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With the drop of microprose's Sea power, can't help but feel like this is a role (real time Naval RTS), that DCS could do five times better than any competition, but for the lack of user interface and limits on unit control.

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Posted
On 11/17/2024 at 4:03 PM, cw4ogden said:

With the drop of microprose's Sea power, can't help but feel like this is a role (real time Naval RTS), that DCS could do five times better than any competition, but for the lack of user interface and limits on unit control.

Interface is the least of the problem.

Lack of units and proper damage simulation is far more important 

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Posted
On 11/17/2024 at 9:03 AM, cw4ogden said:

With the drop of microprose's Sea power, can't help but feel like this is a role (real time Naval RTS), that DCS could do five times better than any competition, but for the lack of user interface and limits on unit control.

I've suggested something similar the name I recommended was fleet ops. As others would point out you would not only need a good interface but also an improved damage model and more units.  Though I would expect ED to work on all that while doing the interface. 

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