kaltokri Posted December 11, 2024 Posted December 11, 2024 This evenig we had a session in the OpenFlightSchool to teach how to use LGBs. My students throw their GBU-12 on their targets. I check the result with F6 view. Every bomb missed the target in my view. But the students see that their bombs hit the target. Please fix this netcode. It is a pain. Best regards, kaltokri SYSTEM: Mainboard MSI MEG X570 | CPU Ryzen 7 5800X @ 4.5 GHz | RAM 64 GB @ 3200 MHz | GPU GIGABYTE RTX 4090 | 1 TB SSD | Win 10 x64 DEVICES: ASUS 27" LCD | TrackIR 5 | LukeClip | Quest 3 | PointCTRL | Virpil HOTAS | MFG Crosswind | TableMount MonsterTech MODULES: To much to list. But I stopped buying more, because of too much bugs in e.g. A-10C(II). @ED: Fix the bugs and I spend money on modules again. Promised. PROJECTS: OpenFlightSchool: DE / EN
Jar_VFA-113 Posted December 21, 2024 Posted December 21, 2024 (edited) Try programming the bombs laser code on the ground before you take off. They don’t work if you change the bomb code while airborne (at the moment, seems to be a bug). You will still have to change the TGP code in the aircraft. On the LGB rearm screen there’s a little triangle on the bomb icon where you can program the laser code. In the Stingers we have our own laser codes so for tonight’s mission I pre-programmed them in mission editor and they all worked great. Edited December 21, 2024 by Jar_VFA-113
Vampyre Posted December 21, 2024 Posted December 21, 2024 I had the same issue as the OP two days ago. My brother would see the bomb fall ballistically into the ground while, on my computer, I watched my bomb guide true to the target. Definitely a net code de-sync issue with LGB's. We were on Kola map and I was flying an F-5E-3. He was using JDAM's with the F-16 and those didn't seem to be affected by the de-sync, only the LGB's. Truly superior pilots are those that use their superior judgment to avoid those situations where they might have to use their superior skills. If you ever find yourself in a fair fight, your tactics suck! "If at first you don't succeed, Carrier Landings are not for you!"
rob10 Posted December 22, 2024 Posted December 22, 2024 17 hours ago, Jar_VFA-113 said: Try programming the bombs laser code on the ground before you take off. They don’t work if you change the bomb code while airborne (at the moment, seems to be a bug). You will still have to change the TGP code in the aircraft. Pretty sure the OP's problem is unrelated to this, but either way it's not a bug. It was fixed to work properly to IRL now. The laser codes on the bomb themselves are physically changed with a screwdriver turning a mechanical dial on the bomb, so it's not possible to change it in air. You can change your TPOD code to match it in the air, but you can't change the bomb. 1
kaltokri Posted December 25, 2024 Author Posted December 25, 2024 Same problem with JDAM and other A2G weopons. I hope they will fix it. SYSTEM: Mainboard MSI MEG X570 | CPU Ryzen 7 5800X @ 4.5 GHz | RAM 64 GB @ 3200 MHz | GPU GIGABYTE RTX 4090 | 1 TB SSD | Win 10 x64 DEVICES: ASUS 27" LCD | TrackIR 5 | LukeClip | Quest 3 | PointCTRL | Virpil HOTAS | MFG Crosswind | TableMount MonsterTech MODULES: To much to list. But I stopped buying more, because of too much bugs in e.g. A-10C(II). @ED: Fix the bugs and I spend money on modules again. Promised. PROJECTS: OpenFlightSchool: DE / EN
Jar_VFA-113 Posted January 4 Posted January 4 My apologies you guys were correct, we saw this tonight at 45:00mins …
Flappie Posted January 4 Posted January 4 A fix is in the making. In the meantime, here's a workaround: use default 1688 laser code. 1 ---
Jar_VFA-113 Posted January 4 Posted January 4 Cheers Flappie it’s really not a big deal, the explosions are still working great!
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