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can't control weapons of TOR M2 and Pantsir


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Posted

as per title, in CA you can drive around but i have not control of the weapons, the vehicles fire on their own even when it's a player driving them

  • Like 2
Posted
Quote

Combined Arms support except Tor M2 and Pantsir sensor and weapon control

Not a bug. Source: 
https://forum.dcs.world/topic/377656-dcs-update-summary-afghanistan-development-report-currenthill-pack/

@currenthill Is it planned to have full control in CA?

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Posted
2 hours ago, draconus said:

Not a bug, but rather incomplete unit. Even among ED SAMs there are many examples of missing sensors. Examples include KUB, Neva, OSA, Tor, Hawk... Along sensors goes often wrong behavior.

And if we are talking human controled units you quickly arrive at conclusion that further extensions of human machine interface is needed.

I hope that wit CH inclusion Combined Arms will get more love from ED in future.

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Condition: green

Posted

TOR M2 can inherit all sensor from TOR

and PANTSIR from TUNGUSKA they are kind of the same in DCS except for better performance.

this is very disappointing considering that while they were a standalone mod they worked perfectly.... imho it should be fixed asap.

Posted
11 hours ago, ZioSam said:

TOR M2 can inherit all sensor from TOR

and PANTSIR from TUNGUSKA they are kind of the same in DCS except for better performance.

this is very disappointing considering that while they were a standalone mod they worked perfectly.... imho it should be fixed asap.

The reason as why the two assets aren't player controllable at the moment is because I chose to implement a more advanced radar (with channels), compared to the old core assets. I always prioritize to try to make the assets as realistic as possible as AI. That said, I've reworked the two assets with the aim to make them player controllable in an update. 

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  • Thanks 3
Posted

RGR, goot to know those assets are going to be improved, my humble suggestion was to keep them in the legacy mode , while you work on the improvements, but something is always better than nothing, anyway congrats for the release, a very needed fresh air into DCS world units

Posted
7 minutes ago, ZioSam said:

RGR, goot to know those assets are going to be improved, my humble suggestion was to keep them in the legacy mode , while you work on the improvements, but something is always better than nothing, anyway congrats for the release, a very needed fresh air into DCS world units

Thanks, but I think you misunderstood, my main priority isn't CA, it's their AI performance. Thus, having the more realistic radars is my main priority. If I wouldn't be able to find a way to implement them together with player control, I would choose the more advanced radar features. 

  • Like 1
Posted
2 hours ago, currenthill said:

Thanks, but I think you misunderstood, my main priority isn't CA, it's their AI performance. Thus, having the more realistic radars is my main priority. If I wouldn't be able to find a way to implement them together with player control, I would choose the more advanced radar features. 

One brief digression question: will you also take care of the existing non-CH assets or is this something ED would need to do?

Condition: green

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