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@Cyking I’m having the same issue with mission 5 as of yesterday (3-19-25) . Landing on the containers still causes a “collision” no matter how softly i can touch down. Bits go flying in the air and the heli just starts sliding off the containers by itself. One time it triggered the event to load the passengers, even though I touched down , then hovered over the containers… it loaded all but the last one. I hovered for several minutes but never got the cue that the final passenger was onboard. Tried several more attempts , both touching down first, or just hovering in various spots and could never get the trigger to fire again. Not so sure there is a campaign issue as much as an ED issue with the heli coming in contact with the  containers/ objects. If I remember right several months ago people were having the same issue landing on some FOB helipads. ( I can only imagine the chore it must be to constantly deal with changes ED makes ( or breaks) behind the scenes.

- Like others, my only real complaint( which isn’t bad since I can also read), is that the voice overs are kind of hard to hear. Maybe they’re a bit quiet, or too much static effect.. but not a deal breaker. It kind of gives the feeling of an old radio from the 60’s/ 70’s. 

- All in all, I’m having fun in the campaign. Great work!

Intel i7 13700k, ASUS  rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia  RTX 4080FE, 4TB,  2x 2TB,  1TB Samsung NVME, 1TB Samsung SSD,   Corsair RM1000x, Corsair Titan 360 X AIO cooler, Lian Li LanCool 2, VKB Gunfighter Ultimate, VKB Custom STECS , MFG Crosswinds, Moza FFB,  Virpil Collective, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios,49” Samsung Ultrawide,  Streamdeck XL, Corsair Virtuoso RGB Headphones

Posted
Landing on the containers still causes a “collision” no matter how softly i can touch down. Bits go flying in the air and the heli just starts sliding off the containers by itself.
There's a bug with the Huey I'm not sure has been resolved, at least before Christmas. Try touching down with the front of the skids first, at least don't let the back of the skids touch any "edge" . The containers might be at fault too.
@Flappie Remember this from last fall? Don't remember if I ever saw and update. 
Cheers! 
 
 

Posted (edited)
37 minutes ago, MadKreator said:

@Cyking I’m having the same issue with mission 5 as of yesterday (3-19-25) . Landing on the containers still causes a “collision” no matter how softly i can touch down. Bits go flying in the air and the heli just starts sliding off the containers by itself. One time it triggered the event to load the passengers, even though I touched down , then hovered over the containers… it loaded all but the last one. I hovered for several minutes but never got the cue that the final passenger was onboard. Tried several more attempts , both touching down first, or just hovering in various spots and could never get the trigger to fire again. Not so sure there is a campaign issue as much as an ED issue with the heli coming in contact with the  containers/ objects. If I remember right several months ago people were having the same issue landing on some FOB helipads. ( I can only imagine the chore it must be to constantly deal with changes ED makes ( or breaks) behind the scenes.

- Like others, my only real complaint( which isn’t bad since I can also read), is that the voice overs are kind of hard to hear. Maybe they’re a bit quiet, or too much static effect.. but not a deal breaker. It kind of gives the feeling of an old radio from the 60’s/ 70’s. 

- All in all, I’m having fun in the campaign. Great work!

Hey @MadKreator
thank you for your feedback and happy you enjoy it. Ah yes my lovely containers. I still having a struggle with that, I already created an alternative Version of the Mission on my end using a different kind of ship ,the Atlantic Conveyor, with kind of a helipad. But it feels to easy to land there. I want to have it more kind of a challange. I think I still need to refine the hover triggers. 

New VO's are already in the work, but currently my main focus is on polishing a new project. After that the Peacekeeper Lebanon Campaign gets some more attention again. But I think the later Missions already have better VO's in my Opinion, especially in the first 4 ones I used a different modulation and recording. 

 

But ... it works. 😎😉

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Edited by Cyking
  • Like 1
Posted (edited)

@Cyking  Great to hear of future improvements. I agree, a different ship with heli-pad would be a bit easy. Nothing wrong with the  containers, especially if it’s a Huey/ED  issue itself. Maybe a little inconvenient atm, but I’m not going to cry over it 😁Still loving your work and it’s greatly appreciated!

@MAXsenna funny, funny guy!! Land with the  front of the skids first🙄 What kind of pro do you think I am 😉😂 Although I feel like with the Moza and FFB I’m getting much better… Which btw ( not to sidetrack the thread too much, updating our previous convo), I’m really loving the Moza now, very glad I didn’t return it. I can say now that I would in fact recommend it…or rather, knowing what I know now, I would purchase it again. I don’t think I’ll ever go back to non-ffb. Although winwing has beaten their price by $130 now and with more force( if really needed), albeit a bit bulky/ cumbersome looking unit. The software will be the tell tale. Mozas last update is much better but still some things to work out with accurate centering. 

Edited by MadKreator
  • Like 2

Intel i7 13700k, ASUS  rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia  RTX 4080FE, 4TB,  2x 2TB,  1TB Samsung NVME, 1TB Samsung SSD,   Corsair RM1000x, Corsair Titan 360 X AIO cooler, Lian Li LanCool 2, VKB Gunfighter Ultimate, VKB Custom STECS , MFG Crosswinds, Moza FFB,  Virpil Collective, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios,49” Samsung Ultrawide,  Streamdeck XL, Corsair Virtuoso RGB Headphones

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