Bob_Petuss Posted December 30, 2024 Posted December 30, 2024 (edited) That would be a great thing for transport helicopters. Edited December 30, 2024 by Bob_Petuss 2
Tank50us Posted December 31, 2024 Posted December 31, 2024 Fast-roping is actually not used that often in most combat scenarios. Reason being is because you can only drop one guy per line, and you have to sit there until the last guy is off the rope. This in turn leads to the helicopter being a sitting duck for enemy fire. Typically, when a helicopter is doing a 'combat landing', they are on the ground and stationary for less than five seconds. Because when you're in a combat zone, you don't want to stay there long enough for someone to line up a rocket shot. If a Blackhawk for example touches down, the troops getting out are out of the bird and clear in a couple seconds. The crew-chief(s) call out that the troops are off, and the pilot gets back in the air and moving. All within those five seconds. Now, where fast roping is used, is in places where the threat to the helicopter is low, and there's a limited space to actually land the bird. The Battle of Mogadishu actually provides a good example of both methods. The Little Birds had enough space that they could touch down, and the troops on them could just hop off. So they did. The Blackhawk however is a massive helicopter by comparison, and the battle plan called for the Rangers to be deployed close to the target building, but since there wasn't space to land the Blackhawk, they fast-roped the Rangers in. But the entire time they were sitting there, they were vulnerable. When Super 6-8 was inserting the medics, they took several hits, including one RPG to the engine and nearly cost the US Army a second (at the time) Blackhawk in the field. The chopper in question was able to land safely... but it was close to being a write off. Now, as for DCS... I would place this as something to add when/if we get a new ground combat setup, because we'll need entirely new infantry models, animations, and coding to make it work right. 1 1
sirrah Posted December 31, 2024 Posted December 31, 2024 22 hours ago, Bob_Petuss said: That would be a great thing for transport helicopters. Indeed that'd be awesome! (fast roping has been wished for many times) Especially for anti-pirate scenarios and spec ops missions. It would also give modules like the UH-1, Mi-8 and CH-47 some extra purpose/use cases. 1 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Gunfreak Posted December 31, 2024 Posted December 31, 2024 Lets just get troops in the back. And them going in and out animations first. 1 1 i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
sirrah Posted December 31, 2024 Posted December 31, 2024 1 hour ago, Gunfreak said: Lets just get troops in the back. And them going in and out animations first. And why not both? This is a wish list.. there's no wrong here 1 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
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