gdotts Posted Thursday at 12:29 PM Posted Thursday at 12:29 PM https://www.facebook.com/share/r/15qcVg4mXs/?mibextid=wwXIfr Let's get this on board the Hercules!
Jester986 Posted Sunday at 11:39 PM Posted Sunday at 11:39 PM (edited) I put it in the wishlist but the dev “someone” replied not anytime soon but hopefully in the future Edited Sunday at 11:40 PM by Jester986
YoYo Posted yesterday at 12:58 PM Posted yesterday at 12:58 PM This topic has already been discussed here: This is how it works: but In the last interview, Wags also mentions about it too: Generally, it is not planned at the moment, it would require quite significant changes to the behavior of the weapon in the form of JSOW, but everything is possible in the future. Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Jester986 Posted yesterday at 06:34 PM Posted yesterday at 06:34 PM 5 hours ago, YoYo said: This topic has already been discussed here: This is how it works: but In the last interview, Wags also mentions about it too: Generally, it is not planned at the moment, it would require quite significant changes to the behavior of the weapon in the form of JSOW, but everything is possible in the future. With all due respect to wags, I’m more interested in what the developer says. They have better idea of where they want to take the module in the future.
YoYo Posted yesterday at 06:56 PM Posted yesterday at 06:56 PM 12 minutes ago, Jester986 said: With all due respect to wags, I’m more interested in what the developer says. They have better idea of where they want to take the module in the future. You have the answer: "Maybe. Not soon". In this case, ED cannot be ignored, because despite the sincere intentions of many developers, everything depends on implementing this in the DCS engine, which requires involvement on the ED side. This especially applies to weapons but let us be optimistic about the future. Personally, it's a cool idea, but its not a priority for me. I'd prefer to have paratroopers and vehicle transport capabilities first, with the Rapid Dragon System somewhere at the end of development if there will be the time and desire. 8 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
GUCCI Posted 8 hours ago Posted 8 hours ago 17 hours ago, YoYo said: You have the answer: "Maybe. Not soon". In this case, ED cannot be ignored, because despite the sincere intentions of many developers, everything depends on implementing this in the DCS engine, which requires involvement on the ED side. This especially applies to weapons but let us be optimistic about the future. Personally, it's a cool idea, but its not a priority for me. I'd prefer to have paratroopers and vehicle transport capabilities first, with the Rapid Dragon System somewhere at the end of development if there will be the time and desire. Wholeheartedly agree. A fully fleshed out cargo ops > a novelty weapon addition. We already have dozens of modules that can blow things up on the ground, so im not gonna hold my breath if I don't see rapid dragon anytime soon.. take your time team and do the most important bits first 2
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