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Rear door gunner view in VR = 3rd person


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Posted

In VR the rear door gunner is not first person. Instead it's like a third person chase cam view looking at the gunner from behind. 

i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2

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Posted

This is just occurring when selecting the gun control by axis. If you choose via POV it will work like the side gunners first person view.

We're working on it, don't worry. 

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Posted (edited)
19 hours ago, AlpineGTA said:

In VR the rear door gunner is not first person. Instead it's like a third person chase cam view looking at the gunner from behind. 

I'm not sure if VR even has snap views but, as I had pretty much the same issue but in 2D ( i.e. the camera facing forward instead of aft) and Lord Vader's suggestion that I might have a custom view set, I checked my snap views file, and there was a section on the Chinook (CH-47Fbl1). Now I don't think I saved a snap view, so it may have been auto-generated, and if so, it might be your problem too.

The default view for position 6 (aft gunner) was set to something like -176 (degrees), so it was inverting the view.

Anyway, it might be worth checking your snapviews file, if you have one

Saved games > DCS > Config > View > Snapviews.lua

I just deleted the whole section relating to the Chinook, and at least I can control the gun now.
(you could maybe just delete the whole file if it's there and don't use snap views being in VR and all, maybe make a backup first)

Edited by jonsky7
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