SAB0T Posted September 4, 2024 Posted September 4, 2024 (edited) There is no Force Feedback modeled for the chinook in my Microsoft FFB2 joystick. Because my joystick has no springs and runs using an electromagnetic motor it is virtually impossible to fly with the stick 100% dead and certainly renders the trim completely useless. Folks I know its an old joystick but its modeled for every other module in the simulation. Don't knock it before you try it cause you can literally feel the air baffling on the wings before the stall, air speed relative to stick stiffness in WWII planes, differences in stiffness for different planes, hydraulic fluctuations, Trim positions, armaments being placed on the pylons, the immersion list goes on and on making it undesirable to go back to typical spring setups Edited September 4, 2024 by SAB0T
SharpeXB Posted September 4, 2024 Posted September 4, 2024 FFB looks to be making a comeback in the market so hopefully this gets added later in EA. I’m sure it’s a great feature especially for helicopters. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
ED Team Solution Lord Vader Posted September 5, 2024 ED Team Solution Posted September 5, 2024 Hello @SAB0T The DCS: CH-47F flight model is currently still under development. This includes items like the various trim and AFCS logics. We understand this is an inconvenience for those with FFB joysticks but, rest assured, this is going to be improved in the near future. Esquadra 701 - DCS Portugal - Discord
MAXsenna Posted September 5, 2024 Posted September 5, 2024 There is no Force Feedback modeled for the chinook in my Microsoft FFB2 joystick. Because my joystick has no springs and runs using an electromagnetic motor it is virtually impossible to fly with the stick 100% dead and certainly renders the trim completely useless. Folks I know its an old joystick but its modeled for every other module in the simulation. Don't knock it before you try it cause you can literally feel the air baffling on the wings before the stall, air speed relative to stick stiffness in WWII planes, differences in stiffness for different planes, hydraulic fluctuations, Trim positions, armaments being placed on the pylons, the immersion list goes on and on making it undesirable to go back to typical spring setupsJust practice. I fly the Huey and Kiowa with the force trim off, because it's actually better. Got the MS FFB2 too.Cheers! Sent from my SM-A536B using Tapatalk 1
jubuttib Posted September 5, 2024 Posted September 5, 2024 16 hours ago, SAB0T said: There is no Force Feedback modeled for the chinook in my Microsoft FFB2 joystick. Because my joystick has no springs and runs using an electromagnetic motor it is virtually impossible to fly with the stick 100% dead and certainly renders the trim completely useless. I never had that specific stick, but I did have a couple different FFB sticks back in the day, and there used to be a setting to set up a centering spring force regardless of what the game does, exactly for when FFB support either is not there or is lacking.
MAXsenna Posted September 5, 2024 Posted September 5, 2024 I never had that specific stick, but I did have a couple different FFB sticks back in the day, and there used to be a setting to set up a centering spring force regardless of what the game does, exactly for when FFB support either is not there or is lacking.That software supported Win98 through Vista for the MS FFB2. Sent from my SM-A536B using Tapatalk
SAB0T Posted September 6, 2024 Author Posted September 6, 2024 (edited) 11 hours ago, jubuttib said: I never had that specific stick, but I did have a couple different FFB sticks back in the day, and there used to be a setting to set up a centering spring force regardless of what the game does, exactly for when FFB support either is not there or is lacking. No longer supported, it's on the devs to implement it but as ED team stated...wip nuff said ill wait Edited September 6, 2024 by SAB0T 1
jubuttib Posted September 6, 2024 Posted September 6, 2024 Man, that sucks... Afaik it's still an option on most FFB wheels, wonder why they removed it from joysticks...
MAXsenna Posted September 6, 2024 Posted September 6, 2024 Man, that sucks... Afaik it's still an option on most FFB wheels, wonder why they removed it from joysticks...It's only in the Chinook. Not in other games. Sent from my SM-A536B using Tapatalk
jubuttib Posted September 7, 2024 Posted September 7, 2024 14 hours ago, MAXsenna said: It's only in the Chinook. Not in other games. Sent from my SM-A536B using Tapatalk Oh, I was talking about a setting in WINDOWS, via controller properties. =/
MAXsenna Posted September 7, 2024 Posted September 7, 2024 Oh, I was talking about a setting in WINDOWS, via controller properties. =/Ah, okay. Then I don't understand. My FFB2 works like any joystick with springs in any other game. Sent from my SM-A536B using Tapatalk
jubuttib Posted September 7, 2024 Posted September 7, 2024 Yeah, IIRC there used to be a setting to override the "centering spring" force, in case games didn't send it properly. For racing games this can be fairly important, at least in the past.
MAXsenna Posted September 7, 2024 Posted September 7, 2024 Yeah, IIRC there used to be a setting to override the "centering spring" force, in case games didn't send it properly. For racing games this can be fairly important, at least in the past.Sure, never seen that setting. In the original software? Sent from my SM-A536B using Tapatalk
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