dirt-torpedo Posted June 11, 2009 Posted June 11, 2009 check this out http://www.liveleak.com/view?i=c23_1244686756 i want one....
Moa Posted June 11, 2009 Posted June 11, 2009 You're part of the way there. You just need 119 more PCs and graphics cards
nscode Posted June 11, 2009 Posted June 11, 2009 (edited) But that is for a four ship formation. For one bird you'll need less (a bit more than a quarter) ;) But it isn't unpossible in near future. There is a concept that moves video intensive games from our PCs onto huge supercomputers, streaming the renderings to you. Edited June 11, 2009 by nscode Never forget that World War III was not Cold for most of us.
Pilotasso Posted June 11, 2009 Posted June 11, 2009 In the comming years there will be 32 core chips avaiable on the market for desktop PC's. With hyperthreading on them we will reach this level of computing power sooner than you think. The AF will be left with milions of dollars worth of obsolete CPU's :D .
Kuky Posted June 11, 2009 Posted June 11, 2009 (edited) ^^^ Only if we get flight sim code coded to use all those cores ;) Right now we already have 4 core CPU's and we can get motherboards for 2 CPU's... and yet there is no software to use more than 1 core. Edited June 11, 2009 by Kuky PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Pilotasso Posted June 11, 2009 Posted June 11, 2009 Yes there is...I got 2 titles that uses it. Supreme commander (4 cores) and MSFX (also 4 cores), even DCS likes 2 cores. A number of other games does as well though I dont remember wich ones. .
Vekkinho Posted June 11, 2009 Posted June 11, 2009 Good find! I just hope it's gonna be less complicated in the future, I mean I don't really see a reason why 120 GFx cards are needed to run this sim?! [sIGPIC][/sIGPIC]
sniffer Posted June 11, 2009 Posted June 11, 2009 I just hope it's gonna be less complicated in the future, I mean I don't really see a reason why 120 GFx cards are needed to run this sim?! Probably it means that this sim graphics is very, very advanced but you're right about count of cards - it's more than medium class SGI supercomputers but it's another story... [sIGPIC][/sIGPIC]
gigz-on Posted June 11, 2009 Posted June 11, 2009 But houses aren't very detailed in this vid... IMHO My YouTube Channel:
sniffer Posted June 11, 2009 Posted June 11, 2009 Maybe - but I think that thing is in processing this everything and projecting on this/those screen/s (don't know how name it)... [sIGPIC][/sIGPIC]
gigz-on Posted June 11, 2009 Posted June 11, 2009 Super realistic hyper 3D screens!:thumbup::lol: My YouTube Channel:
Vekkinho Posted June 11, 2009 Posted June 11, 2009 I'm just not happy with the fact of 120 GFx cards for graphics like that, I mean graphics aren't crucial in military flight simulators, I always thought physics, flight dynamics and general avionics modeling is more important than having houses with a swimming pool in the terrain. So if there's 120Gfx cards is there a 60 CPUs that run this monster?!! [sIGPIC][/sIGPIC]
RedTiger Posted June 12, 2009 Posted June 12, 2009 If that sim was available to the public (LOL at the "recommended system requirements"), do you think people would still gripe and whine if it didn't have a dynamic campaign? ;)
wickedpenguin Posted June 13, 2009 Posted June 13, 2009 I'm not impressed with the graphics fidelity. It does run very smooth, though. [sIGPIC][/sIGPIC]
-fox- Posted June 13, 2009 Posted June 13, 2009 So if there's 120Gfx cards is there a 60 CPUs that run this monster?!! It's 120 Intel C2Ds. "This is the HD World, an amazing ultra-high definition military F-16 simulator that runs on 120 Intel Dual Core PCs with $400 graphic cards inside a special industrial casing."I guess there's plenty of room for optimizations left so that the requirements could be significantly lowered - if they wanted to.
RedTiger Posted June 14, 2009 Posted June 14, 2009 I'm not impressed with the graphics fidelity. It does run very smooth, though. I think that's the key here because, man, we are a long way off from looking at a computer simulation and having it be completely indiscernible from reality...if that ever happens. I think we'd need a new type of screen or method of displaying the graphics with some really heavy-duty processing power for all the little tiny details. I would predict that it would be so difficult to achieve that it would dwarf the effort of just doing some actual, real-life training. Anyway, I think the point is to have it run flawlessly at a constant frame rate. Stutters are a huge immersion breaker.
nscode Posted June 14, 2009 Posted June 14, 2009 So are pixelized afterburners :P Never forget that World War III was not Cold for most of us.
Recommended Posts