RealDCSpilot Posted 20 hours ago Posted 20 hours ago For me, and this changed my mind to never want to use a wireless VR hmd again, their biggest caveat besides compression is latency. For sims with HOTAS or steering wheels, latency has a huge impact. I was using VR streaming with a standalone HMD for two years and got used to it, but the moment i tried the PSVR2 with cable in a helicopter was a real eye opener. All of a sudden i had direct control over the aircraft, rudder, cyclic and collective felt so much different than before. I'll never go back. 1 i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Qcumber Posted 19 hours ago Posted 19 hours ago 1 hour ago, RealDCSpilot said: For me, and this changed my mind to never want to use a wireless VR hmd again, their biggest caveat besides compression is latency. For sims with HOTAS or steering wheels, latency has a huge impact. I was using VR streaming with a standalone HMD for two years and got used to it, but the moment i tried the PSVR2 with cable in a helicopter was a real eye opener. All of a sudden i had direct control over the aircraft, rudder, cyclic and collective felt so much different than before. I'll never go back. I only see latency wireless with VD. With oculus link cable there is no noticeable latency. It's the same as when using my Rift S. I still wish that the QP had DP though. 1 PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
RealDCSpilot Posted 1 hour ago Posted 1 hour ago (edited) 17 hours ago, Qcumber said: I only see latency wireless with VD. With oculus link cable there is no noticeable latency. Sorry man, but there is no tech magic possible to reduce the latency of the odyssey a rendered frame has to take through the route of streaming over wifi or usb cable. With a direct Displayport connection it will take a rendered frame only 1-3 ms to reach the display panels, while going through all the hoops and loops of processing needed for streaming over USB or Wifi you'll always end up with 40 - 80 ms. It's all the encoding and decoding, hacking everything into little transferable packets vs. just flushing it through a big pipe. Even with "Oculus Link" you'll end up with 20 to 40 times the latency the sim is actually meant to be played. You will "see" it, once you have the chance to compare it directly. I had two years of built up muscle memory with a standalone headset and was a bit shocked about the difference. When i changed my setup, i also did a DCS session with standalone HMD before and after the change to PSVR2 (which was roughly within 20 minutes). You can go into details here: https://pimax.com/de/blogs/highlights/technical-comparison-displayport-direct-connection-vs-quest-3-streaming-solutions-for-pcvr Edited 1 hour ago by RealDCSpilot i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Qcumber Posted 1 hour ago Posted 1 hour ago 6 minutes ago, RealDCSpilot said: Sorry man, but there is no tech magic possible to reduce the latency of the odyssey a rendered frame has to take through the route of streaming over wifi or usb cable. With a direct Displayport connection it will take only 1-3 ms while going through all the hoops and loops of processing needed for streaming over USB or Wifi you'll always end up with 40 - 80 ms. It's all the encoding and decoding, hacking everything into little transferable packets vs. just flushing it through a big pipe. You can go into details here: https://pimax.com/de/blogs/highlights/technical-comparison-displayport-direct-connection-vs-quest-3-streaming-solutions-for-pcvr That's why I said "noticable". I was comparing my experience with the Rift S and Quest Pro. With VD there is a lag when moving your head quickly. I don't see this with quest link cable. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
RealDCSpilot Posted 1 hour ago Posted 1 hour ago Ah i see, that's another type of latency on top. Called motion-to-photon. Your headset has to collect and process your movements, send it to your PC - process and apply it to the game - render it - compress it - send it back over Wifi or USB - decompress it and render it on your display panels again. i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
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