WHOGX5 Posted June 5 Posted June 5 When putting the FMU-152 tail fuze on the Mk-84 High Drag variant, the minimum arming delay is 2 seconds. However, if I put the same FMU-152 tail fuze on an Mk-84 Low Drag variant, for some reason the minimum arming delay is 4 seconds. -Col. Russ Everts opinion on surface-to-air missiles: "It makes you feel a little better if it's coming for one of your buddies. However, if it's coming for you, it doesn't make you feel too good, but it does rearrange your priorities." DCS Wishlist: MC-130E Combat Talon | F/A-18F Lot 26 | HH-60G Pave Hawk | E-2 Hawkeye/C-2 Greyhound | EA-6A/B Prowler | J-35F2/J Draken | RA-5C Vigilante
ED Team BIGNEWY Posted June 5 ED Team Posted June 5 Hi, before I investigate, do you have any evidence it is wrong? Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Tholozor Posted June 5 Posted June 5 (edited) AFAIK this is basically correct, as the FMU-152 has different arming times based on high or low drag configurations. (Of course these are based on the backup settings on the faceplate). Edited June 5 by Tholozor 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
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