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Posted (edited)

During case3 recovery, aircraft are supposed to dirty up (lower gear and flaps) slow down to 150 at 10nm (or 8, depending on airwing SOP) at at 6nm, slow to approach speed (130-140kts depending on aircraft weight). The AI used to obey these restriction but with the current version, AI aircraft will keep 250kts until 6nm and then slow down to approach speed.The attached track demonstrates the behavior. This is not a problem if you have only AI flights but with players in the mix flying the correct procedure, AI aircraft coming in behind players will slam into player aircraft in the landing area. This a result of the AI effectively overspeeding between 10nm and 6nm, therefore reducing seperation to the point were players don't have enough time to vacate the landing area. Please ensure that AI's slow to 150kts at 10nm and to approach speed at 6nm, otherwise proper case3 recoveries will be impossible with AI aircraft in the landing queue.

AI_case3_recovery_speed_bug.trk

Edited by sLYFa
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  • 2 weeks later...
Posted
On 12/29/2024 at 5:59 PM, sLYFa said:

AI aircraft coming in behind players will slam into player aircraft in the landing area

And that's another bug (LSO) that should wave off the AI and not allow it to land.

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Posted

I'd rather them get on the deck than kill me in the circuit

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