iceden Posted August 4, 2009 Posted August 4, 2009 (edited) Hello, am I not seeing a 'jump to' or are we missing a feature for finding units? Lets say, you're setting up a Patriot site, and have created your group of maybe 7-8 units. You have unit 1 where u want it, now you go to place unit 2. You cant zoom out more than 1:25000 because then you cant see unit 2. Since this is a launcher, for example, and you want it to be 150kms away, you start dragging this unit, hopefully (cause you cant see strategically where youre at) to its destination...zoom in, zoom out, zoom in, zoom out...you get it placed. You go back to get unit 3, and want to make sure you're not placing it somewhere it shouldnt be. But, you zoom out, and where is unit 2? You could place a static unit next to each satellite unit, but that more than doubles your work. Any one know of a way around this? Templates are fine for open areas, if you want no randomness. Any ideas If you have a hidden unit, and you unhide it, BS jumps to that unit. So the capability is there...Is the expectation that we create these tools with the lua content/templates that we recieved? Edited August 4, 2009 by iceden
Warbird_242 Posted August 4, 2009 Posted August 4, 2009 Just tested this out, and there is no solution I can see. I'd guess ED assumed you would be placing units fairly close together. The only possible go-around would be to create new groups for each launcher. Hope that Helps Warbird
joey45 Posted August 4, 2009 Posted August 4, 2009 you would have a launcher no more then 2Kms away from the TR/SR.. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
iceden Posted August 7, 2009 Author Posted August 7, 2009 Well, what I have been doing is putting a static object next to them, but thats just else that adds time to building missions. Dont get me wrong, I love building them, but when it gets to a point of frustration, its not fun. Starting the mission up will let you see them if you remember to go turn views on (cuz you shut them off for missions) A find next or goto GUI would be great, somthing that saves time, not adds it. Thx for your feedback gentlemen, I will return here if something slick turns up...
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