proxlamus Posted Friday at 09:12 PM Posted Friday at 09:12 PM Great news ! The PSVR2 headset using the PC adapter now works with DCS World with Eye Tracking AND Quad views ! Huge performance boost. Especially compared to my Quest 3 with stereo rendering. I needed the following: PSVR2 Toolkit (https://github.com/BnuuySolutions/PSVR2Toolkit) OpenXR Eye Trackers 1.2.2 (https://github.com/mbucchia/_ARCHIVE_OpenXR-Eye-Trackers/wiki) Quad Views Foveated 1.1.3 (https://github.com/mbucchia/Quad-Views-Foveated/wiki/PlayStation-VR2) All simple installations of opening MSI files and dragging a DLL file into Steam. With identical specs in DCS, i went from Quest 3 72hz x1.3 render resolution pegged at 36fps with ASW enabled on Normandy during D-Day to running PSVR2 120hz x1.3 render resolution at 50-60fps *no motion smoothing* its fantastic. Cheapest OLED VR headset on the market with freakn Eye tracking! Note - DCS recognizes the eye movement as a AXIS control . Be sure to go to settings, controls, general, axis and clear out all the configurations under the PSVR2 headset. 2 2
RealDCSpilot Posted Saturday at 05:01 AM Posted Saturday at 05:01 AM (edited) Yeah nice. Finally they start to really unlock the PSVR2's potential for PCVR. It's already crazy what quality they achieve on the weak hardware of the PS5 due to DFR. Edited Saturday at 05:02 AM by RealDCSpilot i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Qcumber Posted Saturday at 08:22 AM Posted Saturday at 08:22 AM 11 hours ago, proxlamus said: The PSVR2 headset using the PC adapter now works with DCS World with Eye Tracking AND Quad views ! Huge performance boost. How does quality compare to the Q3? Do you have any experience with the Quest Pro? I would be interested in a comparison. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Morat Posted Saturday at 03:58 PM Posted Saturday at 03:58 PM This is fantastic news!! I'm looking forward to trying this out as soon as I get back from holiday. Could you add your PC hardware specs please? For comparison, I'm generally holding 60 FPS unless I'm taxiing in a big base or something similar on a 4080/9800x3d Thank you for your setting page, really useful!
JMW Posted Sunday at 07:47 PM Posted Sunday at 07:47 PM Just tried it. Performance gain is huge - awesome! However I do experience a slight color / lighting difference between the various "resolution boxes" because of the quad view rendering method, which I rembember was already present back when I tried the quadview mod when Eye tracking wasn't available yet. It's not that obvious though and I'll take the massive FPS boost anytime over this small graphical glitch. 1
RealDCSpilot Posted yesterday at 08:02 AM Posted yesterday at 08:02 AM (edited) Did install everything and checked the settings. Eye tracking is working in DCS but i don't get any fps boost and i can see that the focus area and the peripheral area are rendered at the same (high) resolution. Any ideas? I was stupid and forgot the fps cap i had set in DCS... The performance gain is huge, i've seen up to 100% fps gains in my test scene (Caucasus, F-18. Ready On The Ramp). I run very high DCS quality settings and SS in SteamVR at 150% (more than 4100x4100 per eye) and i can reach now ~120 fps up in the skies, depending on the situation. Before that i was on max ~60 fps most of the time. Edited yesterday at 09:06 AM by RealDCSpilot 1 i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Morat Posted yesterday at 09:09 AM Posted yesterday at 09:09 AM 1 hour ago, RealDCSpilot said: Did install everything and checked the settings. Eye tracking is working in DCS but i don't get any fps boost and i can see that the focus area and the peripheral area are rendered at the same (high) resolution. Any ideas? I was stupid and forgot the fps cap i had set in DCS... The performance gain is huge, i've seen up to 100% fps gains in my test scene (Caucasus, F-18. Ready On The Ramp). I run very high DCS quality settings and SS in SteamVR at 150% (more than 4100x4100 per eye) and i can reach now ~120 fps up in the skies, depending on the situation. Before that i was on max ~60 fps most of the time. This is very encouraging news! Would you be able to post your system specs please? I'm interested to understand if this helps CPU or GPU or both...Thank you!
Morat Posted 21 hours ago Posted 21 hours ago (edited) nullHave I done something wrong? Performance looks good though! I'm getting 70 FPS even sitting in a crowded airbase in Syria with supersampling at 150%. 4080/9800X3d/64Gb at 6000MT/s As I climb I see that I'm GPU limited instead of CPU limited (I was always CPU limited in the past) Edited 21 hours ago by Morat
JMW Posted 21 hours ago Posted 21 hours ago Do you guys also notice the graphical glitch that I mention in my post above, which is a demarkation of the high resolution box ? It is only visible in some viewing angles, most prominent when looking down in the cockpit when the lighting is darker.
Morat Posted 21 hours ago Posted 21 hours ago 7 minutes ago, JMW said: Do you guys also notice the graphical glitch that I mention in my post above, which is a demarkation of the high resolution box ? It is only visible in some viewing angles, most prominent when looking down in the cockpit when the lighting is darker. I don't, so far, but I will look harder next time I run DCS.
RealDCSpilot Posted 20 hours ago Posted 20 hours ago (edited) @JMW Check if you have lens effects enabled (and maybe Bloom in VR settings). The recommendation is to have both disabled. @Morat Try DLSS in Performance setting and raise sharpness. Crucial is to have Preset K and DLSS version 310.3 running for a crisp image. Edited 20 hours ago by RealDCSpilot 1 i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Morat Posted 6 hours ago Posted 6 hours ago 14 hours ago, RealDCSpilot said: @JMW Check if you have lens effects enabled (and maybe Bloom in VR settings). The recommendation is to have both disabled. @Morat Try DLSS in Performance setting and raise sharpness. Crucial is to have Preset K and DLSS version 310.3 running for a crisp image. Thank you! @RealDCSpilot I'll try that. So, I shouldn't worry about the OpenXR layers warning?
Zligor Posted 4 hours ago Posted 4 hours ago Could it be a better headset than quest pro now? Sorry for offtopic I am planning upgrade from quest2. Only minimum of 90Hz troubles me. For my configuration it's now fine and stable on 72Hz. AMD 5800X3D, RTX 4070ti super, 32Gb DDR4, 2Tb nvme m2, Win10, Quest2 on link cable with max resolution (slider all right) , OTT profile with 0,8 h&v fov reduction, QVFR (h&v focus size 42%, foviate res. 145%, periph.res. 18%), DCS settings all ultra and high, PD 1.0, DLAA, No hangar mod, and usually maintaining 72Hz.
Morat Posted 3 hours ago Posted 3 hours ago (edited) 2 hours ago, Zligor said: Could it be a better headset than quest pro now? Sorry for offtopic I am planning upgrade from quest2. Only minimum of 90Hz troubles me. For my configuration it's now fine and stable on 72Hz. For me anything over about 45 FPS is good enough, 60+ is lovely. I realise it's a personal thing. With Quadviews, I'm normally over 70FPS. I've managed to switch off reprojection or whatever it is that locks you to 45/60/90/120 FPS and I find it much smoother with the FPS being able to range. With reprojection I always found a noticeable jitter when looking left or right and seeing scenes with lots of moving objects ie the terrain moving accross your vision. Edited 2 hours ago by Morat update
mbucchia Posted 55 minutes ago Posted 55 minutes ago 5 hours ago, Morat said: Thank you! @RealDCSpilot I'll try that. So, I shouldn't worry about the OpenXR layers warning? This isn't a real warning. I wasn't banned, but this account is mostly inactive and not monitored.
JMW Posted 42 minutes ago Posted 42 minutes ago 2 hours ago, Morat said: For me anything over about 45 FPS is good enough, 60+ is lovely. I realise it's a personal thing. With Quadviews, I'm normally over 70FPS. I've managed to switch off reprojection or whatever it is that locks you to 45/60/90/120 FPS and I find it much smoother with the FPS being able to range. With reprojection I always found a noticeable jitter when looking left or right and seeing scenes with lots of moving objects ie the terrain moving accross your vision. I locked it to 60 and love it. The oled does it for me in this headset. There are some caveat’s though- it needs quite some tweaking (refresh rate, resolution vs field of view which are a bit strangely linked together) to get right, but once you do it can’t be beat imo.
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