winghunter Posted April 18 Posted April 18 (edited) Towns almost vanish at low level, as they have so many trees that they disappear on the horizon. It makes VFR flying harder than IRL. At a distance, they become very hard to spot, and easily blend with forests. Overall, you'd see less tall trees in german towns, they are mostly grassy gardens with bushes. Especially older towns dont have much green. Edited April 19 by winghunter 1 DCS Web Editor - New 3D Mission Editor for DCS that runs in your browser DCS Web Viewer free browser based mission planner 4090 RTX, 13700KF, water cooled, Quest 3
winghunter Posted April 18 Author Posted April 18 (edited) Or maybe the trees inside towns are simply too big. Whatever the reason, it makes cities really hard to spot tat distance, while its much easier IRL nullnullnullnullnullnullnullnullnull Edited April 18 by winghunter 4 DCS Web Editor - New 3D Mission Editor for DCS that runs in your browser DCS Web Viewer free browser based mission planner 4090 RTX, 13700KF, water cooled, Quest 3
Hiob Posted April 19 Posted April 19 I tend to disagree. Germany is one of the greenest countries with a forest area of 30% overall. Counter intuitive urban settlements (cities) have a larger percentage of forest (because the vast overall majority of land is fields for agriculture). E.g. of all Cities >100k Wuppertal takes the 25th (out of 79) place with a green part (mostly forrest) of 77% (source wikipedia). I would guestimate that on average at least 50% of all settlement areas are covered in green (forests). 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
winghunter Posted April 19 Author Posted April 19 (edited) You're talking cities, I'm talking towns though "Dorf" Towns are different from cities, they predate city planning. The towns are generally very old, hundreds or thousands of years, were built very densely, often surrounded by a city wall for defense. It makes it very easy to spot a town from the air, you'll see the bright red roofs and white walls from very very far. While in the game it is currently very hard to spot a town in the distance. IRL it's also easy to spot the city center in a bigger city, because in the center the houses are packed very dense, while the new areas "Neubausiedlung" is typically more spaced out. At least that's my experience flying in this area. Edited April 19 by winghunter 1 DCS Web Editor - New 3D Mission Editor for DCS that runs in your browser DCS Web Viewer free browser based mission planner 4090 RTX, 13700KF, water cooled, Quest 3
winghunter Posted April 19 Author Posted April 19 (edited) Old city center VS new areas around it Edited April 19 by winghunter 2 DCS Web Editor - New 3D Mission Editor for DCS that runs in your browser DCS Web Viewer free browser based mission planner 4090 RTX, 13700KF, water cooled, Quest 3
OneEyeRoss Posted April 19 Posted April 19 I have to second that the generic towns could be better. The outskirts of towns like Bad Nauheim, which are newer (60-80 construction) have lawns and trees, but the older part of the town shouldn't be that green. The streets were narrow cobblestone with barely enough room for two cars to pass. But....it is still a great map. Flying around the old GDP is fun, and that is what the whole thing is supposed to be: fun. 2
winghunter Posted April 22 Author Posted April 22 3 minutes ago, birkenmoped said: Germany's green villages - 1990 "Neubausiedlungen" DCS Web Editor - New 3D Mission Editor for DCS that runs in your browser DCS Web Viewer free browser based mission planner 4090 RTX, 13700KF, water cooled, Quest 3
birkenmoped Posted April 22 Posted April 22 vor 16 Minuten schrieb winghunter: "Neubausiedlungen" Define “Neubausiedlungen”? In terms of time? Perhaps also special features of the region, here (in the video) Lower Saxony, more precisely the area around Ahlhorn, Cloppenburg, Wildeshausen, where there are both old town centers and new housing estates.
winghunter Posted April 22 Author Posted April 22 (edited) Neubausiedlung is vague I agree. Let's say anything less than 100 years old. These "modern" houses have building codes, and are usually arranged in grids like these. While villages are typically much older, densly packed houses in the center, no building codes, and dont have that grid quality. The oldest german village is 7500 years old. Also new villages (less than 100 years old) are very rare due to urbanization. So it would be nice to see that villages have a "center" and aren't just a uniform grid of houses. random village with a "center" Edited April 22 by winghunter DCS Web Editor - New 3D Mission Editor for DCS that runs in your browser DCS Web Viewer free browser based mission planner 4090 RTX, 13700KF, water cooled, Quest 3
winghunter Posted April 22 Author Posted April 22 (edited) Another good example, how its really dense around the church. The "Altstadt" Edited April 22 by winghunter DCS Web Editor - New 3D Mission Editor for DCS that runs in your browser DCS Web Viewer free browser based mission planner 4090 RTX, 13700KF, water cooled, Quest 3
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