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Remaster - too much sharpening on the textures?


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Posted (edited)

I generally like the new F-5 cockpit, but there was something that was bothering me about it and today I found out what it is. It seems like the textures are over-sharpened (or whatever else processing with similar effect) - especially around texts. I assume the text has some texture, perhaps it's etched or what, but look at it:

image.png

The black contour lines around the text are clearly visible. And close up:

image.png

This is even worse, it looks more like a cartoonish game. Many elements don't seem to suffer from this effect. E.g. the knobs seem to be OK, pedals are also fine, but the text is funny with the outlines.

What do you think?

Edited by virgo47
  • Like 1

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Posted

I was about to post a series of reports with remastered cockpit issues. This being the main one. I intended to title it 'Most of cockpit labels should be convex, not concave'. Or embossed, whatever you wanna call it. Silk printed labels do appear flat or slightly embossed and it happens that's the look that should be reflected with F-5E, and F-5A, T-38 for that matter. Only very few panels may exhibit some "milled in labels" look. There's also absolutely no contrasting outline on the fonts of the original cockpit. Which is rather obvious.

 

 

IMGoc_20241202_153939 simpit panel RL font.jpg

Posted

Just to clarify - what is the source of your picture? Is it a real plane, just zoomed in? (Because I see some pixelation, I'm not sure.)

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Posted (edited)
30 minutes ago, virgo47 said:

Just to clarify - what is the source of your picture? Is it a real plane, just zoomed in? (Because I see some pixelation, I'm not sure.)

This is a real F-5 panel I own, in perfect condition. The outline you may see comes mostly from camera grain on the overexposed photo. In case of backlit labels they may in fact be very slightly debossed. It doesn't change the fact that they appear completely flat in most lighting conditions. Let me get a better photo.

Edited by Bucic
  • Like 2
Posted (edited)

irfan_20241227_202049.jpg

There is virtually no outline. You take the panel texture, slap freshly created lettering, de-white it some 5% and you're done. The real labels are THAT sharp looking. All the rest you leave to your mip map generator to handle.

Edited by Bucic
  • Like 4
Posted
1 hour ago, Bucic said:

There is virtually no outline. You take the panel texture, slap freshly created lettering, de-white it some 5% and you're done. The real labels are THAT sharp looking. All the rest you leave to your mip map generator to handle.

Thanks for the response.

The problem with current execution is not only realism - but the resulting effect looks more like TV ghosting than anything realistic. Or like an outline in games such as Borderlands. It's really ugly.

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Posted
Just now, virgo47 said:

Thanks for the response.

The problem with current execution is not only realism - but the resulting effect looks more like TV ghosting than anything realistic. Or like an outline in games such as Borderlands. It's really ugly.

Exactly. It's both incorrect and counterproductive as far as in-game rendering goes. That's the clue of this particular issue.

  • Like 1
Posted

To clarify - I use no Reshade or anything - and it also seems to be affected by lighting conditions. I'm playing another training mission that starts with the rain and the same panel looks much better this time. Although some "ghosting" like stuff still appears it is much less annoying and very subtle this time. This picture is quite zoomed in - which makes it more obvious (and worse), but it's definitely more 3D this time and less about "sharpening" effect. I still think it looks artificial, but I just wanted to clarify why it may not be as obvious. It's light-dependent. (Some extreme bump mapping, perhaps?)

image.png

  • Like 1

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Posted
6 hours ago, virgo47 said:

To clarify - I use no Reshade or anything - and it also seems to be affected by lighting conditions. I'm playing another training mission that starts with the rain and the same panel looks much better this time. Although some "ghosting" like stuff still appears it is much less annoying and very subtle this time. This picture is quite zoomed in - which makes it more obvious (and worse), but it's definitely more 3D this time and less about "sharpening" effect. I still think it looks artificial, but I just wanted to clarify why it may not be as obvious. It's light-dependent. (Some extreme bump mapping, perhaps?)

image.png

Is the backlight marking engraved or is the “base” color screened on with the lettering masked? I know there’s a couple ways to do it but neither is particularly tall/deep.

Posted (edited)
21 hours ago, Bucic said:

I was about to post a series of reports with remastered cockpit issues. This being the main one. I intended to title it 'Most of cockpit labels should be convex, not concave'. Or embossed, whatever you wanna call it. Silk printed labels do appear flat or slightly embossed and it happens that's the look that should be reflected with F-5E, and F-5A, T-38 for that matter. Only very few panels may exhibit some "milled in labels" look. There's also absolutely no contrasting outline on the fonts of the original cockpit. Which is rather obvious.

 

 

IMGoc_20241202_153939 simpit panel RL font.jpg

Maybe a hot take, but i think that accentuating the text with a light bevel is well within artistic liberties when it helps readability and still looks "realistic enough". That said, i also agree that in this case the effect is overdone. On smaller resolutions it can also lead to moiré/flickering.
It should be dialed back a little bit. If it's indeed just normal mapping, then it should be a quick fix.

Edited by twistking

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Posted
34 minutes ago, twistking said:

Maybe a hot take, but i think that accentuating the text with a light bevel is well within artistic liberties when it helps readability and still looks "realistic enough". That said, i also agree that in this case the effect is overdone. On smaller resolutions it can also lead to moiré/flickering.
It should be dialed back a little bit. If it's indeed just normal mapping, then it should be a quick fix.

It doesn't help anything and is visible at first glance 🙂

And I pitty anyone trying to run DCS with minimal Anti-Aliasing.

  • Like 1
Posted
19 minutes ago, Bucic said:

It doesn't help anything and is visible at first glance 🙂

And I pitty anyone trying to run DCS with minimal Anti-Aliasing.

Yes. I did not argue with that.

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Posted (edited)

Do we know if it's "painted on" (albedo), or a shader/pp result (f.e. normal map)?
Should be easily observable when changing the angle of illumination (aka aileron rolling). I cannot test myself, since i'm still locked to sub 10fps...

ps: For me it looks like exaggerated AO (ambient occlusion), but for that to be true the bevel would need to be actual geometry which i highly doubt... If it's caused by normal maps, there must be something off with the material: There's no good PBR compatible reason for the edges getting so uniformly dark...

Edited by twistking

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