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Up and running now. XR eye tracking had not installed properly and I needed to reorder the XR layers. Now it's all working fine. Just tweaking settings.

My impressions at this stage are very positive. The sweet spot is small but easy to find and keep.

Eye tracking is better than the QP. With the QP there is a lot of shadow flickering when transitioning between the foveated region and the low res. This is hardly noticeable with the PSVR2.

Sharpness is not quite as good as the QP but the softness means there are very few "jaggy" edges so it does not need any anti-aliasing.

I'll feed back in more detail later. I want to try the QP using Steam link and do a performance/quality comparison. 

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

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