Mr_sukebe Posted yesterday at 09:24 PM Posted yesterday at 09:24 PM The Dream Air SE looks interesting. Far more sensibly priced, higher res than the QP, Eye Tracking and a DPMI connection. No, it's not got the mega res of the full fat Dream Air, but that might be a good thing in DCS, as it'll be easier to run. I'll be looking out for reviews on that. 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
DayGlow Posted 4 hours ago Posted 4 hours ago (edited) I currently have a QPro and thinking about the Super. I have a 8kx shelved so I can use $400 of its supposed trade-in for the vaporware 12k on the Suoer. Personally from my 8kx experience I'm waiting until late fall/early '26 to pull the trigger so the first run bugs are worked on with Pimax. The only worry I have is the edge to edge clarity with the Super. I originally got the QPro for roomscale wireless VR and planned on using the 8kx for simming with the FOV. But in the end I can't go back from the QPro lense clarity. Much more natural being able to glance around without moving my head. With every VR headset before you have to look directly at what you want to view because of narrow sweetspots. I've seen mixed reviews on the Super regarding this. Some people are saying the edge clarity is pretty good while others complain it gets blurry outside the center of the lense. So far I don't know if it's a quality control issue or an actual property of the lenses. Hopefully it fleshed out as more headsets are shipped. Edited 4 hours ago by DayGlow 1 "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 5800X3D - 64gb ram - RTX3080 - Windows 11
Qcumber Posted 3 hours ago Author Posted 3 hours ago 59 minutes ago, DayGlow said: But in the end I can't go back from the QPro lense clarity. The QP is often misunderstood. What I am looking for is a QP with a higher pixel density. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
MadMonty Posted 1 hour ago Posted 1 hour ago 2 hours ago, DayGlow said: I currently have a QPro and thinking about the Super. I have a 8kx shelved so I can use $400 of its supposed trade-in for the vaporware 12k on the Suoer. Personally from my 8kx experience I'm waiting until late fall/early '26 to pull the trigger so the first run bugs are worked on with Pimax. The only worry I have is the edge to edge clarity with the Super. I originally got the QPro for roomscale wireless VR and planned on using the 8kx for simming with the FOV. But in the end I can't go back from the QPro lense clarity. Much more natural being able to glance around without moving my head. With every VR headset before you have to look directly at what you want to view because of narrow sweetspots. I've seen mixed reviews on the Super regarding this. Some people are saying the edge clarity is pretty good while others complain it gets blurry outside the center of the lense. So far I don't know if it's a quality control issue or an actual property of the lenses. Hopefully it fleshed out as more headsets are shipped. You can select the size of the „sharp“ area via Quadview companion or as it seems now also in Pimax Play. Everything outside the area is a bit blurry. But since the Super has eye tracking, there is simply no chance to look directly at the blurry area, since the sharp focus area moves with your eyes. So it is a trade between size of the sharp focus area and PC performance. I only noticed the blurry area at night when lights of the cities went from crispy sharp light to very blurry ones at the edge of my focus area. So I increased the area while still having good performance and have no problems left regarding any blurry effects. PC: Asus ROG Strix B650E-F Gaming | AMD Ryzen 7800X3D | Palit GeForce RTX 4090 Game Rock OC | 64 GB Patriot VIPER VENOM DDR5-6000 Input: Brunner CLS-E FFB Base | Thrustmaster Warthog Joystick & Throttle | Thrustmaster TPR Pendular Rudder | WinWing Phoenix MIP (VR) - F16 ICP - PTO2 | VPC SharKA-50 Collective VR: Pimax Crystal Super 50PPD Motion-Platform: Motionsystems PS-6TM-150 | Monstertech MTX Youtube: https://www.youtube.com/@madmontys6dofmotionplatfor386/featured
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