TFS Posted November 8, 2024 Posted November 8, 2024 I have this issue that I can replicate time and time again in VR. When tilting my head IRL my view exits the pilots eyes and I can see the head and helmet. This does not occur in any of the other helicopters as I believe it appears the pilots head does not render in the other helicopters to avoid this precise issue. I've included a simple demonstration to showcase this. Helmetclip.mp4
ED Team BIGNEWY Posted November 8, 2024 ED Team Posted November 8, 2024 Hi, this will happen when the players head moves outside the limits of the model and is intended. If we limit the movement to the model it can be jarring for users and create motion sickness. thank you 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Toge Posted November 8, 2024 Posted November 8, 2024 This was discussed in an earlier thread, where it was proposed to not render the head at all, as in other helicopters (as there's no situation where it should be visible like this). No explanation was ever given why this would be intended behaviour. 1
TFS Posted November 8, 2024 Author Posted November 8, 2024 1 hour ago, BIGNEWY said: Hi, this will happen when the players head moves outside the limits of the model and is intended. If we limit the movement to the model it can be jarring for users and create motion sickness. thank you Intended? This is not the case on other helicopters though, so what's the thought behind it on the Apache? The other helicopters just don't have a pilots head in VR. It's already a thing, just not the Apache so far as I've noticed on the helicopters I own. This saddens me to see this is on purpose, I feel like it's an oversight really. Otherwise a workaround is fly with pilot models off, which defeats the purpose altogether. 2
AlpineGTA Posted November 8, 2024 Posted November 8, 2024 Yes, it would be much better if it behaved like the pilot models in other aircraft. It's never been explained why this is intended behaviour. Why is it different to the way it's done in other modules? It's very immersion breaking if you lean forward or lean you head outside an open cockpit door and leave your head behind! The whole point of a pilot model in VR is to increase immersion, is it not? On the plus side. If you bail and decide to go for a walk about (I haven't tried it in the Apache), I'm guessing that unlike other pilot models your shadow will have a head! 2 i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
eighteen Posted November 8, 2024 Posted November 8, 2024 I'm a large proponent of there being an option in the special settings to disable this for VR players, this has admittedly driven me... a little crazy myself. I believe this visual feature is great for those who wish to use it for cinematic or aesthetic appeal, but otherwise becomes a visual obstruction, especially once you're leaning forward and to the rear to assess something for the sake of situational awareness. 1
Rogue Trooper Posted November 8, 2024 Posted November 8, 2024 Does not drive me crazy but I do see the helmet often when flying the Apache. I do not use neck saver in my VR setup but I do tend to set my head position a little further back than the pilot bodies head, this is so I can increase the field of view of the HP reverb G2 and visually align my apache collective and warthog throttles with the virtual pit. It's not much behind but every time I lean left or right to see around the canopy framing..... which is like.... every 5 minutes, the pilot head appears slightly in front and to the side of my head and sometimes blocks the view I am trying to look at. In tight, low level combat, it can consume mental capacity.... which is a limited commodity in my case. I never see the head when looking left, right or trying to look to the rear.... unless I lean in the opposite direction to which I am looking. HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
Apache 64 Posted November 8, 2024 Posted November 8, 2024 (edited) vor 8 Stunden schrieb BIGNEWY: Hi, this will happen when the players head moves outside the limits of the model and is intended. If we limit the movement to the model it can be jarring for users and create motion sickness. thank you After all, nobody wants you to restrict the pilot's freedom of movement. This is not the case with the other modules either. Only your own head should not appear at this moment. Just like with ALL other modules. So the argument is strange. Motion sickness has nothing to do with the visibility of your own head, nor does it prevent it. You could at least integrate the option of deactivating your own heads outside view for F1 view in the Apache special options. And we're only talking about the outside view of the head here. As it is implemented now, you can see the monocle twice, for example. Once on the inside of your own helmet and then again on the outside of your own head. It's like your soul leaving your body. How could you achieve this in all the other modules and not in Apache and then claim it has to be like this? For example, you also have an option whether the monocle should be rendered or not. This should also be possible for the head independently of the body? And this problem doesn't just affect VR users. It's just as annoying with TrackIR. Thank you older thread with this bug an some opinions and explanations of what is our intention Edited November 8, 2024 by Apache 64 other thraed linked 3
Rogue Trooper Posted November 8, 2024 Posted November 8, 2024 (edited) I do get why it is done, it is done to restrict Neck saver and Track IR cheats that allow you to look further than a IRL pilot could.... in some ways I find this valid. Needs tuning though. Edited November 8, 2024 by Rogue Trooper HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
TFS Posted November 9, 2024 Author Posted November 9, 2024 14 hours ago, Rogue Trooper said: I do get why it is done, it is done to restrict Neck saver and Track IR cheats that allow you to look further than a IRL pilot could.... in some ways I find this valid. Needs tuning though. Idk, this is a video of max VR movement I can produce in a chair and using neck safer. This is in the CH47, which like the 64 is made by ED. They did it correctly on the 47, like the other helos. It should be this way consistently as it works and is has no visual conflicts. Just remove the head rendering in VR.... Ch47 NoHead.mp4 1
Rogue Trooper Posted November 18, 2024 Posted November 18, 2024 On 11/9/2024 at 11:40 AM, TFS said: Idk, this is a video of max VR movement I can produce in a chair and using neck safer. This is in the CH47, which like the 64 is made by ED. They did it correctly on the 47, like the other helos. It should be this way consistently as it works and is has no visual conflicts. Just remove the head rendering in VR.... Ch47 NoHead.mp4 Ultimately I agree. It is just easier for ED to not have the pilots head in the Apache and all is fixed for everyone. 1 HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
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