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Makes exterior lights render from much further out. Mod is set to 10 times further than default. Easily configured inside the mod, open "fake_lights_debug_uniforms", ctrl+f "Arttu", and change to your liking.

 

Affects: Position lights, Strobe lights, Boat lights, Ground fires (maybe more, these are confirmed)
Does not affect: Formation lights, city lights

No noticeable performance loss.

Breaks IC

OVGME Ready

 

 

Arttu's Light Fix.zip

viewfix.png


Edited by ww3231
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Great work, I'll be using this for sure until I find anything seriously wrong with it. Upon testing, it does indeed increase the visible range of aircraft lighting significantly with the numerical value that you set (default 1). I've also tested with it set to 25 and see no major adverse effects. The lights don't seem to work great when at longer distances since the closer of the lights are rendered but the ones behind are not (or something like that).

Confirming that IC is indeed broken also, unfortunately. It would be the bare minimum for ED to implement this in the game as standard (and had better have a good reason if not).


Edited by slans
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2 hours ago, ww3231 said:

Makes exterior lights render from much further out.

 

Thank you so much, your Mods are really appreciated 🙏 ... I added them onto my OvGME:

 

3TLlS3W.jpg

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13 minutes ago, Rudel_chw said:

 

Thank you so much, your Mods are really appreciated 🙏 ... I added them onto my OvGME:

 

3TLlS3W.jpg

Most of this stuff is something I strongly feel ED should add to settings as sliders and options. Meanwhile, I am happy to dig through the files and try to find the hidden things with big impacts 😛

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Posted (edited)
1 minute ago, VR Flight Guy in PJ Pants said:

I see, thanks.

Making a video out of it then.

Yeah it can even go a lot further than I set the mod to, just didnt want to go overboard for now incase there some unforeseable performance issues. Doesnt seem like there are though, edit seems very lightweight


Edited by ww3231
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16 minutes ago, VR Flight Guy in PJ Pants said:

Nothing presents it better than a flat top:

 

 

Theres also a huge difference, especially on hornet, when turning on position and strobe lights, then going F2 and just scrolling the mouse wheel back. Thats the main reason I made this, carrier lights also being affected was just a happy accident lol

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47 minutes ago, VR Flight Guy in PJ Pants said:

Made a short, cannot really tell the difference, even from a distance...

Without the mod, the aircraft lights should just "disappear"once the camera gets like 2nm away. With the mod, you should be seeing the lights from atleast about 10nm away. Best illustrated by flying in total darkness since the mod doesnt touch city lights, nor does it no anything for quality. Only distance

11 hours ago, VR Flight Guy in PJ Pants said:

This makes me feel safer jogging at night.
 

What about explosion?

 

Will try to get an idea today, it may work but thats a though one to test accurately lol

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Posted (edited)
34 minutes ago, VR Flight Guy in PJ Pants said:

Explosion? So far nothing special (not) so far...

Waiting for your update!

 

The light thats from burning stuff like destroyed buildings and vehicles seems to be affected at least. I am currently flying away from a strike, and can still see the blazes from 30nm away


Edited by ww3231
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Understood. I have another video, with no plan to release, with the view further away but not far away enough to notice anything different. Anyway, the naplam script was a bonus. 😄

Keep up the good work.


Edited by VR Flight Guy in PJ Pants
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Posted (edited)
27 minutes ago, VR Flight Guy in PJ Pants said:

Understood. I have another video, with no plan to release, with the view further away but not far away enough to notice anything different. Anyway, the naplam script was a bonus. 😄

Keep up the good work.

 

Yeah the those are quite tricky since they atleast have a decent-ish range even with vanilla settings. You could compare by blowing stuff up with the explosion effect, then having a different "camera" planes flying at preset distances of like 10nm, 20nm, 30nm, etc, then swapping the F2 view between those planes to get accurate results

Also note, if you still have the 1st version of the mod (uploaded yesterday), I made the mod default bigger so you might want to redownload it. The modifier that affects ranges is DCS default 1, last version it was 5, and now with the mod that is currently up, its 10. Still not seeing any performance degradation


Edited by ww3231
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Made a scenario where I can watch to fire bombing from 10nm, I had the version dated 5-Oct. I see no difference, in terms of fireball generated, between with the mod and without. I can share, in private, the video upon request.

Will try spotting plane lights in the dark

I Fly, Therefore I Am.

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

Make OH-6A Official!

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