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Posted

It's really appreciated the introduction of the new logic for sending contacts over TNDL. Now instead of Bugged Target, the Track Targets are sent, it has a solid logic: if you have vector data its possible to share it. Good job!

Now let'see the bug:

Multiplayer: if your mate uses TWS, the HSD dashed line is applied to the last Track Target created and not to the Bugged Target.

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Posted

Hello @falconzx

Please supply publicly available, not classified documentation to support you claim above that it should be a bugged target and not a track target via PM to @BIGNEWY

Also, please supply a track replay of the event occurring, preferably from both sides (flight + wingman).

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Esquadra 701 - DCS Portugal - Discord

Posted

Absolutely no need, I described enough to reproduce.
Maybe someone else could help providing what you asked.

Just my two cents:

Track target is a simple and basic state, it's telling you: hey pilot now i have built vector data on this contact, now you can use it to track and eventually select it for engaging. (bugged target)

On the other side bugged target is the selection of a contact so it's just plain that a symbology very obvious like the dashed line is related to an engaging phase, underlining what's the target someone is engaging.
You also implemented the flashing of the dashed line, in single player, when your wingman launches a missile on a given target. (not working on Multiplayer, another bug reported ages ago)
Whats the meaning of it then? If it's correct having a random dashed line on a random guy and not the one i'm engaging, whats the point to spend your time to implement a flashing dashed line for launches if they are not directed on the right guy?

Best regards

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