ZioSam Posted Saturday at 12:38 PM Posted Saturday at 12:38 PM as per title, in CA you can drive around but i have not control of the weapons, the vehicles fire on their own even when it's a player driving them 2
draconus Posted yesterday at 10:07 AM Posted yesterday at 10:07 AM Quote Combined Arms support except Tor M2 and Pantsir sensor and weapon control Not a bug. Source: https://forum.dcs.world/topic/377656-dcs-update-summary-afghanistan-development-report-currenthill-pack/ @currenthill Is it planned to have full control in CA? Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
okopanja Posted 23 hours ago Posted 23 hours ago 2 hours ago, draconus said: Not a bug. Source: https://forum.dcs.world/topic/377656-dcs-update-summary-afghanistan-development-report-currenthill-pack/ @currenthill Is it planned to have full control in CA? Not a bug, but rather incomplete unit. Even among ED SAMs there are many examples of missing sensors. Examples include KUB, Neva, OSA, Tor, Hawk... Along sensors goes often wrong behavior. And if we are talking human controled units you quickly arrive at conclusion that further extensions of human machine interface is needed. I hope that wit CH inclusion Combined Arms will get more love from ED in future. 2 Condition: green
ZioSam Posted 14 hours ago Author Posted 14 hours ago TOR M2 can inherit all sensor from TOR and PANTSIR from TUNGUSKA they are kind of the same in DCS except for better performance. this is very disappointing considering that while they were a standalone mod they worked perfectly.... imho it should be fixed asap.
currenthill Posted 3 hours ago Posted 3 hours ago 11 hours ago, ZioSam said: TOR M2 can inherit all sensor from TOR and PANTSIR from TUNGUSKA they are kind of the same in DCS except for better performance. this is very disappointing considering that while they were a standalone mod they worked perfectly.... imho it should be fixed asap. The reason as why the two assets aren't player controllable at the moment is because I chose to implement a more advanced radar (with channels), compared to the old core assets. I always prioritize to try to make the assets as realistic as possible as AI. That said, I've reworked the two assets with the aim to make them player controllable in an update. 1 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
ZioSam Posted 1 hour ago Author Posted 1 hour ago RGR, goot to know those assets are going to be improved, my humble suggestion was to keep them in the legacy mode , while you work on the improvements, but something is always better than nothing, anyway congrats for the release, a very needed fresh air into DCS world units
currenthill Posted 1 hour ago Posted 1 hour ago 7 minutes ago, ZioSam said: RGR, goot to know those assets are going to be improved, my humble suggestion was to keep them in the legacy mode , while you work on the improvements, but something is always better than nothing, anyway congrats for the release, a very needed fresh air into DCS world units Thanks, but I think you misunderstood, my main priority isn't CA, it's their AI performance. Thus, having the more realistic radars is my main priority. If I wouldn't be able to find a way to implement them together with player control, I would choose the more advanced radar features. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
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