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How to integrate CH47 Chinook into Dynamic Missions


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Posted

I'm looking for a way to integrate the CH47 into my missions. (24/7 servers with dynamic missions, not a dedicated mission). I'm aware that the Chinook can be used natively for carting from one base to another to increase/decrease warehouse figures, but I'm also aware that this is very limited in it's nature, and that few people are going to be satisfied just doing this. 

I'm really wanting the Chinook to be a more vital piece to dynamic mission progressions, and more helpful to other players on MP servers. I'm wondering what people are doing, or considering doing with the Chinook to make it a more contributable piece to the battlefield. As a starter, here are some idea's I've come up with to share:

 

JTAC Troop Deployment

The ability to pick up and deploy JTAC troops. This is already achievable with CTLD scripting, and isn't new. I do notice that the Chinook has embarking/disembarking troops natively built in to the core functionality thought. Does anyone know whether or not this can work with CTLD so that if a CTLD Jtac troops are spawned somewhere, all the attributes associated with them (that make them a JTAC unit) 'go with them' when they are embarked and disembarked?

 

FARP / Milk Cow

I know this isn't native yet, but could potentially be done via MOOSE coding. I'm just not aware if this has already been done somewhere (as I'd prefer not to reinvent the wheel if it's been done and is available)?

 

SAM Site / FARP / FOB Construction

Again, CTLD had this included many moons ago. But I do like the idea of sling-loading actual items instead of just crates - and was wondering if there's anything available that allows for construction of SAM sites or similar where you actually see the real gear sling-loaded, instead of crates magically turning into the sam sites once enough of them are at a particular area. To actually see the site slowly being built with the items getting delivered would be far more immersive. I know that we can sling load certain items, but I think these are just static in nature, unless it is actually possible to sling-load real ground units?

If ED is reading this - it would be great to have the ability to sling-load real ground units, and not just static items/cargo. (Forgive me if this is already available, as I don't have the Chinook, but if it is, I'll go and buy the Chinook right now!). 

 

CSAR

Again, already available in CTLD scripting as with other helo's. However - if ED is reading this - could I recommend that this be native - and can pick up the actual downed pilots that are on a MAP please? 

 

So does anyone else have any ideas how the hook can be integrated into missions, or any comments on the above if there are better ways to achieve any of this that I haven't already touched on? I'm aware that this is EA, and that ED are probably working on some more features natively (such as the COW), but I also see this as an opportune time to start using it in missions while it's been developed so that we can have feedback and say into the future development of this. (Such as hopefully the ability to sling-load real ground units / relocate SAM sites, etc). 

Cheers

DZ

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Posted

hey don't want to hijack your post :   

I tried to edit the lua. File from the Caucasus pretense dynamic mission to make the chinook abel to load troops.
But it does not work.

These are some of the lines within the lua. file

PlayerLogistics = {}
do
    PlayerLogistics.allowedTypes = {}
    PlayerLogistics.allowedTypes['Mi-24P'] = { supplies = true, personCapacity = 8 }
    PlayerLogistics.allowedTypes['Mi-8MT'] = { supplies = true, personCapacity = 24 }
    PlayerLogistics.allowedTypes['UH-1H'] = { supplies = true, personCapacity = 12}
    PlayerLogistics.allowedTypes['Hercules'] = { supplies = true, personCapacity = 92 }
    PlayerLogistics.allowedTypes['CH-47F'] = { supplies = true, personCapacity = 43 }
    PlayerLogistics.allowedTypes['UH-60L'] = { supplies = true, personCapacity = 12 }

Are you experienced with  this stuff?

Posted

We been trying to get the CH-47 to do logistics in Pretense as well.  Added it to the PlayerLogistics same as you, but no joy.

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Posted

I think the name of the module is wong. We have used the Chinook in our server successfully.

PlayerLogistics.allowedTypes['CH-47Fbl1'] = { supplies = true, personCapacity = 33}

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Posted
7 hours ago, doedkoett said:

I think the name of the module is wong. We have used the Chinook in our server successfully.

PlayerLogistics.allowedTypes['CH-47Fbl1'] = { supplies = true, personCapacity = 33}

That is probable the issue on my case. I'll check tonight after work!  Thanknyou!!

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Posted
10 hours ago, doedkoett said:

I think the name of the module is wong. We have used the Chinook in our server successfully.

PlayerLogistics.allowedTypes['CH-47Fbl1'] = { supplies = true, personCapacity = 33}

Thanks, that did it !

Posted

May i ask what lua you are talking/referring to?

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Posted (edited)
On 8/14/2024 at 3:05 AM, doedkoett said:

I think the name of the module is wong. We have used the Chinook in our server successfully.

PlayerLogistics.allowedTypes['CH-47Fbl1'] = { supplies = true, personCapacity = 33}

Got it working, but be careful the font is a little deceiving. I was reading it as CH-47Fb"eleven", but it is actually CH-47Fb"lower-case L one" 

Edited by Hartsblade

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Posted
3 hours ago, Hartsblade said:

Got it working, but be careful the font is a little deceiving. I was reading it as CH-47Fb"eleven", but it is actually CH-47b"lower-case L one" 

Sorry about that - I just wanted to make the code part stand out, so it was clear what to copy/paste. I´ll use a different font the next time!

Posted
6 hours ago, doedkoett said:

Sorry about that - I just wanted to make the code part stand out, so it was clear what to copy/paste. I´ll use a different font the next time!

No worries!!  Thank you again for helping out.  It was all me, I didn't copy/paste, but typed I in the old fashioned way because I had already added the line and only edited the name of the CH-47.

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Posted

trying to get behind moose but i think i can't get it working. 

A miz file where i could copy all triggers/ triggerzones from to make this work with my own made missions. Just wanna load troops and vehicles at base X and drop them on the map 😞

  • 2 weeks later...
Posted
On 8/23/2024 at 6:38 PM, Danzig said:

trying to get behind moose but i think i can't get it working. 

A miz file where i could copy all triggers/ triggerzones from to make this work with my own made missions. Just wanna load troops and vehicles at base X and drop them on the map 😞

There’s a demo available: https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/Ops/CTLD/CTLD 120 - Chinook

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