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Posted

The LST Mk2 cannot be sunk with torpedoes because it has too little draft.

In reality its draft has been only 1.2+m.

In DCS World all torpedoes are diving below that…

But in reality e.g. a submarine could sometimes how deep a torpedo was diving in the sea. Therefor the commander of the submarine could have recognized this type of ship and command the crew to change the torpedo settings. I assume…

 

Posted

In fact, modern torpedoes work by going under the ship and exploding beneath the keel, breaking it. Shallow draft won't protect you, nor would WWII style torpedo bulges. That's more or less what killed the battleship, not aircraft as it's commonly assumed. Modern torpedoes are one hit kill against pretty much anything other than very large submarines, since for subs a direct hit is preferred, as getting a torp below one can be tricky.

Posted
17 minutes ago, Dragon1-1 said:

In fact, modern torpedoes work by going under the ship and exploding beneath the keel, breaking it. Shallow draft won't protect you, nor would WWII style torpedo bulges. That's more or less what killed the battleship, not aircraft as it's commonly assumed. Modern torpedoes are one hit kill against pretty much anything other than very large submarines, since for subs a direct hit is preferred, as getting a torp below one can be tricky.

Even in WWII there were magnetic fuzes designed to detonate the torpedo under the keel.

Posted

Yeah, and they didn't work very well, the US version in particular. They either blew up too early, or not at all, and they weren't very popular, despite spectacular results when they did work.

It really took until Cold War before they really came into their own. The vast majority of torpedo attacks in WWII used contact fuzing.

Posted
19 hours ago, Dragon1-1 said:

Yeah, and they didn't work very well, the US version in particular. They either blew up too early, or not at all, and they weren't very popular, despite spectacular results when they did work.

It really took until Cold War before they really came into their own. The vast majority of torpedo attacks in WWII used contact fuzing.

They work in Silent Hunter

Posted
5 hours ago, PawlaczGMD said:

They work in Silent Hunter

If they didn't undermodel the failure rate of the Mk14, it would have been a very frustrating sim. Most of the time, the magnetic exploder was disabled IRL, they used the contact pistol (which had problems of its own).

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Posted
On 7/7/2025 at 8:11 PM, Nealius said:

Is this a recent change? In the past I've had Ju-88s using torps to sink LSTs no problem.

Can someone please test with other vessels? I had torpedoes run under some ships without detonating and didn’t report it because I was using mod assets. Maybe something broke in a recent patch.

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