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Posted

Yeah, I’ve seen that too. Might just be animation desync on the AI, happens especially if you’re in a busy mission or using time acceleration.

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Posted

I think it's related to how AI flap animation is modeled, if they're cruising at low speed, they can't decide whether they should be up or down. AI FM is fairly limited and particularly inadequate for the F-14, you can easily see that when you've got an AI wingman and are flying at a speed where your wings are partially swept. The AI will have a different degree of sweep, despite flying at the same speed and altitude.

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Posted

Now you know why A6 AI is taking so long. Just throwing the AI in the player aircraft makes many troubles. Not big troubles mostly, but troubles. Too many animation arguments for poor robotbrain. 

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