OmasRachE Posted Tuesday at 10:32 AM Posted Tuesday at 10:32 AM (edited) I have that problem on every airfield als long as there is noticable wind. Yesterday two suqadron mates and I got to fly the corsair in a training mission (without any wind). Taxiing was not an issue. Besides the lag of wind and turbulences, which I realy like while flying warbirds, it was great fun. Managing the engine with the cowl flaps felt a bit off, since the slightest opening cooled the enging down below the blue corridor but I don´t have real live experience so I can´t tell if that is correct and it didn´t bother me at all. It´s a great module over all, and I can´t wait for them to get rid of the taxi bug, so that we can fly her in actual missions with realistic weather. I love the corsair. Edited Tuesday at 10:34 AM by OmasRachE
Art-J Posted Tuesday at 10:58 AM Posted Tuesday at 10:58 AM (edited) 38 minutes ago, tekwoj said: What airfield are you having a problem to taxi? On paved airfields on Caucasus I can taxi without an issue, just gotta be gently with the brakes. Taxiing in some way is not an issue discussed in this thread. Yes, It's doable, as long as there is no wind set in the mission (or it's very low speed wind) and you use high power to make tight turns. Thus, the module is still very much usable and enjoyable, albeit in limited circumstances. That being said, player should not HAVE to turn wind off, or use inaccurate brake and rudder applications, to overcome problems of apparent lack of groundlooping plus excessive weathervaning in the ground handling part of simulation. These are the problems pointed in this thread and they apply to both paved and unpaved surfaces. Edited Tuesday at 10:58 AM by Art-J 2 i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Scotch75 Posted Tuesday at 11:05 AM Posted Tuesday at 11:05 AM I have noticed in slightly stronger breezes that heavy use of diffential braking to fight the weather vaning results in the right main gear being damaged. It won't retract.Cheers!Sent from my SM-G998B using Tapatalk W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 64GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, Gigabyte 3060 12GB VRAM
Captain Orso Posted Tuesday at 12:41 PM Posted Tuesday at 12:41 PM Normandy II, Brucheville. I was just playing around with it, and found that if instead of using the brakes on my rudder-pedals, if I used A, S, and W for right-, left-, and both brakes, I was able to use differential braking to maneuver around. I then tried with the rudder-pedals, and they now seemed to work. I turned on the controls display to see if something looked funny while using the pedals, but the brakes are not displayed like with other aircraft I think this time I also didn't use the pseudo-parking-break lever to set the parking bake before starting the engine, and just held the pedals down. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS ROG Swift OLED PG32UCDM 32" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 4090 SuprimX Liquid VR: Pimax Crystal Super
tekwoj Posted Tuesday at 02:52 PM Posted Tuesday at 02:52 PM 4 hours ago, OmasRachE said: I have that problem on every airfield als long as there is noticable wind. Yesterday two suqadron mates and I got to fly the corsair in a training mission (without any wind). Taxiing was not an issue. Besides the lag of wind and turbulences, which I realy like while flying warbirds, it was great fun. Managing the engine with the cowl flaps felt a bit off, since the slightest opening cooled the enging down below the blue corridor but I don´t have real live experience so I can´t tell if that is correct and it didn´t bother me at all. It´s a great module over all, and I can´t wait for them to get rid of the taxi bug, so that we can fly her in actual missions with realistic weather. I love the corsair. Thanks for clarifying. Tested with 20kts wind and yeah, the plane won't turn over certain heading until you push it using the engine torque for extra momentum. So somehow the rudder and brake are together to weak to turn the plane over the 110-290deg line in a wind blowing towards 60deg. 1
AG-51_Razor Posted Tuesday at 05:25 PM Author Posted Tuesday at 05:25 PM I keep reading responses like this one from tekwoj and I have to wonder how it is that their experience in the Corsair can be so completely different than others? Tekwoj, if you were to jump into a Jug and begin taxiing straight ahead at the speed of, say a brisk walk, then unlock the tailwheel and ever so lightly tap on either brake, you would see that the P-47 will do a complete 360 degree turn without any additional input from rudder or throttle whatsoever. Try the same thing in a Corsair and you will see your direction of travel change slightly towards the brake you tapped but then continue on. If you hold the brake pedal down, the result will be the slight change in direction and then the plane will just come to a halt, as if you had clamped down on both brakes. This is not anywhere close to being normal or realistic. Go to the F2 view and, while in the P-47, you will see the tailwheel turn 90 degrees as the plane begins its turn. Do the same in the Corsair and it appears to deflect only about 20-30 degrees. I'm not saying that this is what is causing the problem however it certainly looks like it. I am really curious to know if you are not seeing this same behavior. 2 [sIGPIC][/sIGPIC]
tekwoj Posted Tuesday at 06:50 PM Posted Tuesday at 06:50 PM 1 hour ago, AG-51_Razor said: I keep reading responses like this one from tekwoj and I have to wonder how it is that their experience in the Corsair can be so completely different than others? Tekwoj, if you were to jump into a Jug and begin taxiing straight ahead at the speed of, say a brisk walk, then unlock the tailwheel and ever so lightly tap on either brake, you would see that the P-47 will do a complete 360 degree turn without any additional input from rudder or throttle whatsoever. Try the same thing in a Corsair and you will see your direction of travel change slightly towards the brake you tapped but then continue on. If you hold the brake pedal down, the result will be the slight change in direction and then the plane will just come to a halt, as if you had clamped down on both brakes. This is not anywhere close to being normal or realistic. Go to the F2 view and, while in the P-47, you will see the tailwheel turn 90 degrees as the plane begins its turn. Do the same in the Corsair and it appears to deflect only about 20-30 degrees. I'm not saying that this is what is causing the problem however it certainly looks like it. I am really curious to know if you are not seeing this same behavior. The plane turns but doesn't do the full 360. I don't have real life experience in airplanes to tell what's realistic and what's not, I know that in IL-2 you have to push too hard (which is a bit more than a tap) to make the P-47 swing 360, if you just gently tap the brakes it's fine. And you're right, after paying more attention than just starting up and taking off, the corsairs tail wheel in DCS is stiff, limited in turn and seems to be on a strong spring that centers it. 2
Captain Orso Posted yesterday at 12:03 AM Posted yesterday at 12:03 AM After fighting with the Corsair for a while, I jumped into the Mustang in the same mission, starting in the same row of paring spots, facing the exact same direction. I started the Mustang and taxied out, smooth as butter, like I'm used to. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS ROG Swift OLED PG32UCDM 32" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 4090 SuprimX Liquid VR: Pimax Crystal Super
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