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Posted

Hi everyone,

It seems the AGM-154A JSOW-A does not account for the drift of its bomblets when correcting for the wind. The weapon seems to correct to fly itself directly over the target, but the bomblets will encounter drift due to the wind as they fall. In order for the bomblets to actually impact the target, the JSOW should fly such that its flightpath is upwind of the target, so the bomblets drift into it.

With high-enough crosswinds (the track below is tested with a 15 knot perpendicular crosswind at 33 ft), small-enough targets and high-enough function heights (tested with it set to 1000 ft, with an actual functioning height of ~1340 ft AGL) it can lead to a total miss, doing no damage. With 0 wind however, the same target set-up has all targets destroyed.

I am waiting for a 01 GOOD alignment (testing with the F/A-18C).

AGM-154A_WindCorrection.trk AGM-154A_NoWind.trk

  • Like 4

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Posted

Interesting, I thought that had been addressed in this patch: https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.15.9408/

Quote

Weapons. AGM-154A wind correction parameters updated.

Maybe the problem is more-so dependent on the amount of wind.

REAPER 51 | Tholozor
VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/
Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/

Posted
38 minutes ago, Tholozor said:

Interesting, I thought that had been addressed in this patch: https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.15.9408/

Maybe the problem is more-so dependent on the amount of wind.

Well, in the track, the JSOW's path has it directly overfly the target - not compensating for the drift of bomblets at all.

Reducing the wind to 10 knots at 33 ft results in a near miss, the track above is with 15 knots.

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

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