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Posted

And here is my new project! The F-16 wasn't fun to model in my opinion... So I looked around and found reference for this beautiful bird!

 

The F-104 Starfighter

 

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Posted

I found this flight simulator skin so i decided to test it out on my skin so i could learn how to skin...Thanks to Strikemax for providing the video tutorials on 3ds max!!!

 

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Posted

And now SHE has wings!

 

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But i do need some tips on doing the tail!! If anyone could give me some pointers on it it would be greatly appreciated considering this is my first model that i have attempted to finish!

Posted

Build it as an Italian F-104. USAF Starfighters have been phased out a long time ago, and at least with the upgraded Italian F-104s they can still fire AIM-9L/Ms plus AIM-7/Apside BVRAAMs.

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Posted

Interesting choice :)

 

I still remember the German Starfighters, not sure when we finally got rid of them... late 80s, early 90s? Anyway, it's not totally misplaced in Lock On's "flexible" timeframe, and it's a classic plane for sure. So good luck with it!

Caretaker

 

ED Beta Test Team

Posted

Good Model! But I think your mesh Density is a bit high especially if it ends up havig to be trippled. the same smoothness can be obtained with far fewer polies. unless thats a wireframe of unfrozen sub-Ds or nurbs or subpatch. (not sure how max handles organics.) remember the goal is not high poly but high detail. especially with models for games where the lower poly the better.

Posted

It has under13500 polys but it inculdes part of the cockpit...moving canopy...and a few exteriro parts on the bottom you cannot see...that isn't too bad is it? plus when you cut out from a mesh it turns it into a boolean and takes away your ability to go back and lower the polygons...so am i screwed on that??? i hope not i would still like to go back and lower them on the fuselage!

Posted

Great job ur doing.

A F-104 is a very very nice plane!

Great job it looks very smooth and well detailed.

Can i ask how long u worked on it already ?

Allso how long u work with 3Dmax ?

Is it hard too model a plane ? Even if u are a noob :p (like me)

How can u see how many polygons u have ?

 

Keep ut the good job!

Grtz Eagle

Posted

13Kp isn't bad. But, for what's there it seems excesive. and when trippled it instantly jumps to 26Kp. I'm not familiar with max but you should always be able to reduce geomety. a boolean is just an operation to modify geometry based on other geometry. it shouldn't keep you from doing anything unless max is in fact the craziness i've heard it is. Focus the polycount on the detail that's really important first like the gear and control surfaces and various probes and intakes that cover the air craft. than for the fusealage use just enough polies to make it nice and smooth. Remember as I said above, "High detail and high poly aren't the same thing." Plus the lower the poly count the better the in-game preformance. You're off to a great start. the form looks verry good. I can't wait to see it in game the 104 is one of my all time favorite planes! Keep up the good work.

Posted

What modelingtechnique u use ?

The wireframe looks very complicated.

And chance of seeing the wireframe of the model including the wings ?

And is there any update ?

Posted

Great job and great choice!

Some infos I have found in Internet:

 

915 are Germans (F-104G F-104F and TF-104G), retired at the end of 1987.

100 Belgians, phased out of service in 1983.

120 Duchs, replaced by F-16 into the mid-1980s, some of the survivors were passed on to Greece and Turkey.

125 Italians, retired into the end of 2004.

20 Spanishes, retired 1/6/72.

 

See also http://www.vectorsite.net/avf1042.html.

Bye!

  • 2 years later...
Posted

Very, very cool! have you any beta version of it? i would love to see the Starfighter in LOFC :D

I don't swear, I don't smoke and I don't drink. Oh f**k I forgot my cigar at the pub...

 

  • 3 weeks later...
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