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Does DLSS make spotting other aircraft near impossible?


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Posted (edited)

I splurged for the new rig. Big monitor. 5080. 150+fps. DCS is absolutely beautiful with all the settings maxed. Only problem: I can't see the bandits at all. Two miles away? Nothing .The bandits just get swallowed by the antialiasing. They're just a greasy streak until they disappear into the nothing.

I've tried forcing the K-preset. What else is there to do? I'm back to where I was with my old computer. 

Thanks.

-Ryan

Edited by RyanR
  • RyanR changed the title to Does DLSS make spotting other aircraft near impossible?
Posted

Turn off DLSS and use MSAA instead of DLAA. You shouldn’t need DLSS with a 5080

i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5

Posted
1 hour ago, speed-of-heat said:

Force spotting dots to two pixels...

This.

Preset J is superior to K when it comes to image quality, at the cost of some ghosting (depending on the background of the specific scene), but I don’t know it that counts for spotting dots too as I don’t use K.

I have been using 2 pixels instead of Auto since the changes to spotting dots were implemented for that exact reason: to work with DLSS.

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Posted (edited)

J and K both harm the spotting dots considerably with DLSS enabled. Particularly as those dots fly in front of cloud cover, as DLSS doesn't like that contrast at all.

With just DLAA enabled, the impact isn't anywhere near as severe.

Rolling back to the older non-transformer presets (C or F iirc) will also help the dots appear a bit better, but with obvious visual tradeoffs.

Ultimately ED should give us the option to disable DLSS/DLAA from running on the spotting dots altogether, in the same way they have the MFD's. That's the only real 'fix' for this one.

In the meantime, try settling for just DLAA. If that's still too negative an impact, go back to MSAA.

Edited by MoleUK
  • Like 1
Posted
13 minutes ago, MoleUK said:

Ultimately ED should give us the option to disable DLSS/DLAA from running on the spotting dots altogether, in the same way they have the MFD's. That's the only real 'fix' for this one.

That definitely seems to be the way forward. At least ED have indicated they are not done yet with spotting dots so there’s hope for future improvement.

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Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero
VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Win11 Pro 24H2 - VBS/HAGS/Game Mode ON

 

Posted

I just don't understand why anti aliasing should be necessary if the screen resolution is high enough to not see a single pixel. Anti aliasing was introduced at a time when screen resolutions were much lower than today and single pixels were large enough to cause a jagging effect for non perpendicular lines. Nowadys I simply switch of anti aliasing completely for the sake of sharper contours and higher fps rates.

System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 8TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle

DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets

Posted (edited)
9 minutes ago, Raven (Elysian Angel) said:

That definitely seems to be the way forward. At least ED have indicated they are not done yet with spotting dots so there’s hope for future improvement.

Yep just gotta hope it arrives in a somewhat timely manner.

6 minutes ago, TheBiggerBass said:

I just don't understand why anti aliasing should be necessary if the screen resolution is high enough to not see a single pixel. Anti aliasing was introduced at a time when screen resolutions were much lower than today and single pixels were large enough to cause a jagging effect for non perpendicular lines. Nowadys I simply switch of anti aliasing completely for the sake of sharper contours and higher fps rates.

Some of the assets in DCS (trees in particular were really bad for shimmer) just really benefit from anti-aliasing. It's particlarly bad in VR, where the jaggies are extremely in your face and you have to pump the resolution to absurd numbers to get past it. Or you just enable DLAA and take the tradeoffs.

It doesn't help that MSAA has never worked particularly well in DCS in my experience either, some have said it's due to the switch they made from forward rendering to deferred.

Edited by MoleUK
Posted (edited)

I fly VR and use MSAA 4x. I'd recommend MSAA nearly always over DLSS. Only when I do not need to be spotting a plane and maybe need additional FPS, I have a preset with DLSS. In all cases where you need to be spotting anything, MSAA is superior to DLSS in my opinion.

...and spotting dots to 2px.

Edited by FriedrichNix
Posted (edited)
2 hours ago, TheBiggerBass said:

I just don't understand why anti aliasing should be necessary if the screen resolution is high enough to not see a single pixel.

True but that would require a very high res screen ie Apple “retina” level. Or a very small or far away display. At normal sizes and viewing distances even a 4K screen needs AA to remove jaggies. Most gamers use 1080p and 1440p. Not sure why this requires explaining as it’s all fairly obvious. 

2 hours ago, TheBiggerBass said:

Nowadys I simply switch of anti aliasing completely for the sake of sharper contours and higher fps rates.

Suit yourself but to me AA Off looks like hot garbage. 🤷‍♂️

Edited by SharpeXB

i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5

Posted

Well, I run DCS on a 57" ultra wide screen 32:9 monitor at 5120x1440 px (RTX4070TiS) resolution and >75fps flying over CW Germany Berlin with lots of details and no visible stuttering. The scenery and cockpit looks great with anti aliasing off. 

System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 8TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle

DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets

Posted

Thanks for the help, All!

Now I just need to remember all  the places I force Preset K. 😉 There's the autoexec.... nVidia Profile Inspector.... and nVidia itself.

I'll report back! 

-Ryan

Posted

OK. I ran a repair on DCS, and made sure I didn't have any old nVidia DLL's swapping around or mods happening. Then, I got rid of forcing Preset K, and let everything run the "default". Spotting dots are back to 2pixels. Things are much improved. I think. As everyone said... there are now other artifacts happening. 😉

Thanks!

-Ryan

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