ThorBrasil Posted 3 hours ago Posted 3 hours ago I know it's obvious. Raise the nose of the aircraft to about 45 degrees and fire the rockets, but my question is how to ensure they'll land on the targets. How do I calculate the exact moment to fire at the target? Does anyone know? Moment 1:05 |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
Raven (Elysian Angel) Posted 3 hours ago Posted 3 hours ago 17 minutes ago, ThorBrasil said: How do I calculate the exact moment to fire at the target? You don't. You practice at a target range, and then memorise the firing parameters. 3 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Raffi75 Posted 2 hours ago Posted 2 hours ago (edited) First of all, you never have a guarantee of hitting your target. It's expensive to fire at a target area with rockets. It's more intimidating, psychological warfare, and if you happen to hit something, you can only celebrate. Simply put, you need to know the effective range of the rockets and calculate the distance to the target from which you should fire the salvo. Raising the nose improves the rockets' trajectory. They don't lose altitude as quickly. They fly in a parabolic pattern instead of a flat plane. In real life, there are also corrections for atmospheric conditions, but I suspect you don't need to do that in DCS. So, for example, the rockets' range is 4km, you check the map for a 4km circle from the target. You fly on course to the target, arrive at firing range, raise the nose slightly 30°, and fire. Mission accomplished. ps. Watch your speed and nose lift so as not to fall. Edited 2 hours ago by Raffi75 2
corn322 Posted 2 hours ago Posted 2 hours ago Use a chart like this to help mission planning. Either have a landmark or a unit with smoke to mark your pitch up point. 3
Kang Posted 2 hours ago Posted 2 hours ago You indeed don't, as Raven said. Think less pinpoint attack (which is what we pretty much always need in DCS) and more area suppression. Another thing to keep in mind here is that these kinds of attacks are not one-off missions, usually. Many of the unknowns and necessary corrections are done between the runs. Basically, you do this according to the table and then wait for the radio call on how your rockets landed and the next formation gets told: «Fire about 200m after passing that tree!»
ThorBrasil Posted 1 hour ago Author Posted 1 hour ago Thank you all for the answers! |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
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