Mike_CK Posted July 14 Posted July 14 (edited) Ok…so just a recommendation for those of you- like me- who don’t really understand all the various VR settings. Sorry for long post but want to give enough info that someone can correct me if I’m wrong. This made a HUGE improvement for me. I use Oculus 3 with Oculus Tray Tool. I had headset res. at 1.0 (so 4128x ?) with a PD of 3. My encode resolution at 3650 and my bitrate at 300. Any higher bitrate resulted in stuttering. Well, I found out that THAT was caused by ASW even though I had it “off” in OTT. you still have to turn it off in game with R.CNTRL + 1 (or R. CNTRL +2 to lock at 50% 72hz=36fps) I read to set encode resolution close to your headset resolution. So I raised my encode to 4128 but also increased the headset resolution to 1.1 (so like 4400?). But I lowered PD to 1.2 and also raised encode bitrate to 400. The Image was a little better and things were somewhat smoother with no FPS drop. Great. BUT…today I read further and it mentioned - for Oculus 3- to set Encode Bitrate to 450 and in Oculus Debug to go to Codec and select 264 in drop down. So I did. Holy S**t. Image is much clearer, image quality is much better, planes no longer stutter as they go by AND - even better- on an F-4 Kola campaign mission where I used to get 48-52fps, my FPS went to a steady 72 FPS. Retribution mission went from 38-44fps to 60-65fps So, if you have Oculus 3 and haven’t already, go onto Oculus Debug and turn on Codec 264!! Edited July 14 by Mike_CK
draconus Posted July 15 Posted July 15 Would be helpful to include your hw spec, at least cpu and gpu. Also why would you mess with scaling in two places? Leave one at 1.0x and test with the other. I have not yet tried to change my encode res but use other settings currently - check this thread: As for the encoding value and its meaning: https://vrchase.com/encode-resolution-width/ Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Mike_CK Posted Tuesday at 05:54 PM Author Posted Tuesday at 05:54 PM 9 hours ago, draconus said: Would be helpful to include your hw spec, at least cpu and gpu. Also why would you mess with scaling in two places? Leave one at 1.0x and test with the other. I have not yet tried to change my encode res but use other settings currently - check this thread: As for the encoding value and its meaning: https://vrchase.com/encode-resolution-width/ By scaling im guessing you mean the Oculus resolution as well as PD? B.c I find the PD to be a “finer” adjustment. Meaning upping my goggles another level effects performance but going from PD1 to 1.1 improves clarity a little with no impact. but also…b/c I don’t know a lot about this stuff i was just never aware of the “Codec” thing and it had a significant impact. I run: Intel i-9 12900 128GB DDR5 RAM Radeon Rx 6900 XT
Raven (Elysian Angel) Posted Tuesday at 07:23 PM Posted Tuesday at 07:23 PM https://forum.dcs.world/forum/302-virtual-reality/ Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
draconus Posted Tuesday at 08:39 PM Posted Tuesday at 08:39 PM PD is also scaling but on the DCS side and it has the same impact - you may just not notice the performance changes. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Mike_CK Posted Wednesday at 03:56 PM Author Posted Wednesday at 03:56 PM I thought PD is processed by the CPU/Graphics card and is part of the image data delivered to the Oculus goggles. Meaning that PD is processed by a different means than increasing headset resolution so that one may impact performance whereas the other may not. Is that incorrect? either way, the purpose of the post was to alert Oculus users to the Codec 264 setting and trying to get Encode resolution close to headset resolution to avoid artifacts and image issues due to upscaling. Two things I wasn’t aware of and both had a huge impact on image and performance for me
twistking Posted Saturday at 11:37 AM Posted Saturday at 11:37 AM Can someone else confirm that disabling ASW in OTT does not in fact disable ASW in DCS? My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
Qcumber Posted Saturday at 12:32 PM Posted Saturday at 12:32 PM 53 minutes ago, twistking said: Can someone else confirm that disabling ASW in OTT does not in fact disable ASW in DCS? If ASW is disabled then it will remain disabled in any application, including DCS. I would advise using keybinds in OTT to toggle ASW on/off whilst in DCS. 1 1 PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
draconus Posted Saturday at 04:10 PM Posted Saturday at 04:10 PM On 7/16/2025 at 5:56 PM, Mike_CK said: I thought PD is processed by the CPU/Graphics card and is part of the image data delivered to the Oculus goggles. Meaning that PD is processed by a different means than increasing headset resolution so that one may impact performance whereas the other may not. Is that incorrect? Let's make some things clear. Headset has a fixed LCD resolution. DCS PD or Oculus software scaling or Steam VR scaling and even DLSS all does the same - render the image in different resolution - this is what most severly impacts performance and is done purely by GPU. Changing resolutions have no impact on CPU. The rendered image is then rescaled to the native headset resolution to display it but it's an easy job, with no perceived performance cost. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Mike_CK Posted 12 hours ago Author Posted 12 hours ago On 7/19/2025 at 8:32 AM, Qcumber said: If ASW is disabled then it will remain disabled in any application, including DCS. I would advise using keybinds in OTT to toggle ASW on/off whilst in DCS. Disabling ASW in OTT and/or Oculus debug does not always actually disable it in game for me. I often times will notice studdering and go ahead and press Right CTRL + 1 (numpad) which turns off ASW and will instantly clear it. I then hit Right CTRL + 2 to lock frames at 50% (36fps for me since bouncing around from 60-72 creates jerkiness). what I don’t know is what program/application hitting CTRL +1 is effecting. Meaning is pressing those keys telling Oculus debug to turn of ASW (even though it’s set to off), OTT or some other program. all I know is it worked but Selecting 264 as the Codec really boosted performance and I had never heard of that
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