Flying Toaster Posted April 18 Posted April 18 Some roads seem to be missing the road navmesh for vehicles. I gave a convoy a series of "on road" waypoints and they took rather strange directions. You can see in the screenshot that the main road is apparently not detected as a road by the AI: null 2 1
Ian Boys UK Posted April 18 Posted April 18 Yeah, there are several places where vehicles leave a perfectly good main road to detour through some forest tracks for ages. Seems the roads aren't quite joined up.
OneEyeRoss Posted April 19 Posted April 19 It looks like there are some bridges missing, at least on the road from Fulda to Alsfeld, then Alsfeld to places west towards Giessen or Friedberg. If you zoom in on where the path zigs the first time you will probably see a missing bridge.
Flying Toaster Posted April 19 Author Posted April 19 5 hours ago, OneEyeRoss said: It looks like there are some bridges missing, at least on the road from Fulda to Alsfeld, then Alsfeld to places west towards Giessen or Friedberg. If you zoom in on where the path zigs the first time you will probably see a missing bridge. There are some bridges missing, but that isn't the case for most of the disconnected roads that I saw. If you experiment with this and move the waypoints around tiny bits you'll find that there is usually one short segment of road that has no navmesh. 1
S3ntry Posted Friday at 06:08 PM Posted Friday at 06:08 PM (edited) I have the same problem and have noticed that it is also a huge issue when vehicles have to drive under a bridge. Apparently, this is (sometimes) not possible, which results in the vehicle taking a ludicrous detour. For example, this is the case on the B243 between Herzberg and Osterode. All of the units I tested could drive under those bridges when set to "Off ronullad." Simple fix if you don't plan on crossing to many of these buggy roads is to put a waypoint "on road" (WP2) before the problem area, then one "off road" (WP3) behind and then another "on road" (WP4) after that. (Example is from N 51°39'52.18'' E 10°19'34.35'') Edited Friday at 06:21 PM by S3ntry 3
Floyd1212 Posted Saturday at 08:13 PM Posted Saturday at 08:13 PM I know there was something mentioned in the recent patch notes about "optimized build of ground unit routes" but I am still seeing a lot of issues with pathing for on-road routes. For example, along this one section of highway I am seeing three segments that it won't route vehicles through: At 32 U NB 48231 33379 At 32 U NB 50013 33743 At 32 U NB 61160 29189
sirrah Posted Sunday at 06:13 PM Posted Sunday at 06:13 PM (edited) Please delete this post @BIGNEWY Edited Tuesday at 05:59 PM by sirrah System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
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