said:

I guess that the ground clutter (grass, shrubs, rocks etc.) is tied to specific terrain types, and to change it one must create a new terrain type. Which would probably require more resources, but otherwise is 100% doable.

Here are some desert parts of the Sinai map that look quite close to your request:

m5xJJRf.jpeg

VxF8QhT.jpeg

good find, yes this looks much better in terms of quantity of foliage

realistically the portions of the desert that are moving dunes shouldn't have any foliage at all id think, this would be good for the areas like in the picture I shared above where there was some light scrub

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