Dangerzone Posted August 13, 2024 Posted August 13, 2024 I'm looking for a way to integrate the CH47 into my missions. (24/7 servers with dynamic missions, not a dedicated mission). I'm aware that the Chinook can be used natively for carting from one base to another to increase/decrease warehouse figures, but I'm also aware that this is very limited in it's nature, and that few people are going to be satisfied just doing this. I'm really wanting the Chinook to be a more vital piece to dynamic mission progressions, and more helpful to other players on MP servers. I'm wondering what people are doing, or considering doing with the Chinook to make it a more contributable piece to the battlefield. As a starter, here are some idea's I've come up with to share: JTAC Troop Deployment The ability to pick up and deploy JTAC troops. This is already achievable with CTLD scripting, and isn't new. I do notice that the Chinook has embarking/disembarking troops natively built in to the core functionality thought. Does anyone know whether or not this can work with CTLD so that if a CTLD Jtac troops are spawned somewhere, all the attributes associated with them (that make them a JTAC unit) 'go with them' when they are embarked and disembarked? FARP / Milk Cow I know this isn't native yet, but could potentially be done via MOOSE coding. I'm just not aware if this has already been done somewhere (as I'd prefer not to reinvent the wheel if it's been done and is available)? SAM Site / FARP / FOB Construction Again, CTLD had this included many moons ago. But I do like the idea of sling-loading actual items instead of just crates - and was wondering if there's anything available that allows for construction of SAM sites or similar where you actually see the real gear sling-loaded, instead of crates magically turning into the sam sites once enough of them are at a particular area. To actually see the site slowly being built with the items getting delivered would be far more immersive. I know that we can sling load certain items, but I think these are just static in nature, unless it is actually possible to sling-load real ground units? If ED is reading this - it would be great to have the ability to sling-load real ground units, and not just static items/cargo. (Forgive me if this is already available, as I don't have the Chinook, but if it is, I'll go and buy the Chinook right now!). CSAR Again, already available in CTLD scripting as with other helo's. However - if ED is reading this - could I recommend that this be native - and can pick up the actual downed pilots that are on a MAP please? So does anyone else have any ideas how the hook can be integrated into missions, or any comments on the above if there are better ways to achieve any of this that I haven't already touched on? I'm aware that this is EA, and that ED are probably working on some more features natively (such as the COW), but I also see this as an opportune time to start using it in missions while it's been developed so that we can have feedback and say into the future development of this. (Such as hopefully the ability to sling-load real ground units / relocate SAM sites, etc). Cheers DZ 1
Danzig Posted August 13, 2024 Posted August 13, 2024 hey don't want to hijack your post : I tried to edit the lua. File from the Caucasus pretense dynamic mission to make the chinook abel to load troops. But it does not work. These are some of the lines within the lua. file PlayerLogistics = {} do PlayerLogistics.allowedTypes = {} PlayerLogistics.allowedTypes['Mi-24P'] = { supplies = true, personCapacity = 8 } PlayerLogistics.allowedTypes['Mi-8MT'] = { supplies = true, personCapacity = 24 } PlayerLogistics.allowedTypes['UH-1H'] = { supplies = true, personCapacity = 12} PlayerLogistics.allowedTypes['Hercules'] = { supplies = true, personCapacity = 92 } PlayerLogistics.allowedTypes['CH-47F'] = { supplies = true, personCapacity = 43 } PlayerLogistics.allowedTypes['UH-60L'] = { supplies = true, personCapacity = 12 } Are you experienced with this stuff?
Hartsblade Posted August 14, 2024 Posted August 14, 2024 We been trying to get the CH-47 to do logistics in Pretense as well. Added it to the PlayerLogistics same as you, but no joy. AMD Ryzen 7 5800X3D 8-Core Processor | Asus TUFF nvidia GeForce RTX 4090 OC | Asus ROG Crosshair VII Dark Hero | 64GB Crucial Ballistix DDR4-3600 RAM | Windows 10 Pro x64 | Virpil MT-50 CM2 Throttle | Virpil Alpha on WarBRD base | Virpil Ace 1 Rudder Pedals | Saitek Pro Flight Throttle Quadrant (x2) |Acer x34 P 3440 x 1440 | Pimax Crystal Light VR | DCS on NVME
doedkoett Posted August 14, 2024 Posted August 14, 2024 I think the name of the module is wong. We have used the Chinook in our server successfully. PlayerLogistics.allowedTypes['CH-47Fbl1'] = { supplies = true, personCapacity = 33} 1 2
Hartsblade Posted August 14, 2024 Posted August 14, 2024 7 hours ago, doedkoett said: I think the name of the module is wong. We have used the Chinook in our server successfully. PlayerLogistics.allowedTypes['CH-47Fbl1'] = { supplies = true, personCapacity = 33} That is probable the issue on my case. I'll check tonight after work! Thanknyou!! AMD Ryzen 7 5800X3D 8-Core Processor | Asus TUFF nvidia GeForce RTX 4090 OC | Asus ROG Crosshair VII Dark Hero | 64GB Crucial Ballistix DDR4-3600 RAM | Windows 10 Pro x64 | Virpil MT-50 CM2 Throttle | Virpil Alpha on WarBRD base | Virpil Ace 1 Rudder Pedals | Saitek Pro Flight Throttle Quadrant (x2) |Acer x34 P 3440 x 1440 | Pimax Crystal Light VR | DCS on NVME
Danzig Posted August 14, 2024 Posted August 14, 2024 10 hours ago, doedkoett said: I think the name of the module is wong. We have used the Chinook in our server successfully. PlayerLogistics.allowedTypes['CH-47Fbl1'] = { supplies = true, personCapacity = 33} Thanks, that did it !
Butcher59 Posted August 14, 2024 Posted August 14, 2024 May i ask what lua you are talking/referring to? CPU: Intel i7-5820K 3,3GHz Motherboard: ASUS X99-A Grafik Card: NVIDIA Geforce GTX1080 Ti 337.50 RAM: 32GB PIMAX 5k+ BE Hotas Warthog with Simped Pedals WIN 10 64bit DirctX 11.0
Hartsblade Posted August 15, 2024 Posted August 15, 2024 (edited) On 8/14/2024 at 3:05 AM, doedkoett said: I think the name of the module is wong. We have used the Chinook in our server successfully. PlayerLogistics.allowedTypes['CH-47Fbl1'] = { supplies = true, personCapacity = 33} Got it working, but be careful the font is a little deceiving. I was reading it as CH-47Fb"eleven", but it is actually CH-47Fb"lower-case L one" Edited August 15, 2024 by Hartsblade AMD Ryzen 7 5800X3D 8-Core Processor | Asus TUFF nvidia GeForce RTX 4090 OC | Asus ROG Crosshair VII Dark Hero | 64GB Crucial Ballistix DDR4-3600 RAM | Windows 10 Pro x64 | Virpil MT-50 CM2 Throttle | Virpil Alpha on WarBRD base | Virpil Ace 1 Rudder Pedals | Saitek Pro Flight Throttle Quadrant (x2) |Acer x34 P 3440 x 1440 | Pimax Crystal Light VR | DCS on NVME
doedkoett Posted August 15, 2024 Posted August 15, 2024 3 hours ago, Hartsblade said: Got it working, but be careful the font is a little deceiving. I was reading it as CH-47Fb"eleven", but it is actually CH-47b"lower-case L one" Sorry about that - I just wanted to make the code part stand out, so it was clear what to copy/paste. I´ll use a different font the next time!
Hartsblade Posted August 15, 2024 Posted August 15, 2024 6 hours ago, doedkoett said: Sorry about that - I just wanted to make the code part stand out, so it was clear what to copy/paste. I´ll use a different font the next time! No worries!! Thank you again for helping out. It was all me, I didn't copy/paste, but typed I in the old fashioned way because I had already added the line and only edited the name of the CH-47. AMD Ryzen 7 5800X3D 8-Core Processor | Asus TUFF nvidia GeForce RTX 4090 OC | Asus ROG Crosshair VII Dark Hero | 64GB Crucial Ballistix DDR4-3600 RAM | Windows 10 Pro x64 | Virpil MT-50 CM2 Throttle | Virpil Alpha on WarBRD base | Virpil Ace 1 Rudder Pedals | Saitek Pro Flight Throttle Quadrant (x2) |Acer x34 P 3440 x 1440 | Pimax Crystal Light VR | DCS on NVME
Apple Posted August 21, 2024 Posted August 21, 2024 @Dangerzone All of the above can be done with Moose CTLD and CSAR, with the exception to sling load "real units" as this is not available in-game ATM. Happy to help, join our discord https://discord.gg/gj68fm969S 1
Danzig Posted August 22, 2024 Posted August 22, 2024 On 8/21/2024 at 11:29 AM, Apple said: @Dangerzone All of the above can be done with Moose CTLD and CSAR, with the exception to sling load "real units" as this is not available in-game ATM. Happy to help, join our discord https://discord.gg/gj68fm969S is it possible to load more than one group of infantry? with moose?
Apple Posted August 22, 2024 Posted August 22, 2024 Yes, you can add 31 units in as many groups as you like until all seats are taken.
Danzig Posted August 23, 2024 Posted August 23, 2024 trying to get behind moose but i think i can't get it working. A miz file where i could copy all triggers/ triggerzones from to make this work with my own made missions. Just wanna load troops and vehicles at base X and drop them on the map
HungryCoyote Posted August 23, 2024 Posted August 23, 2024 (edited) There is already a fatcow mod. Check out Rotorops Perks. I was able to add the Hercules so I'm sure it would work with Chinook. The base Rotorops mod is not required. Works with both ai and client helos. https://discord.gg/VDr7EPvp @Dangerzone Edited August 23, 2024 by HungryCoyote 1
Apple Posted September 1, 2024 Posted September 1, 2024 On 8/23/2024 at 6:38 PM, Danzig said: trying to get behind moose but i think i can't get it working. A miz file where i could copy all triggers/ triggerzones from to make this work with my own made missions. Just wanna load troops and vehicles at base X and drop them on the map There’s a demo available: https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/CTLD/CTLD 120 - Chinook 1 1
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