waterman Posted May 3 Posted May 3 (edited) Hi I am in the process of building several interesting Railway items for DCS. Low Poly British Locomotives and Rolling Stock ideal to create a nostalgic atmosphere for Wartime 1940`s Normandy 2. I took this Photograph while i was cutting the long DCS grass around the depot ! My Latest Steam Locomotive 2395 She is a huge Garret 2-8-0-0-8-2 A banking Locomotive used on the Worsborough Bank and the Lickey Incline. The Wheels - i developed a technique using hand edited height maps converted to normal maps They are just flat discs with no modeled spokes but look very effective. So each wheelset is just 276 Tri`s theres 10 wheelsets total The total Tri`s for the Garret is just 19,800 The Loco is made of 2 Sections - Forward and Reversed with a join at boiler centre to allow the long loco to follow track on bends. All Wheels and Valve Gear are fully animated. I am working towards a "btp" thats the "British Trains Pack" for Normandy 2 Here is an interesting article about the Locomotive. https://en.wikipedia.org/wiki/LNER_Class_U1 Edited May 3 by waterman 7
waterman Posted Sunday at 08:51 AM Author Posted Sunday at 08:51 AM Hi its a bit of a long shot but - Does anyone know how to change the position of the German class 86 smoke e.g. the chimney output position ? I looked at the edm in the Model Viewer and i cannot find the connector or what it uses. Anyone have any ideas how the smoke effect is generated or where its located in the DCS files ? I have got the smoke to work on the garret by pasting my loco edm and renaming it DRG_Class_86.edm Just means i cannot use the German class 86 in Britain so no big deal. 1
TeTeT Posted Sunday at 11:54 AM Posted Sunday at 11:54 AM For ships the smoke is defined like this: GT.exhaust = { [1] = { size = 0.2 , pos = {3.9136, 34.468, 11.437 } }, --Y, Z, X } Maybe some similar table can be found for trains? 1
waterman Posted Monday at 10:54 AM Author Posted Monday at 10:54 AM (edited) 23 hours ago, TeTeT said: For ships the smoke is defined like this: GT.exhaust = { [1] = { size = 0.2 , pos = {3.9136, 34.468, 11.437 } }, --Y, Z, X } Maybe some similar table can be found for trains? Thanks for the info - a while back i did try tweeking the values on the ships and it did change the smoke on them. Sadly I think the lua file for the steam locomotive that i need to edit is locked up in the WWII units - manifest.bin or the dcs_module.pak.crypt files. I am going to check out the Deisel Loco CHME3T.lua file in - E:\SteamLibrary\steamapps\common\DCSWorld\CoreMods\tech\RailwayObjectsPack\Database\RailwayObjects I have attached the CHME3T.lua file in case anyone can edit it and show how to add where the Gt.exhaust etc goes for me to use smoke. I have now built 2 versions of the garret because they were often seen running in either direction they were too long for the local turntables. thankyou CHME3T.lua Edited Monday at 11:22 AM by waterman 1
TeTeT Posted Monday at 11:27 AM Posted Monday at 11:27 AM Unfortunately no trace of exhaust in https://github.com/Quaggles/dcs-lua-datamine/blob/master/_G/db/Units/Cars/Car/Locomotive.lua either, so maybe it's not possible. 1 1
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