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Posted (edited)

But that is for a four ship formation. For one bird you'll need less (a bit more than a quarter) ;)

 

But it isn't unpossible in near future. There is a concept that moves video intensive games from our PCs onto huge supercomputers, streaming the renderings to you.

Edited by nscode

Never forget that World War III was not Cold for most of us.

Posted

In the comming years there will be 32 core chips avaiable on the market for desktop PC's. With hyperthreading on them we will reach this level of computing power sooner than you think. The AF will be left with milions of dollars worth of obsolete CPU's :D

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Posted (edited)

^^^

Only if we get flight sim code coded to use all those cores ;) Right now we already have 4 core CPU's and we can get motherboards for 2 CPU's... and yet there is no software to use more than 1 core.

Edited by Kuky

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

Yes there is...I got 2 titles that uses it. Supreme commander (4 cores) and MSFX (also 4 cores), even DCS likes 2 cores. A number of other games does as well though I dont remember wich ones.

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Posted

Good find!

 

I just hope it's gonna be less complicated in the future, I mean I don't really see a reason why 120 GFx cards are needed to run this sim?!

[sIGPIC][/sIGPIC]

Posted
I just hope it's gonna be less complicated in the future, I mean I don't really see a reason why 120 GFx cards are needed to run this sim?!

 

Probably it means that this sim graphics is very, very advanced but you're right about count of cards - it's more than medium class SGI supercomputers but it's another story...

[sIGPIC][/sIGPIC]

Posted

Maybe - but I think that thing is in processing this everything and projecting on this/those screen/s (don't know how name it)...

[sIGPIC][/sIGPIC]

Posted

I'm just not happy with the fact of 120 GFx cards for graphics like that, I mean graphics aren't crucial in military flight simulators, I always thought physics, flight dynamics and general avionics modeling is more important than having houses with a swimming pool in the terrain.

 

So if there's 120Gfx cards is there a 60 CPUs that run this monster?!!

[sIGPIC][/sIGPIC]

Posted

If that sim was available to the public (LOL at the "recommended system requirements"), do you think people would still gripe and whine if it didn't have a dynamic campaign? ;)

Posted

So if there's 120Gfx cards is there a 60 CPUs that run this monster?!!

 

It's 120 Intel C2Ds.

 

"This is the HD World, an amazing ultra-high definition military F-16 simulator that runs on 120 Intel Dual Core PCs with $400 graphic cards inside a special industrial casing."
I guess there's plenty of room for optimizations left so that the requirements could be significantly lowered - if they wanted to.
Posted
I'm not impressed with the graphics fidelity. It does run very smooth, though.

 

I think that's the key here because, man, we are a long way off from looking at a computer simulation and having it be completely indiscernible from reality...if that ever happens. I think we'd need a new type of screen or method of displaying the graphics with some really heavy-duty processing power for all the little tiny details. I would predict that it would be so difficult to achieve that it would dwarf the effort of just doing some actual, real-life training.

 

Anyway, I think the point is to have it run flawlessly at a constant frame rate. Stutters are a huge immersion breaker.

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