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Posted

To those that can make a change;

The Mig-21bis's ability to pick out targets below it's altitude and lock, "it's look-down shoot-down capability" is far beyond inaccurate. Then the R3R's capability to hold that lock, then hit a target well below it's altitude in DCS is far beyond the capability of the real life missiles ability. Please take a look at this and let's reign in this huge inaccuracy in the mig-21/r3r's ability. Not even trying to be semi-accurate here. 

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  • 1 month later...
Posted
On 5/30/2025 at 9:58 PM, skywalker22 said:

Can you provide us some example track from DCS, and also comparison to some real life proof?

I don't think that is needed in this case, it doesn't even make too much sense at this point to start a debate about the subject, because the MiG-21's radar modeling is extremely outdated with all kinds of workarounds. It has little in common with the latest and greates, like the F4, I think, that is common knowledge. It just simply needs a proper overhaul.

Hopefully with the release of the Corsair, the team can start real work on the MiG-21 2.0 and it will be redone to the current standards.

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Posted
27 minutes ago, HWasp said:

I don't think that is needed in this case, it doesn't even make too much sense at this point to start a debate about the subject, because the MiG-21's radar modeling is extremely outdated with all kinds of workarounds. It has little in common with the latest and greates, like the F4, I think, that is common knowledge. It just simply needs a proper overhaul.

Hopefully with the release of the Corsair, the team can start real work on the MiG-21 2.0 and it will be redone to the current standards.

I concur.

We all hope Magnitude3 does some overhaul on this amazing car war aircraft.

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  • 2 weeks later...
Posted (edited)
On 7/8/2025 at 3:46 AM, skywalker22 said:

I concur.

We all hope Magnitude3 does some overhaul on this amazing car war aircraft.

I echo this sentiment, but IIRC, missilery is in ED's wheelhouse. Though, radar is definitely in Mag3's.

Edited by MiG21bisFishbedL
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Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!

Posted (edited)
On 5/30/2025 at 9:58 PM, skywalker22 said:

Can you provide us some example track from DCS, and also comparison to some real life proof?

What track or comparison, its a known fact that you can launch R3R literally above ground on coalt or slightly above target... Its pulse missile. Manual for that radar pretty much says min alt  is about 1000 meters for enemy target above ground and you have to be significantly below it. In DCS??? 50 meters is enough on the deck, often coalt is enough even if you skim tree tops. Using mode for tilting radar dish 1,5-2° above horizon? Why, no need, you can see everything anyway. Its outright ignoring description in manual where upper portion of radar screen should be absolutely cluttered. Not in game brother.... And they are talking about 800-1000 meterts alt targets, so mig flying at altitude of 300 meters minimum, not licking tree tops. 
R3R on top of that is pulse missile only, no filtering whatsoever, you literally have to shoot it into cluterlless environment for it to properly guide, same issue with R530EM in DCS. 530EM had literature stated 3000 meters minimal altitude for headon shots and no lookdown capability. These missiles dont have any filtering, they will just hunt strongest return. Go, take F-4E, set aspect knob to wide and try these shots with boresight flood 7E on wide, as under this setting, its going after the brightest target, aka ground clutter. It wont guide until you are pretty damn high and in STEEEEEEEEP uplook. 
Ignore first one, purpose of the video was more dedicated to that stupid locked beam function which shouldnt work like this whatsoever. 

And as we can see on F4E, 3rd party dev can actually affect if fox1 guides offrail or not. Both in stt or flood.

 

image.png
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Sooo.... you literally get BLIND zones in upper areas and then clutter blips in lower zone of radar screen where you have to distinguish what is what. Not like in DCS where plane is literally screaming here iam with totally different intensity of return compared to clutter even though it shouldnt. 

Edited by MysteriousHonza
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