sLYFa Posted December 29, 2024 Posted December 29, 2024 (edited) During case3 recovery, aircraft are supposed to dirty up (lower gear and flaps) slow down to 150 at 10nm (or 8, depending on airwing SOP) at at 6nm, slow to approach speed (130-140kts depending on aircraft weight). The AI used to obey these restriction but with the current version, AI aircraft will keep 250kts until 6nm and then slow down to approach speed.The attached track demonstrates the behavior. This is not a problem if you have only AI flights but with players in the mix flying the correct procedure, AI aircraft coming in behind players will slam into player aircraft in the landing area. This a result of the AI effectively overspeeding between 10nm and 6nm, therefore reducing seperation to the point were players don't have enough time to vacate the landing area. Please ensure that AI's slow to 150kts at 10nm and to approach speed at 6nm, otherwise proper case3 recoveries will be impossible with AI aircraft in the landing queue. AI_case3_recovery_speed_bug.trk Edited December 29, 2024 by sLYFa 1 i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD
draconus Posted January 8 Posted January 8 On 12/29/2024 at 5:59 PM, sLYFa said: AI aircraft coming in behind players will slam into player aircraft in the landing area And that's another bug (LSO) that should wave off the AI and not allow it to land. Win10 i7-10700KF 32GB RTX4070S Rift S T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Scotch75 Posted January 8 Posted January 8 I'd rather them get on the deck than kill me in the circuit Sent from my SM-G998B using Tapatalk W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 32GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, GALAX GTX GeForce 1070 EXOC Sniper White 8GB VRAM
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