Fabiano-VIKING Posted October 9, 2024 Posted October 9, 2024 Pod is not ground stabilizing AGAIN! Also the contrast and brighness seemed to never work properly in VR. Also the pod has some weird behaviour.. sometimes it freezes or moves randomly when we try to slave/de-slave it.
FilipeAbdo Posted October 9, 2024 Posted October 9, 2024 Same here but not in VR. JF17 is great a module but lately it's been really difficult to operate like a modern fighter , very sad. 2
PawlaczGMD Posted October 9, 2024 Posted October 9, 2024 yes, I also reported this. Not possible to drop LGBs reliably, and rockets also go weird sometimes. 1
Bigity Posted October 16, 2024 Posted October 16, 2024 I ran into this today - but wasn't sure if it was because where I was trying to stabilize was too far away or what, because it finally worked when I was closer.
uboats Posted October 16, 2024 Posted October 16, 2024 48 minutes ago, Bigity said: I ran into this today - but wasn't sure if it was because where I was trying to stabilize was too far away or what, because it finally worked when I was closer. just saw this. there's a working distance for stab, cannot remember exactly but around 40nm or 40km? [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
Bigity Posted October 16, 2024 Posted October 16, 2024 23 minutes ago, uboats said: just saw this. there's a working distance for stab, cannot remember exactly but around 40nm or 40km? Makes sense, that is what I suspected. Thanks!
Wyvern Posted October 16, 2024 Posted October 16, 2024 just saw this. there's a working distance for stab, cannot remember exactly but around 40nm or 40km?Its 21.3 nmPod wont stabilize aboveSent from my SM-N960F using TapatalkDue to rangeSent from my SM-N960F using Tapatalk I have 400GB in skins in my Saved Games. 100GB of that is probably made by myself. Check out my DCS UserFiles section Join the Official Deka Ironwork Simulations discord server!
tekwoj Posted October 16, 2024 Posted October 16, 2024 I think a bit of a problem is that besides stabilizing by radar in the front hemisphere below 20nm it should also stabilize optically below 5nm all around, allowing for the TGP to remain stabilized after bombs are dropped/rockets are launched.
Fabiano-VIKING Posted April 11 Author Posted April 11 UP! Can we please get a fix for the POD not stabilizing sometimes. It's a very frustrating and an annoying bug!! 1
antiload Posted April 11 Posted April 11 I wish this tpod bug was fixed, it's making AG missions unplayable. I'm surprised it has not been raised more. @uboats 1 1
tekwoj Posted April 12 Posted April 12 It looks to me like it might be pod's gyro going crazy after some maneuvers which also happens on some other modules and is normal simulation, weird thing though is that the computer loses target instead of just having to reset the gyro and reslew the tpod. 2 1
legitscoper Posted April 14 Posted April 14 exactly, ive been having those issues for like 1-2 years now. Also I had that issue when the tpod was not returning to its original position, but when I just touched the tpod move buttons, it instantly returned to its original place of designation. 1 - legitscoper My specs: Windows 8.1 Laptop Lenovo Y50 intel core i7 Nvidia GTX 860M, 8gb RAM, 275GB SSD
tekwoj Posted April 14 Posted April 14 Never mind, just had it happen when my max g during the whole flight was 2g. It just loses target or doesn't lock at all. I don't know if it's related but the plane had no batter power when I entered.
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