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Posted

Would like to request is there any way in code ED can reduce the bouncing of ejected pilots when walking on the ground. Especially in VR it a real puke inducer lol. Great for recon on the ground and touring the scenery to watch battles from ground view. Thanks!

  • Like 3
Posted

For rail camera use Lctrl+F11.

  • Like 1

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Posted

Unfortunately I think the walking pilot is a bit of a “I wonder if we can get this to work” side quest for one of the devs rather than something to take seriously. But man, what I’d give to be able to eject and then forest person shooter my way hiding and evading the enemy and trying to get to a evac point and have someone fly a CSAR helo in, in DCS. That would be epic!! but I think not high up on the ED priority list. 
 

But one can dream. 

  • Like 2
Posted
1 hour ago, Dangerzone said:

But man, what I’d give to be able to eject and then forest person shooter my way hiding and evading the enemy and trying to get to a evac point and have someone fly a CSAR helo in, in DCS.

It's not one percent as epic as you may think it is. I've written a mission that can do that - simply replace the Parachutists with a CA-capable infantry guy (currently some igla carrying dude). Walking around on the ground isn't really exciting, and DCS's visuals aren't inspiring at that altitude. Then, you'll realize that the same guy who can snipe you flying a Falcon from the ground with their AK can also snipe your igla-carrying butt from across a hill, and the fun levels go down significantly. Then, when you have found a hiding spot, call for extraction, and watch paint dry or the grass grow for 45 minutes while the chopper is inbound. Hop aboard, and wait another 45 minutes during RTB. The excitement never ceases. 

After your first try, you'll never want to come back. 🙂 

The idea does sound exciting. Current execution limits keep it lukewarm at best.

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Posted
9 hours ago, cfrag said:

It's not one percent as epic as you may think it is. I've written a mission that can do that - simply replace the Parachutists with a CA-capable infantry guy (currently some igla carrying dude). Walking around on the ground isn't really exciting, and DCS's visuals aren't inspiring at that altitude. Then, you'll realize that the same guy who can snipe you flying a Falcon from the ground with their AK can also snipe your igla-carrying butt from across a hill, and the fun levels go down significantly. Then, when you have found a hiding spot, call for extraction, and watch paint dry or the grass grow for 45 minutes while the chopper is inbound. Hop aboard, and wait another 45 minutes during RTB. The excitement never ceases. 

After your first try, you'll never want to come back. 🙂 

The idea does sound exciting. Current execution limits keep it lukewarm at best.

I see your point, but I don't think CA with infantry gives the same experience. I've played FPS games where the idea is stealth. Run, squat hide, etc while enemy are closing in on your position. Fast paced - behind enemy lines kind of thing. It's smooth flow and high action. Using CA with an infantry guy doesn't really have the same experience as other FPS games. Don't get me wrong - I think CA is a great idea (and wish it was given move love too, TBH) - but the idea of merging FPS with DCS would be the ultimate IMO. Real guys running around on the ground, calling in strikes, etc in their own little world for a full combat simulation could have a lot of fun indeed. But I also understand that it would only serve a smaller % of the population (DCS is already a niche market, and there's far less that do MP already - and this feature would be far more nicher... (no that's not a word but I'm using it anyway 😉) that it wouldn't be a viable option.

But who knows... maybe one day there will be an option for an API link between DCS world and some wild FPS game out there that allows the best of both worlds. If/when DCS actually goes 'full globe' - would it be much of a stretch to imagine some startup company could include basic aircraft in their game, and use API between the two to merge two different game environments together?  DCS streams out where what aircraft and munitions are. The game streams back where ground troops and vehicles are running around on. I imagine taking off in an AC-130, getting on station, helping some guys out in their skirmish and RTB while hey continue on with their mission. I know it's the realm of dreams, but still fun to consider what could be one day. I know there's holes in this too that would need to be addressed, and I'm dreaming. The AC-130 isn't really happening (at least yet) - but neither is this option - just talking some day in the FUUUUUTURE. (As Andre would say). 

However... the 45 minute RTB helicopter RTB ride... yeah - I can see your point there. :sad_2: Might be time for me to come out of fantasy land. 😄

  • Like 1
Posted
17 hours ago, draconus said:

For rail camera use Lctrl+F11.

Thank you for response. Tried this but did not work in VR.

Posted (edited)
4 hours ago, kefor said:

Thank you for response. Tried this but did not work in VR.

LCtrl-F11 most certainly does work in VR

(Did you make sure you pressed Left control? As RCtrl-F11 doesn't work)

Edited by sirrah

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Posted

LCTRL-F11 (I actually thought it was LALT-F11 - but I think I'm wrong 😄) does work in VR for sure. It doesn't move the pilot - it's a 'free camera', but moving the pilot doesn't really do much anyway. It only moves it for the player. For all other players observing -the pilot is static where they landed. 

About the only benefit the moving pilot really is for, is maybe some video recording work, but you wouldn't be in VR for that anyway. 

Posted
5 hours ago, kefor said:

Tried this but did not work in VR.

Check if you have external views enabled, either globally or in the mission you try.

🖥️ Win10  i7-10700KF  32GB  RTX4070S   🥽 Quest 3   🕹️ T16000M  VPC CDT-VMAX  TFRP   ✈️ FC3  F-14A/B  F-15E   ⚙️ CA   🚢 SC   🌐 NTTR  PG  Syria

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