proxlamus Posted Friday at 09:12 PM Posted Friday at 09:12 PM Great news ! The PSVR2 headset using the PC adapter now works with DCS World with Eye Tracking AND Quad views ! Huge performance boost. Especially compared to my Quest 3 with stereo rendering. I needed the following: PSVR2 Toolkit (https://github.com/BnuuySolutions/PSVR2Toolkit) OpenXR Eye Trackers 1.2.2 (https://github.com/mbucchia/_ARCHIVE_OpenXR-Eye-Trackers/wiki) Quad Views Foveated 1.1.3 (https://github.com/mbucchia/Quad-Views-Foveated/wiki/PlayStation-VR2) All simple installations of opening MSI files and dragging a DLL file into Steam. With identical specs in DCS, i went from Quest 3 72hz x1.3 render resolution pegged at 36fps with ASW enabled on Normandy during D-Day to running PSVR2 120hz x1.3 render resolution at 50-60fps *no motion smoothing* its fantastic. Cheapest OLED VR headset on the market with freakn Eye tracking! Note - DCS recognizes the eye movement as a AXIS control . Be sure to go to settings, controls, general, axis and clear out all the configurations under the PSVR2 headset. 2 2
RealDCSpilot Posted Saturday at 05:01 AM Posted Saturday at 05:01 AM (edited) Yeah nice. Finally they start to really unlock the PSVR2's potential for PCVR. It's already crazy what quality they achieve on the weak hardware of the PS5 due to DFR. Edited Saturday at 05:02 AM by RealDCSpilot i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Qcumber Posted Saturday at 08:22 AM Posted Saturday at 08:22 AM 11 hours ago, proxlamus said: The PSVR2 headset using the PC adapter now works with DCS World with Eye Tracking AND Quad views ! Huge performance boost. How does quality compare to the Q3? Do you have any experience with the Quest Pro? I would be interested in a comparison. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Morat Posted Saturday at 03:58 PM Posted Saturday at 03:58 PM This is fantastic news!! I'm looking forward to trying this out as soon as I get back from holiday. Could you add your PC hardware specs please? For comparison, I'm generally holding 60 FPS unless I'm taxiing in a big base or something similar on a 4080/9800x3d Thank you for your setting page, really useful!
JMW Posted Sunday at 07:47 PM Posted Sunday at 07:47 PM Just tried it. Performance gain is huge - awesome! However I do experience a slight color / lighting difference between the various "resolution boxes" because of the quad view rendering method, which I rembember was already present back when I tried the quadview mod when Eye tracking wasn't available yet. It's not that obvious though and I'll take the massive FPS boost anytime over this small graphical glitch. 1
RealDCSpilot Posted Monday at 08:02 AM Posted Monday at 08:02 AM (edited) Did install everything and checked the settings. Eye tracking is working in DCS but i don't get any fps boost and i can see that the focus area and the peripheral area are rendered at the same (high) resolution. Any ideas? I was stupid and forgot the fps cap i had set in DCS... The performance gain is huge, i've seen up to 100% fps gains in my test scene (Caucasus, F-18. Ready On The Ramp). I run very high DCS quality settings and SS in SteamVR at 150% (more than 4100x4100 per eye) and i can reach now ~120 fps up in the skies, depending on the situation. Before that i was on max ~60 fps most of the time. Edited Monday at 09:06 AM by RealDCSpilot 1 i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Morat Posted Monday at 09:09 AM Posted Monday at 09:09 AM 1 hour ago, RealDCSpilot said: Did install everything and checked the settings. Eye tracking is working in DCS but i don't get any fps boost and i can see that the focus area and the peripheral area are rendered at the same (high) resolution. Any ideas? I was stupid and forgot the fps cap i had set in DCS... The performance gain is huge, i've seen up to 100% fps gains in my test scene (Caucasus, F-18. Ready On The Ramp). I run very high DCS quality settings and SS in SteamVR at 150% (more than 4100x4100 per eye) and i can reach now ~120 fps up in the skies, depending on the situation. Before that i was on max ~60 fps most of the time. This is very encouraging news! Would you be able to post your system specs please? I'm interested to understand if this helps CPU or GPU or both...Thank you!
Morat Posted Monday at 05:56 PM Posted Monday at 05:56 PM (edited) nullHave I done something wrong? Performance looks good though! I'm getting 70 FPS even sitting in a crowded airbase in Syria with supersampling at 150%. 4080/9800X3d/64Gb at 6000MT/s As I climb I see that I'm GPU limited instead of CPU limited (I was always CPU limited in the past) Edited Monday at 06:02 PM by Morat
JMW Posted Monday at 06:07 PM Posted Monday at 06:07 PM Do you guys also notice the graphical glitch that I mention in my post above, which is a demarkation of the high resolution box ? It is only visible in some viewing angles, most prominent when looking down in the cockpit when the lighting is darker.
Morat Posted Monday at 06:15 PM Posted Monday at 06:15 PM 7 minutes ago, JMW said: Do you guys also notice the graphical glitch that I mention in my post above, which is a demarkation of the high resolution box ? It is only visible in some viewing angles, most prominent when looking down in the cockpit when the lighting is darker. I don't, so far, but I will look harder next time I run DCS.
RealDCSpilot Posted Monday at 06:53 PM Posted Monday at 06:53 PM (edited) @JMW Check if you have lens effects enabled (and maybe Bloom in VR settings). The recommendation is to have both disabled. @Morat Try DLSS in Performance setting and raise sharpness. Crucial is to have Preset K and DLSS version 310.3 running for a crisp image. Edited Monday at 06:54 PM by RealDCSpilot 1 i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Morat Posted Tuesday at 09:04 AM Posted Tuesday at 09:04 AM 14 hours ago, RealDCSpilot said: @JMW Check if you have lens effects enabled (and maybe Bloom in VR settings). The recommendation is to have both disabled. @Morat Try DLSS in Performance setting and raise sharpness. Crucial is to have Preset K and DLSS version 310.3 running for a crisp image. Thank you! @RealDCSpilot I'll try that. So, I shouldn't worry about the OpenXR layers warning?
Zligor Posted Tuesday at 10:35 AM Posted Tuesday at 10:35 AM Could it be a better headset than quest pro now? Sorry for offtopic I am planning upgrade from quest2. Only minimum of 90Hz troubles me. For my configuration it's now fine and stable on 72Hz. AMD 5800X3D, RTX 4070ti super, 32Gb DDR4, 2Tb nvme m2, Win10, Quest2 on link cable with max resolution (slider all right) , OTT profile with 0,8 h&v fov reduction, QVFR (h&v focus size 42%, foviate res. 145%, periph.res. 18%), DCS settings all ultra and high, PD 1.0, DLAA, No hangar mod, and usually maintaining 72Hz.
Morat Posted Tuesday at 12:08 PM Posted Tuesday at 12:08 PM (edited) 2 hours ago, Zligor said: Could it be a better headset than quest pro now? Sorry for offtopic I am planning upgrade from quest2. Only minimum of 90Hz troubles me. For my configuration it's now fine and stable on 72Hz. For me anything over about 45 FPS is good enough, 60+ is lovely. I realise it's a personal thing. With Quadviews, I'm normally over 70FPS. I've managed to switch off reprojection or whatever it is that locks you to 45/60/90/120 FPS and I find it much smoother with the FPS being able to range. With reprojection I always found a noticeable jitter when looking left or right and seeing scenes with lots of moving objects ie the terrain moving accross your vision. Edited Tuesday at 12:56 PM by Morat update
mbucchia Posted Tuesday at 02:34 PM Posted Tuesday at 02:34 PM 5 hours ago, Morat said: Thank you! @RealDCSpilot I'll try that. So, I shouldn't worry about the OpenXR layers warning? This isn't a real warning. 1 I wasn't banned, but this account is mostly inactive and not monitored.
JMW Posted Tuesday at 02:47 PM Posted Tuesday at 02:47 PM 2 hours ago, Morat said: For me anything over about 45 FPS is good enough, 60+ is lovely. I realise it's a personal thing. With Quadviews, I'm normally over 70FPS. I've managed to switch off reprojection or whatever it is that locks you to 45/60/90/120 FPS and I find it much smoother with the FPS being able to range. With reprojection I always found a noticeable jitter when looking left or right and seeing scenes with lots of moving objects ie the terrain moving accross your vision. I locked it to 60 and love it. The oled does it for me in this headset. There are some caveat’s though- it needs quite some tweaking (refresh rate, resolution vs field of view which are a bit strangely linked together) to get right, but once you do it can’t be beat imo.
JMW Posted Tuesday at 03:32 PM Posted Tuesday at 03:32 PM 56 minutes ago, mbucchia said: This isn't a real warning. Just wanted to say thank you mbucchia and whatdahopper for making all of this possible. You guys increase the value of the psvr2 for us users immensely ! 1
Tomcat388th Posted Tuesday at 06:38 PM Posted Tuesday at 06:38 PM I'm going to ask a stupid question does it work on DCS stand alone or is this strictly for Steam. Thanks J Ryzen7 5800X3D. 64 gb ram, 6950XT 16gb, Winwing Orion F18, MFG Crosswind Rudder, 42 inch lg tv, Quest PRO USN VF31 F14A AE2 1985-1989 CV 59 NAS Oceana IL ANG 183FW/170FS F16C Block 30 Big Mouth 1989-2006 Full time tech Retired E8
Qcumber Posted Tuesday at 07:59 PM Posted Tuesday at 07:59 PM 9 hours ago, Zligor said: Could it be a better headset than quest pro now? Does anyone have a direct comparison? The Quest Pro is a very good headset and can be bought for a similar price to the PSVR2 (in the UK at least). The QP lenses are excellent. The PSVR2 has Fresnel lenses so how does the quality compare? PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
AlpineGTA Posted Tuesday at 09:02 PM Posted Tuesday at 09:02 PM I read in this article that eye-tracked foveated rendering isn't working in MSFS or DCS. Is the article incorrect? https://www.uploadvr.com/playstation-vr2-eye-tracking-now-works-on-pc-via-open-source-driver-mod/ i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
Morat Posted yesterday at 09:58 AM Posted yesterday at 09:58 AM yes, it seems they didn't install QuadViews or at least they don't mention it. Try the instructions in the first post of this thread. 1
Morat Posted yesterday at 11:46 AM Posted yesterday at 11:46 AM 17 hours ago, Tomcat388th said: I'm going to ask a stupid question does it work on DCS stand alone or is this strictly for Steam. Thanks J Standalone still uses SteamVR, so it's the same deal.
Aries Posted yesterday at 11:46 AM Posted yesterday at 11:46 AM Tested... Works as advertised... Thanks!!! 1 [sIGPIC][/sIGPIC] ...the few, the proud, the remaining...
mbucchia Posted yesterday at 04:06 PM Posted yesterday at 04:06 PM 19 hours ago, AlpineGTA said: I read in this article that eye-tracked foveated rendering isn't working in MSFS or DCS. Is the article incorrect? https://www.uploadvr.com/playstation-vr2-eye-tracking-now-works-on-pc-via-open-source-driver-mod/ This is the VR modding scene, this article was outdated barely an hour after it was published. We move really fast. 3 1 I wasn't banned, but this account is mostly inactive and not monitored.
AlpineGTA Posted 22 hours ago Posted 22 hours ago 4 hours ago, mbucchia said: This is the VR modding scene, this article was outdated barely an hour after it was published. We move really fast. Good to know. Thank you for clarifying. And thank you for the work! i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
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