kablamoman Posted April 22 Posted April 22 16 hours ago, Carlos1965 said: So is it possible to use openxr toolkit with Bigscreen? Yes.
Carlos1965 Posted May 16 Posted May 16 I've been comparing FOVs, and some pages say they're lower than Quest 3's. I'd like someone who's actually tried or tested them to tell us what their vertical and horizontal FOVs are, since the one Bigscreen provides is the diagonal one, and I can't compare them. Quest 3 FOV 108-96
Aapje Posted May 16 Posted May 16 It's going to be hard to compare, given the custom facial gasket. The FOV is going to be even more dependent on your facial features.
kablamoman Posted May 16 Posted May 16 (edited) 8 hours ago, Carlos1965 said: I've been comparing FOVs, and some pages say they're lower than Quest 3's. I'd like someone who's actually tried or tested them to tell us what their vertical and horizontal FOVs are, since the one Bigscreen provides is the diagonal one, and I can't compare them. Quest 3 FOV 108-96 Aside from a select few to whom they’ve shipped some preview versions of the headset, I don’t think it’s been shipped out to customers yet. I think I’m supposed to have the one I ordered shipped out in June. I think the YouTube channel Voodoo DE VR included an FOV comparison in his early preview (included for comparison were his same results in the original BSB along with Q3 and Pimax numbers). Might be worth looking up if you’re curious. Edited May 16 by kablamoman
M1Combat Posted June 23 Posted June 23 I saw a vid where someone used a FoV test environment and came up with 108 horizontal. Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)
PD919 Posted 10 hours ago Posted 10 hours ago Is there any way to get some of turbo mode working for SteamVR? The OpenXR toolkit obviously won't work. This is the best headset I've used for DCS, but I have more microstutters than the Quest because I can't use it.
sleighzy Posted 9 hours ago Posted 9 hours ago (edited) 1 hour ago, PD919 said: Is there any way to get some of turbo mode working for SteamVR? The OpenXR toolkit obviously won't work. This is the best headset I've used for DCS, but I have more microstutters than the Quest because I can't use it. Why won't the OpenXR toolkit work? You can also use Quad Views (Quad-Views-Foveated) which enables turbo mode by default. Note, you can unselect "Quad Views" in the DCS settings with QVF installed (if you don't want to use quad views, although depending on your specs quad views may give you a performance bump) and turbo mode will still be applied. Edited 9 hours ago by sleighzy AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
PD919 Posted 6 hours ago Posted 6 hours ago 2 hours ago, sleighzy said: Why won't the OpenXR toolkit work? You can also use Quad Views (Quad-Views-Foveated) which enables turbo mode by default. Note, you can unselect "Quad Views" in the DCS settings with QVF installed (if you don't want to use quad views, although depending on your specs quad views may give you a performance bump) and turbo mode will still be applied. Activating turbo mode caused the game to have a constant stutter like it was running at half frames.
sleighzy Posted 5 hours ago Posted 5 hours ago 1 hour ago, PD919 said: Activating turbo mode caused the game to have a constant stutter like it was running at half frames. Sweet. Little confused about your original question then, not sure what "some" of it means then. Turbo mode in general, whilst works for some people, effects the frametime pacing with the runtime so can cause issues. > You can also use Quad Views (Quad-Views-Foveated) which enables turbo mode by default. Correction on my part, SteamVR is the only runtime this isn't enabled by default, but can be turned on. AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2
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