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The spitfire is ridiculously bouncy to land and not realistic on tarmac.


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Posted
41 minutes ago, Nealius said:

That's true in DCS, though. Are you sure you don't have game mode or something turned on? Every power change I make in the warbirds requires rudder and aileron adjustment to deal with the change in torque. Formation flying in particular.

Are you sure you don't mean a speed change? It's due to different reasons.

I barely notice having to do any correction due to a POWER change. Probably the strongest in the K4, but it still feels like a mostly static aileron correction rather than a one that depends on engine power. You can slam the power from idle to WEP and it's not a big deal.

Posted (edited)
5 minutes ago, PawlaczGMD said:

Are you sure you don't mean a speed change?

No. These are instantaneous movements caused by throttle and/or RPM changes. Speed changes have longer dwell time, and in formation flying we're talking speed changes of +/- 1mph or less. They're extremely noticeable in the Spit. Less so in something heavier like the Mustang or Jug.

Edited by Nealius
Posted
5 hours ago, Davee said:

For me, I manage the approach and landing just fine after years of working to perfect it in DCS. However, the one issue that bugs me the most is that after a nice smooth landing, on the run out, sure as heck a wing will dip and hit the ground. Even after being level for quite some time. I do know the technique of dancing on the rudders, but after watching many cockpit vids and landing views available at airshows, I don't see the pilots having to fight the yaw as much as in DCS. And yes, my aircraft is trimmed before final and no excessive engine throttle changes that might increase yaw when applying or reducing power power. 

I just am of the opinion that the Spit needs further evaluation by the developers. Just my two cents.

Cheers,   

Cats . . . 

Pull the stick all the way as soon as you're slow enough that it will not cause a lift-off. Feel free to actually apply brakes when the aircraft is starting to get away from you. I also had a problem with this, and I think you're tipping over because you're overcorrecting with the rudder. I just practiced to make it better. 

3 minutes ago, Nealius said:

No. These are instantaneous movements caused by throttle and/or RPM changes. Speed changes have longer dwell time, and in formation flying we're talking speed changes of +/- 1mph or less. They're extremely noticeable in the Spit. Less so in something heavier like the Mustang or Jug.

 

I will try to look at the behavior again. I did not do formation flying in WWII, it might be more noticeable there. However I really don't feel this effect in general flight or combat. I perceive rudder corrections as accounting for a speed change, and aileron corrections as accounting for what I would call adverse roll.

Torque is definitely present, just not sure about torque changes with power.

Posted (edited)

Real pilots feel the yaw happening in the seat before they see it happen visually. All we have is a visual cue. Once the brain realizes there's movement, the movement is already established. That's why they fight it less than we do. For us it takes repetitions to predict what the aircaft will do and proactively counter things before they happen.

I just tested slamming throttle IDLE to MAX in the Spit. She did a 90-degree roll to the left (would have done more if I didn't stop it) with the slip indicator pegged full right. So I don't know what this lack of torque claim is about. Maybe it's not strong enough, but it certainly is there and something that needs to be dealt with by the player.

Edited by Nealius
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Posted
11 minutes ago, Nealius said:

Real pilots feel the yaw happening in the seat before they see it happen visually. All we have is a visual cue. Once the brain realizes there's movement, the movement is already established. That's why they fight it less than we do. For us it takes repetitions to predict what the aircaft will do and proactively counter things before they happen.

I just tested slamming throttle IDLE to MAX in the Spit. She did a 90-degree roll to the left (would have done more if I didn't stop it) with the slip indicator pegged full right. So I don't know what this lack of torque claim is about. Maybe it's not strong enough, but it certainly is there and something that needs to be dealt with by the player.

 

I need to test this, maybe I'm applying counter input without realizing it.

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Posted
14 hours ago, Nealius said:

That's true in DCS, though. Are you sure you don't have game mode or something turned on? Every power change I make in the warbirds requires rudder and aileron adjustment to deal with the change in torque. Formation flying in particular.

Absolutely positive. As I said, there are varying degrees of torque modeled in the Warbirds, all of it very underwhelming. 
 

As a well known example, the Mustang will flip upside down if power is advanced rapidly from 15 to 61 inches with gear and flaps down at about 130 mph. In DCS, you can’t even get anything remotely exciting to happen cobbing the throttle. The Mustang is certainly the worst of the bunch but none are satisfactory. It makes the props boring and we lose such a big aspect of their character. 

There are a couple Spitfire accident reports out there listing torque roll as the cause. Not a stall but a flying airplane impacting the ground due to insufficient control input to counteract torque from power application. 
 

 

 

 

 

 

EDsignaturefleet.jpg

Posted (edited)
15 minutes ago, =475FG= Dawger said:

As a well known example, the Mustang will flip upside down if power is advanced rapidly from 15 to 61 inches with gear and flaps down at about 130 mph. In DCS, you can’t even get anything remotely exciting to happen cobbing the throttle. The Mustang is certainly the worst of the bunch but none are satisfactory. It makes the props boring and we lose such a big aspect of their character. 

I've never flown a warbird in real life and can't speak to the accuracy of the torque model in DCS but I've torque-rolled the P-47 into the water many, many times while making carrier approaches. If you're slow advancing the throttle too fast in that thing's a killer.

Edited by JD Swann
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