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Posted

I installed the newest patch and have been pretty pleased with it. I do have a couple of questions that some people might know the answer to.

 

1) I noticed in the readme that processor affiniity will now be automatically set to use all cores on a multi core processor when using vista.......does this mean I don't need to use DCS Max anymore to accomplish this (no disrespect meant to the author)

 

2) I had also heard that there was some talk discussion that a 64 bit executable was going to be released with this patch. I didn't see anything in the readme along these lines....is this just a myth or is it expected in a future release

 

3) Finally....is it just me or did the AI get a little better over night. Their aim seems a lot better (still won't run for cover). It is either that or the blast radius of the SAMs has improved. I didn't see this in the readme either but I seem to be getting shot down easier than before.

 

Any help/insight is appreciated

Posted

1) Unless you used DCSmax for other reasons, no.

Altough some user have experimented with setting Affinity and number of cores to 50% (2 out of 4) and gotten even better FPS - others have not got such improvement. But that may be individual for each computer and system.

2) No - but quite a few people hoped for it to happen - but by the looks of it, it didnt. But it works flawlessly on x64 systems anyway.

3) AI as in enemies, by the looks of it - yes. Lot of tears over lost pilots while testing the AI response online so far - also it feels like they have a lot better accuracy. It's a matter of opinion AFAIK.

The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning

Posted

3) AI as in enemies, by the looks of it - yes. Lot of tears over lost pilots while testing the AI response online so far - also it feels like they have a lot better accuracy. It's a matter of opinion AFAIK

 

It used to be I would see tracers and think...."ahh I got a few more seconds before I need to take evasive maneuvers.....press on with the attack"

 

Now it seems like if I see tracers I have already been hit or will be before I can react and they seem to do more damage.

 

I actually prefer it now.....makes me have to think instead of being "King of the Sky".....lol

Posted (edited)

IIRC there was a "to flare or not to flare"-thread a while ago and somebody mentioned that a new seeker-logic would be implemented. As in real world, a lock can be prevented before the missile is launched, but once the lock is achieved, the IR-seekers are very difficult to shake off.

 

Guess that this was implemented in the patch?

 

To #2 IIRC it was not said that it will be available in the patch, but that they are working on the changed exe. Maybe this will come in a seperate download, as it will only apply to people who want to use this, yet (probably) doesn't change any content.

 

To the tracking HAWK: The MIM-23 has a semi-active seeker, so it can have difficulties locking on a target that is flying low in front of obstacles or elevated ground. The same time the MIM-23 has a minimum engagement altitude of 60m. If you are below that altitude and at quite some distance, the MIM-23 will just track you, because it would have a large chance to missfire. If you fly closer or angles change, that chance can change to their benefit, though. ;)

Edited by Feuerfalke

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Posted

Thanks guys,

I'll have to get some of that "AI" to help me survive the deadlier enemy fire in the patch. I have to stay so low that I'm using the shkval lens wipe to push grass out of my line of sight. :-)

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