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Posted

I can't get it off the ground after several attempts. Yeah, I understand warbirds and torque and easing in the throttle. When I pick up speed, the rudder seems to do nothing to keep the nose pointed straight. Only toe-brake inputs can point the nose, even at 90+ kts. Also, I cannot rotate. Once I'm flying down the runway, I noticed that also elevator inputs have no affect on the pitch. I can go full up and down elevator while rolling fast with the tail wheel off ground, and there is no affect on pitch of the aircraft. It's like there's no aerodynamics modeled. I try my best to keep it on the runway until 90 kts like the tutorial says, and then rudder and elevator do nothing. The control surfaces are moving in the correct direction. I'm curious to hear what anyone else experiences. I've tried multiple times and it always ends with the aircraft going off the left of the runway in a fireball.

 

Furthermore, I just tested an air-start. Confirmed that the control surfaces do nothing for me. Airplane just flies straight while I watch the control surfaces moving to full deflection. No mods installed. The sudden movement at the end of the video is due to stall.

My DCS Missions: Band of Buds series | The End of the T-55 Era | Normandy PvP | Host of the Formation Flight Challenge server

 

Supercarrier Reference Kneeboards

 

IRL: Private Pilot, UAS Test Pilot, Aircraft Designer, and... eh hem... DCS Enthusiast

Posted
2 minutes ago, razo+r said:

Can you cornfirm that the arcade/game flight mode is turned off in your game settings as well as in your mission settings?

Yes.  All good there.

I deleted and reinstalled the module and it seems to work now.  Something was bugged with the initial download and install.  Not sure what, but it works now on the 2nd install attempt.

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My DCS Missions: Band of Buds series | The End of the T-55 Era | Normandy PvP | Host of the Formation Flight Challenge server

 

Supercarrier Reference Kneeboards

 

IRL: Private Pilot, UAS Test Pilot, Aircraft Designer, and... eh hem... DCS Enthusiast

Posted
2 hours ago, GTFreeFlyer said:

Yes.  All good there.

I deleted and reinstalled the module and it seems to work now.  Something was bugged with the initial download and install.  Not sure what, but it works now on the 2nd install attempt.

I take it back.  I'm not sure if the reinstall actually fixed it, or if it was my autopilot binding.  Anyway, here's the bug I found after finally doing some flying:  When flying with altitude/attitude hold on, the plane flies nice and straight, but if you move the stick or rudder, the control surfaces will deflect, yet the plane is undisturbed and keeps flying straight. 

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My DCS Missions: Band of Buds series | The End of the T-55 Era | Normandy PvP | Host of the Formation Flight Challenge server

 

Supercarrier Reference Kneeboards

 

IRL: Private Pilot, UAS Test Pilot, Aircraft Designer, and... eh hem... DCS Enthusiast

Posted

The autopilot is not suppose to be in the release.  It was used for dev purposes 

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Posted
On 6/19/2025 at 6:56 PM, -Rudel- said:

The autopilot is not suppose to be in the release.  It was used for dev purposes 

As I posted in another thread..it sure is nice though when you need to get up to get a beer or use the restroom, or most recently run after a wayward dog that has something he isn't supposed to. I 100% approve of its inclusion. The corsair doesn't trim as nicely as some of the other warbirds.

Posted
19 hours ago, Rougaroux said:

As I posted in another thread..it sure is nice though when you need to get up to get a beer or use the restroom, or most recently run after a wayward dog that has something he isn't supposed to. I 100% approve of its inclusion. The corsair doesn't trim as nicely as some of the other warbirds.

How about simply pausing the simulator for such a case?

The DCS community is funny. If the color of a decal doesn't match the original, then there's something going on... But an autopilot for a warbird is ok...🤦‍♂️

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Posted

It really is a nice convenience to have. I like the realism to be as high as I can so I’m really split on this one. I won’t miss it if it’s gone, but I sure do appreciate having it when I’m on a long flight and real life requires me to go check on the kids or the food in the oven, etc. Pausing is not an option in multiplayer. Whatever the devs come up with for final solution, I’ll be good with it.

My DCS Missions: Band of Buds series | The End of the T-55 Era | Normandy PvP | Host of the Formation Flight Challenge server

 

Supercarrier Reference Kneeboards

 

IRL: Private Pilot, UAS Test Pilot, Aircraft Designer, and... eh hem... DCS Enthusiast

Posted
4 minutes ago, GTFreeFlyer said:

It really is a nice convenience to have. I like the realism to be as high as I can so I’m really split on this one. I won’t miss it if it’s gone, but I sure do appreciate having it when I’m on a long flight and real life requires me to go check on the kids or the food in the oven, etc. Pausing is not an option in multiplayer. Whatever the devs come up with for final solution, I’ll be good with it.

As I said, pause is your friend. If the desired option to disable the autopilot for MP servers comes about, an autopilot will certainly not be available there in most cases either way. So your argument is not really conclusive.

Since it has already been said that the autopilot should not actually be included in the release version, I assume that it will disappear again with the patch that is sure to come soon.

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Posted
7 minutes ago, felixx75 said:

As I said, pause is your friend. If the desired option to disable the autopilot for MP servers comes about, an autopilot will certainly not be available there in most cases either way. So your argument is not really conclusive.

Since it has already been said that the autopilot should not actually be included in the release version, I assume that it will disappear again with the patch that is sure to come soon.

For now, achieving close-to-perfect trim is my friend.  Of course, many times I return to the PC and find the ground much closer than where I left it 🙂

Please tell us how to pause in a MP server…

My DCS Missions: Band of Buds series | The End of the T-55 Era | Normandy PvP | Host of the Formation Flight Challenge server

 

Supercarrier Reference Kneeboards

 

IRL: Private Pilot, UAS Test Pilot, Aircraft Designer, and... eh hem... DCS Enthusiast

Posted
Just now, GTFreeFlyer said:

Please tell us how to pause in a MP server…

That is simply not possible. But it doesn't seem to have stopped anyone from successfully flying warbirds on MP servers so far.

As soon as it becomes generally known that the F4U has a (dev) autopilot, many will be happy and many others will complain that it is unfair to others on MP servers, which I can absolutely understand. If there is then an option to disable it on MP servers, most servers will disable the autopilot for the F4U and you will be back to your old problem (unless of course you only fly on your own servers or MP missions you have created yourself).

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Posted
On 6/26/2025 at 1:57 PM, felixx75 said:

How about simply pausing the simulator for such a case?

The DCS community is funny. If the color of a decal doesn't match the original, then there's something going on... But an autopilot for a warbird is ok...🤦‍♂️

Pausing doesn't work in Multiplayer...which I primarily fly in because I haven't quite mastered the mission editor yet. Agreed about the obsession to perfect detail this community has sometimes.

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