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Posted

For the past couple of months I have been experiencing an issue with the Aim-9x on specifically multiplayer servers using the F-16 (in single player missions it works just fine). Even though I did all the steps in order for the missile to successfully engage the target, such as waiting for a good tone, pressing the uncage button, and then firing, it never tracked onto the target. It just flew forward and then into the ground. Does anyone know why I am having this problem and how I should fix it?

Posted

When you are selecting a target, you need to tell the missle if the target is small, medium, or large. 

Because the sidewinder does not know the size of the target, it tends to fly off into the wild blue yonder hitting nothing.

When I select the target size, I select small. When you input the target size, hopefully the sidewinder will track to its target provided it is in range.

Mike Force Team 

  • Thanks 1
Posted

When you are selecting a target, you need to tell the missle if the target is small, medium, or large. 

Because the sidewinder does not know the size of the target, it tends to fly off into the wild blue yonder hitting nothing.

When I select the target size, I select small. When you input the target size, hopefully the sidewinder will track to its target provided it is in range.

Mike Force Team 

Posted

I apologize for the previous response. I gave you information for the AIM-7 sparrow. Sorry about that. 

I will look tomorrow and get you an answer.

When you are firing the sidewinder, how far away is your target? I am asking if you know how many miles it is to the target. If the distance is greater than five miles, the sidewinder runs out of fuel. When the target is 3 miles or less, you have a better change of hitting your target.

Mike Force Team 

Posted

The target is close enough for a good tone, that's all I know for now. Maybe the problem is that I get a good tone but I don't look at how far away the target is, so that's maybe why it doesn't track. But it doesn't track at all, it just launches off of my wing and goes forward, not even turning towards the target. Also I'm pretty sure that the problem is with the Aim-120 (I forgot what variant). When I get a good lock onto the target and I know that I am well in range it still doesn't track. A couple months back it always worked, for any missile I launched on a multiplayer server. Now it just doesn't. Maybe I'm forgetting to turn on something while cold starting the plane, or turning on additional buttons while hot starting.

Posted
On 3/17/2025 at 9:53 PM, VFXBLENDER said:

Have you found an answer yet good sir?

Have you tried in single player? The devs/users want players to post a track to see what's going on, while multiplayer tracks are often too large/long. So if you are able to post a small short track in the Caucasus replicating the issue. I'm sure you'll have your answer in no time. 

Cheers! 

  • Thanks 1
Posted

I'm pretty sure it works in single player missions just fine, but I'll still make a track. I think that's because I'm in the right range for the missile to track in single player but in multiplayer i'm not patient enough and it doesn't track because I'm too far. Thanks for the suggestion! I'll do it as soon as I can!

Just now, BIGNEWY said:

Hi, 

we are not seeing any issue. If you have a short track replay example please attach it to the thread. 

thank you 

I can send a track by Friday showing the issue, that the earliest that I can.

  • Like 1
Posted

 

2 hours ago, BIGNEWY said:

Hi, 

we are not seeing any issue. If you have a short track replay example please attach it to the thread. 

thank you 

One more question, should I send a trk file of a track I recorded in a single player mission or can I send a mp4 file of a recorded track on the multiplayer server showing the bug?

  • ED Team
Posted
21 minutes ago, VFXBLENDER said:

 

One more question, should I send a trk file of a track I recorded in a single player mission or can I send a mp4 file of a recorded track on the multiplayer server showing the bug?

track file is best as we can use it to debug 

thank you 

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Posted
7 minutes ago, BIGNEWY said:

track file is best as we can use it to debug 

thank you 

Should I record a trk file in single player or in multiplayer?

Posted

I'll send the file today at around 5:00-6:00, but I just have one question. Should I send a recording of me showing the bug in multiplayer, where it is a problem, or me recreating the bug in single player, where it is not?

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