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Spotting aircraft in general in VR (not using spotting dots) - yet another discussion


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Posted (edited)

quest pro user here with 7800x3d and 4090... also quest 3 user with 5800x3d and 2080ti

after reformatting PC, i have learned a bunch of things out of the pain and suffering of reformat and reinstall

with help from sleighzy from DCS4VR discord forums i discovered i was using quad views wrong (i thought having QV companion was enough)

as of date i do the following.

removed OpenXR Tool kit (or uncheck it for DCS)

install @mbucchia quad views.

install quad views companion

set meta quest link PC app for desired refresh rate (90hz for Qpro/4090 and 80hz for Q3) AND manual sampling at 1.0

in DCS i set pixel density to 1.0 and quad views check on (gaze set for Qpro only after having eye tracking on in QPro and enable experimental app track on the meta link PC app )

 

here is where the my discussion of spotting planes begins.

when i set sampling at 200 on the QV companion app, looks amazing in VR, but it is so hard to see a plane near you even 3-4 miles out

but when i set it to 100-150, then i can see planes further away much better.

 

i share my thoughts because i see a bunch of ppl complaining about seeing, spotting dots.. spotting in general. 

not here to tell ED to re-do the whole rendering situation (ive read its not ideal, i dont have much complaints for myself)

but with so many VR headsets, PC systems, and associate settings.. i write this to try to narrow down what it is that others do, to maybe help ED with the whole spotting situation...

TL DR, if having problems seeing small things, try to not super sample too much.. (this happen to be before and after the whole spotting dots adjustment patch)

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted (edited)

You mean the Foveate resolution when you talk about "sampling", right? I think I am having the default of 200... Also, without QVFR, the spotting dots are not any better either...

Edited by VR Flight Guy in PJ Pants

I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

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Posted (edited)
1 hour ago, VR Flight Guy in PJ Pants said:

You mean the Foveate resolution when you talk about "sampling", right? I think I am having the default of 200... Also, without QVFR, the spotting dots are not any better either...

 

Yes. The area u look at..

What headset do u use? Nevermind the spotting dots.. is it worse or better to see aircraft of from a distance if u go higher on the foveated

Btw on my qv companion, when I select default,  it is 100 for mine, not 200

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted (edited)
3 hours ago, VR Flight Guy in PJ Pants said:

Just a humble QPro via VD, so the mileage varies.

The "QV Default" is 121, I think I better change it to 100 and see what happens.

That's a tough one.. the idea is just have one app do the sampling. If using quad views, that's where to do it.. but if your using virtual desktop.. it's probably super sampling as well.. I think u should try to get the virtual desktop not to super sample...else VD is multiplying and also QV is multiplying pixels

 

I'll try to look at virtual desktop again also.. just like how things are going on link cable!

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted

VD does not directly link cable if my understanding is correct. I use dedicated WiFi router for the use of VD. I do not turn on any super sampling or ASW.

To clarify further, this is the setting.cfg for QVFR:

[VirtualDesktopXR]
horizontal_focus_section=0.3
vertical_focus_section=0.3
peripheral_multiplier=0.4
focus_multiplier=1.0
debug_eye_gaze=0
debug_focus_view=0

So for the sampling, it would be the parameter "focus_multiplier".

I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

Posted (edited)

Depending on which preset you are using (i.e. Ultra, Godlike etc), of course VD is supersampling. 
As long as you know it, you can then adjust the respective settings in QV.

Edited by Phantom711
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Posted
5 hours ago, VR Flight Guy in PJ Pants said:

VD does not directly link cable if my understanding is correct. I use dedicated WiFi router for the use of VD. I do not turn on any super sampling or ASW.

To clarify further, this is the setting.cfg for QVFR:

[VirtualDesktopXR]
horizontal_focus_section=0.3
vertical_focus_section=0.3
peripheral_multiplier=0.4
focus_multiplier=1.0
debug_eye_gaze=0
debug_focus_view=0

So for the sampling, it would be the parameter "focus_multiplier".

yea.. i am not doing anything with virtual desktop even though i have it installed. if im doing onward or tabor.. then i go to virtual desktop... which has nothing to do with meta quest link app

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted

Oh, I just want to ask and confirm about the "focus_multiplier" thing. May be I should quote this instead for easier conversation:

[Oculus]
horizontal_focus_section=0.3
vertical_focus_section=0.3
peripheral_multiplier=0.4
focus_multiplier=1
debug_eye_gaze=0
debug_focus_view=0

 

I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

  • 2 weeks later...
Posted

Unfortunately the reality of the situation is that the closer VR is to real life the harder it is to spot. 

Because spotting in real life is hard.

Low res VR and flat screen has an advantage because a plane far away is one pixel, and its a big easy to see pixel.

Ryzen 7800x3d, 64gb, MSI RTX4090 Suprim , Sidewinder FFB with F16 grip, TM Warthog Throttle, MFG crosswind pedals. Pimax Crystal

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