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Posted (edited)

Hi

 I am in the process of building several interesting Railway items for DCS.

Low Poly British Locomotives and Rolling Stock ideal to create a nostalgic atmosphere for Wartime 1940`s Normandy 2.

I took this Photograph while i was cutting the long DCS grass around the depot !

My Latest Steam Locomotive 2395

She is a huge Garret 2-8-0-0-8-2 

A banking Locomotive used on the  Worsborough Bank and the Lickey Incline.

The Wheels - i developed a technique using hand edited height maps converted to normal maps

They are just flat discs with no modeled spokes but look very effective.

So each wheelset is just 276 Tri`s theres 10 wheelsets total

The total Tri`s for the Garret is just 19,800

The Loco is made of 2 Sections -  Forward and Reversed with a join at boiler centre to allow the long loco to follow track on bends.

All Wheels and Valve Gear are fully animated.

I am working towards a "btp" thats the "British Trains Pack" for Normandy 2

Here is an interesting article about the Locomotive.

https://en.wikipedia.org/wiki/LNER_Class_U1

 

 

LNER 2395 a.jpg

LNER 2395 d.jpg

LNER 2395 b.jpg

LNER 2395 c.jpg

Edited by waterman
  • Like 7
Posted

Hi its a bit of a long shot but -

Does anyone know how to change the position of the German class 86 smoke  e.g. the chimney output position ?

I looked at the edm in the Model Viewer and i cannot find the connector or what it uses.

Anyone have any ideas how the smoke effect is generated or where its located in the DCS files ?

I have got the smoke to work on the garret by pasting my loco edm and renaming it DRG_Class_86.edm

Just means i cannot use the German class 86 in Britain so no big deal.

with smoke1.jpg

with smoke2.jpg

position.jpg

  • Like 1
Posted

For ships the smoke is defined like this:

GT.exhaust = {
          [1] = { size = 0.2 , pos = {3.9136, 34.468, 11.437 } }, --Y, Z, X
}

Maybe some similar table can be found for trains?

  • Thanks 1
Posted (edited)
23 hours ago, TeTeT said:

For ships the smoke is defined like this:

GT.exhaust = {
          [1] = { size = 0.2 , pos = {3.9136, 34.468, 11.437 } }, --Y, Z, X
}

Maybe some similar table can be found for trains?

Thanks for the info - a while back i did try tweeking the values on the ships and it did change the smoke on them.

     Sadly I think the lua file for the steam locomotive that i need to edit is locked up in the WWII units - manifest.bin or the dcs_module.pak.crypt files.

I am going to check out the Deisel Loco CHME3T.lua file in -

E:\SteamLibrary\steamapps\common\DCSWorld\CoreMods\tech\RailwayObjectsPack\Database\RailwayObjects

I have attached the CHME3T.lua file in case anyone can edit it and show how to add where the Gt.exhaust etc goes for me to use smoke. 

I have now built 2 versions of the garret because they were often seen running in either direction they were too long for the local turntables.

thankyou

 

WWII units.jpg

cab trailing cab leading.jpg

CHME3T.lua

Edited by waterman
  • Like 1
  • 2 weeks later...
Posted (edited)

My New Low Poly LMS MK1 Coach is now 80% complete

Easily converted to other Region Liveries.

So can be used for British routes on Normandy 2.

Total coach model is 5,600 tri`s   1K texture map

Bogies are just very simple flat outline shapes extruded and textured with a bit of hand drawn magic to the height map then converted to a normal map. 

The picture shows the same bogie duplicated with the textures turned off and on.

Each Bogie is 1100 tri`s

LMS MK1 e.jpg

LMS MK1 f.jpg

 

 

LMS MK1 i.jpg

 

 

LMS MK1 3rd class completed.jpg

LMS MK1 h.jpg

Edited by waterman
  • Like 4
  • waterman changed the title to "British Trains Pack" Locomotives and Rolling Stock Workshop
Posted

Try using a connector called "EXHAUST_01" for your steam source location

AMD Ryzen 9 7845HX with Radeon Graphics           3.00 GHz

32 GB RAM

2 TB SSD

RTX 4070 8GB

Windows 11 64 bit

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