WirtsLegs Posted August 1, 2024 Posted August 1, 2024 (edited) Basically the title, the desert region south of Kandahar generates way too much foliage, additionally it would nice if we could get a proper sand texture when down low even if simple and repeating for space reasons Picture of area in sat map How it looks down low in DCS everywhere (might also mention some of those bush LODs need work, they are cardboard cutouts until way too close) And some sample images from the desert in real life, note there is some scrub in some areas but generally its a proper desert of sand dunes and dirt Edited August 4, 2024 by WirtsLegs spelling 1
Gunfreak Posted August 2, 2024 Posted August 2, 2024 I don't think DCS can do pure sand. I think on every map I've checked there is shrubbery a foot in the sand. And no true sand dunes. 1 i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
WirtsLegs Posted August 4, 2024 Author Posted August 4, 2024 On 8/2/2024 at 4:56 AM, Gunfreak said: I don't think DCS can do pure sand. I think on every map I've checked there is shrubbery a foot in the sand. And no true sand dunes. I feel like they should be able to pick an area and say don't generate grass/scrub here, and if not maybe that's a point to improve I'm not realistically expecting proper looking sand dunes as cool as that would be
Gierasimov Posted August 7, 2024 Posted August 7, 2024 On 8/4/2024 at 7:55 AM, WirtsLegs said: I feel like they should be able to pick an area and say don't generate grass/scrub here, and if not maybe that's a point to improve I'm not realistically expecting proper looking sand dunes as cool as that would be Maybe it's not accurate for the desert year that is being simulated Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
Minsky Posted August 7, 2024 Posted August 7, 2024 On 8/4/2024 at 8:55 AM, WirtsLegs said: I feel like they should be able to pick an area and say don't generate grass/scrub here, and if not maybe that's a point to improve I guess that the ground clutter (grass, shrubs, rocks etc.) is tied to specific terrain types, and to change it one must create a new terrain type. Which would probably require more resources, but otherwise is 100% doable. Here are some desert parts of the Sinai map that look quite close to your request: 1 Dima | My DCS uploads
WirtsLegs Posted August 7, 2024 Author Posted August 7, 2024 11 hours ago, Minsky said: I guess that the ground clutter (grass, shrubs, rocks etc.) is tied to specific terrain types, and to change it one must create a new terrain type. Which would probably require more resources, but otherwise is 100% doable. Here are some desert parts of the Sinai map that look quite close to your request: good find, yes this looks much better in terms of quantity of foliage realistically the portions of the desert that are moving dunes shouldn't have any foliage at all id think, this would be good for the areas like in the picture I shared above where there was some light scrub 1
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