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Posted

Mabye this is already a thing.

But would be great if we could force radar and especially rwr off in AI aircraft.

 

Say you want your MiG21 AI to be closer early models like that used in Vietnam. As far as i know. The MiG21 modeles used in Vietnam didn't have RWR even at the end in 73.

As it is now if you want to sneak up on a MiG21 you have to turn off your radar.  But in real life an F4 could fly towards a MIG21 fire off a Sparrow and the 21 would never know the F4 was even there until the missile hit. Unless it had GCI that could warn it.

Having an option in ME to force rwr off would help make the AI less omniscient when they shouldn't.

Same with say F4s, and F100 and F104 when they come. They shouldn't have RWR if you are simulation 1965

  • Like 3

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Posted

Radar never use is an existing option, but there is no similar option for RWR. I agree that features like this would be useful.

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Awaiting: DCS F-15C

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  • 1 month later...
Posted

Wouldn't that do pretty much do nothing else than show how they get said situational awareness regardless of RWR?

Posted
10 hours ago, Kang said:

Wouldn't that do pretty much do nothing else than show how they get said situational awareness regardless of RWR?

We know the AI reacts to RWR(Like they don't react to FOX 3s fired with TWS until the missile goes pitbull) 

If we could turn off RWR for AI. They would have the same reaction to Fox 1s fired from distance too. This seems to have happened several times in real life. Pilots don't get RWR warnings either because they didn't have one or because real ones, especially the older types weren't as good as they are in DCS. And the the aircraft explodes  without the pilot ever knowing what happened.

  • Like 1

i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.

Posted

Like in DCS, real RHAW equipment likely is only capable of detecting and displaying threats it’s been programmed to detect.

In DCS, every RWR can detect and identify everything, and that’s not how things work IRL.

RL systems were likely limited in “storage space” too so you could only programme so many potential threats at any one time.

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Posted
10 hours ago, Gunfreak said:

(Like they don't react to FOX 3s fired with TWS until the missile goes pitbull) 

That is, frankly, not true.

If you track a contact in a Tomcat, for example, you can clearly see it merrily flying straight for miles and miles, but as soon as you launch - despite the radar situation not changing one bit at that time - they will suddenly feel an urge to notch you. Now, I admit this might be an F-14 fluke somehow, but I suspect it is just easiest to observe there due to the rather long range of the AIM-54.

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Posted
48 minutes ago, Kang said:

That is, frankly, not true.

If you track a contact in a Tomcat, for example, you can clearly see it merrily flying straight for miles and miles, but as soon as you launch - despite the radar situation not changing one bit at that time - they will suddenly feel an urge to notch you. Now, I admit this might be an F-14 fluke somehow, but I suspect it is just easiest to observe there due to the rather long range of the AIM-54.

When i fire a Phoenix the AI doesn't seem to react until about 8 seconds before the missile hit. Same as with firing a Amraam in TWS from an F16.

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i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.

Posted

For real? Confuses me a bit. And by that I mean a lot. Because that literally is one of those constant pet peeves of mine! Not running any mods at all either. I shall further investigate how that happens, then.

Posted

I've tried around with this a bit over the past week and here is what I found:

  • I do owe ED and @Gunfreak an apology here, because I was able to replicate what you said in the exact scenario I had in mind.
  • There is the occasional fluke of something odd happening, but nowhere near as regularly as I previously claimed.
  • On multiplayer servers the picture changes a lot
  • Especially larger (or longer) missions that spawn in further aircraft through a script seem to display the problem I had quite often, perhaps related to the way those units sometimes 'remember' their previous lives. It seems I had spent too much time around these missions and thought it was a completely regular thing.
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